I agree it was very boring and the writing in the intro was incredibly weak. Every time I expected that wow moment (helgen, opening the vault) i just found disappointment instead. “Wow a fight! oh I’m just randomly handed a ship? ok sick time to fly, oh it’s just fast travel. New Atlantis is about to be crazy, oh it’s just a bland city” and everything being beige didn’t help. Fallout has the cool roleplaying in the wasteland factor, Skyrim has the cool fantasy aspect, Starfield seemed to just be ‘space’ but other games (Mass Effect, Outer Wilds, hell even the first half of The Outer Worlds) did it better.
It seemed p clear they don’t feel the need to innovate or have any ambition because their dedicated fan base is so large now that they don’t really have to. Which is fine but wasn’t for me.
I think a handful apply for me, but the biggest case is probably WoW Classic. It felt like a can't miss, lightning in a bottle kind of moment, so I absolutely had to be there. I'm glad I did, as it reminded me both why I love the game so much, as well as why I don't play it anymore.
Overwatch was basically the only way I could socialize with my friends for a while, even though nothing about it really spoke to me. I thought for sure the allure would wear off with my friends quickly, but they stuck with it for a long, long time, until after it became Overwatch 2, though the sentiment had turned on it before that.
I’ve also been stuck in the mentality of if I want to play a game in a series I need to play the prior games.
I do this too. I just played through Baldur's Gate 1 and 2 before starting 3, and I already know there's at least one recurring character who will show up in this new one; it's that kind of thing that makes me want to see what came before. However, if I was playing Armored Core 6 right now (which I'm not, but if I find the time, maybe I will), I won't be compelled to play the earlier games in the series. I tried Armored Core 4 back in the day, and the story is as much as "you're a mercenary; shoot stuff". Not a whole lot lost there, and that means that the sequel is more of an upgrade to the software than it is a totally different chapter in a continuing story.
Don’t get me wrong. I’d love to play it too, but from stream gameplay and reviews it’s definitely NOT game worth 10/10. Is it a good game? Yes. But is it the most epic game of the decade? Definitely not.
I think the last game I bought out of fomo was the og COD WM2 on 360. I didn’t have much money for games until like two years ago so I really only bought what I knew and only took a chance on games I knew were hyped and looked like something I was into (ie Skyrim).
I don’t really care about what’s new if it doesn’t interest me. Bought BG3 cause it got a lot of hype and I’ve airways wanted to get into DnD and this looked like a good way. Don’t think I’m going to buy Starfield, at least not at release.
Yeah, I’ve got the same thing with playing previous games in the series. This summer I’ve tried playing BG1 and then BG2 prior to BG3’s release - and I did not go very far (did not like the UI).
A lot of the Zelda games, for me. I tried Ocarina of Time and Majora’s Mask and they were not my thing. A lot of people raved about those games but I couldn’t get into them. Then there were a couple on the DS that I couldn’t get into, either.
But then I found Wind Waker and absolutely loved it, and then loved Breath of the Wild and Tears of the Kingdom (so far), too!
I played for a few hours last night and, so far, I feel exactly the same. I'm going to try to barrel through the main narrative for a bit, which is supposed to "open up" the game a lot more - but the game systems and UI themselves are a major part of what is killing it for me. That, and the fact that the game so far seems to be little more than a mediocre FPS.
But Skyrim is beautiful even with its older graphics and has an interesting world to explore. Grey space metal structures on grey planets just aren’t interesting. Also even more so if the story starts with “you touched a weird rock”, don’t know why but here have my spaceship.
In Skyrim you’re waking up going to be executed next moment there’s a dragon attack.
Right? There was this one guy on Lemmy the other day expecting the game to be like Freelancer… Like, dude, it’s Fallout with a space suit, we’ve known that for years now. I feel like gamers always have the most stupid and unrealistic expectations imaginable.
A Twitch stream said Starfield was on. When I looked at the stream, the person who I assume was the streamer was sitting on her bed, DJing bad music, and talking about how she thought canals were natural, not manmade.
I muttered something rude and didn’t keep watching.
Im near the end of BG3, and “stuck”: I’m just unwilling to end it. Happens often with RPGs for me. So a good time to take a break and play something else.
I bounce around between games a lot, so I was never going to be done before anything else came out, but they should definitely scratch different itches, also. They might both be big RPGs, but I fully expect to be able to play Starfield with stuff in the background and there's just too much narrative to do that with BG3. I also just itch for more actiony stuff at times (right now that's a 2D pixel art game called Chasm). Even if I drop 20 hours in a game before switching to the next one, one game isn't going to actually be the only one I play for that long, personally.
Yeah I feel this too with games that really hit me. You get so invested in your character and your playthrough that you don’t want to let go of your save, so instead of committing down the last stretch of main quest you maybe boot it up, scrounge out a fight somewhere or do some small remaining side quest, then run around town mindlessly a bit and shut down the game.
I had that happen with Cyberpunk earlier this year and I’m feeling it starting to set in with BG3. The allure of a second playthrough is stronger here, though, so that might help me stay the course.
"Once we head out, you won’t be able to return to your hometown for a while. Are you ready to leave?"
Yes
No
So many moments like this in RPGs that make it hard to leave just by saying that. I get so sad and I have to walk around saying goodbye to everyone in the whole area before I depart.
I’m in the last act and nearing the big bads… But bugs are getting more frequent. One of them allowed me to traverse the entire foundry without starting a fight. One bug wouldn’t let me remove one of the party members from my group after they got knocked unconscious and I couldn’t help them up.
So it’s been a slog of frequent saves and reloads. Still enjoying the game, though. And can’t wait to start a 2nd playthrough.
Patch 2 came out yesterday and was supposed to address some Act 3 issues. Have you played since then? I’ve also noticed some bugs in Act 3 but nothing gamebreaking thankfully.
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Aktywne