Yup, was just Steam DRM. There’s universal tools to crack that. Less so “you can’t play our game unless you spend money” and more “it’s slightly inconvenient to install this way, innit? Why don’t you go buy it instead, bruv?”
Well look at that, I did learn my lesson with Anthem. Cheers to whoever did not pre-order or get game pass for it. I’ll check again in a year when they might have made a good game out of it.
The publications I trust describe it as sterile, overly ambitious and with no heart. Definitely not the level of fuckup as Anthem or CP2077, but not worth my time for the moment. Anthem was just the moment I said f%#k them, no more buying mediocre games before they come out and I know they are good
You are getting down voted, but I definitely agree that most people should wait till they know the game is going to be good. A year after launch isn’t a bad idea.
I typically patient game nowadays. I still have games from two years ago to get to and I’m currently slowly playing through Baldur’s Gate 1 so I probably wasn’t going to Day 1 this anyway.
But I thought about it.
Tbh, while I don’t really care for the big name review sites, there’s enough mixed reviews on the storytelling, procedural generation, and RPG systems, that I think I’m going to keep this in my wishlist for a while.
Might look at it closer later in the year and when I have more free time or just wait for the inevitable GOTY edition
A mission might send you to the other side of the vast starmap, but the actual travel time between systems is always the same (and the poorly explained fuel system, which is actually just your range, isn’t much of a limitation). When I discovered that so much of space flight is effectively a series of non-interactive cutscenes, it largely shattered the illusion of exploring a vast universe. It’s impossible not to compare Starfield to the way you freely enter and exit planets’ atmosphere in No Man’s Sky, so it’s a bit of a letdown every time you see a planet and remember it’s just a picture of a planet you’ll never be able to reach by flying toward it. It’s something that happens a lot.
The fact that you can’t fly over to planets and land, and that you get around the vastness of space by simply fast traveling, is disappointing. This seems less space-y, and more like Fallout-y to me.
As someone who isn’t really into FPS games these days, I think I might give Starfield a skip.
Just played for a few hours on my Steam Deck and yeah it does feel a lot like Fallout, but with extra steps. It’s very polished and I’m sure I’ll have a lot of fun with it eventually, but so far I’ve been disappointed with the little I’ve seen.
I got the game for free though, so I don’t feel too bad lol
And I’d argue that even in No Man’s Sky it’s not as fun as one would want it to be; sure it’s “seamless” but it’s also more or less just a glorified loading screen. Turns out there just isn’t much meaningful gameplay you can do while moving from one place to another through empty space across vast distances especially when the game has to work in the background to load and unload everything.
But at least it’s immersive. In something like Skyrim you at least have something to look at, or in Fallout you can marvel at the desolate landscape that’ll be different everywhere you go. Space is just that, space. Which is why in, say, Mass Effect it works well, because you get to explore your ship and talk to the crew between missions and that’s fun, while the travel is minimized (though still just loading screens).
Which is why in, say, Mass Effect it works well, because you get to explore your ship and talk to the crew between missions and that’s fun, while the travel is minimized
This is exactly what I was expecting. I mean, I’m not asking of hours of travel thru endless space, they could’ve employed wormholes to cut the travel time, but still make the distance seem… distant, a bit more believable and immersive. It could only be a few minutes of travel if you take the wormhole into consideration, but there’s so much you can do to fill that time. Like the spaceships are vast, so you could be assigned activities to do around the ship, like maintenance and minor upgrades, or maybe you could access the ship’s various computer terminals to do stuff - could even have various mini games, or just a mini spaceship RPG type elements, similar to some of the Star Trek games. Just because space is vast and empty doesn’t mean you’re just sitting there and staring at darkness.
Or maybe I had my expectations too high and was expecting a space sim, which this clearly isn’t.
Tbh it’s worse than fallout. In fallout you didn’t have loading screens every 15 minutes. Going from planet to planet is just a loading screen after loading screen and some additional meaningless steps like “get out of spaceship”. It’s a Bethesda game but with worse exploration mechanics. But now we know what fallout/tes in space from bethesda is gonna be like.
Otherwise it’s decent. Mind you I haven’t gotten far but story is kind of interesting, side stories(the larger ones) as well. I think they did a good job with lore. Can’t say anything against shooty combat, don’t know about melee.
I just wish there was less garbage to pick up. In a game where you can gather materials for crafting and projects etc, where you are in a room with 20 object you can take but just 2 of them are not trash it’s tiresome
Bullshit, there are already multiple games on the Switch that use rollback. I’ve never benchmarked different methods, but I doubt it’s that resource-intensive. We’ve had implementations for decades at this point. The Switch isn’t significantly less powerful than CPUs from old PCs that ran games with rollback. If anything, it’s more powerful, due to advances in CPU design and having a separate GPU.
It’s all about that Japanese yen. If Nintendo can save ¥100 here or there, they will. It’s disappointing, because it feels like they miss so many obvious ideas as a result, though.
Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It’s also infamous for the constant slowdowns that players experienced during the courses. Why was this happening, you may wonder? Well, because the players needed to synchronize their state between each other, and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch), the only way to ensure everyone was on the same lane was to wait for everyone to receive the input data from all other players. And in a game with up to four players at a time, things are absolutely going to get messy.
Everything you stated has been solved in so many games in the past decade. People keep making excuses for it. Smash bros for example.
But the real reason? Nintendo just never really cared about multiplayer for Mario. Multiplayer’s not a big money maker for Mario, and they’ll implement just enough to hit whatever.
And I’m okay with that. Because I play Mario games solo or couch op.
Right? I kept hearing people say things like “it’s a precise physics game with player collision” and my only retort is “the fuck is a smash bros to you?” And that game worked way better even without rollback. Imagine a Mario with it.
Sounds kinda interesting, but the bar to live up to (to me) will be Elite Dangerous, which seems rather high. I might pick it up on sale, but I’m a bit worried at how close this will be to Skyrim; engine, dialog, and quest-wise.
Landing and taking off and all of that is all done in a menu. You don’t fly the ship at all during that time. The only time you fly is during those space combat parts. You don’t fly around systems and planets and stuff.
It’s nothing like Elite, or Freelancer, or even No Man’s Sky.
It’s because Nintendo still haven’t implement server client networking and host their own dedicated servers. It’s why people paid Nintendo Online to play multiplayer Nintendo games are getting scammed.(even Capcom or EA/Epic did batter job on switch then Nintendo.)
That’s why you get no real online plays, blame Nintendo’s internal policy, not networking complexity.
I think I’ve grown past enjoying Bethesda’s wide, shallow ocean design philosophy and bare-bones dialogue trees. There are simply better RPGs on the market now.
I want to agree but... what other RPGs on the market fill this niche of a sandboxy open world that you can practically live in? Skyrim and Fallout feel like proper open world immersive sims at moments. Cyberpunk might be the closest one in recent memory but it fails in so many other aspects. Other than that I honestly can't think of anything.
Yup, they just keep making the same game with a new map and skins. Everyone had such insane hopes for this game, but I always assumed it’d be at best like fallout 3, better graphics in space.
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