Every time I lose in online 1v1 games. I have Rejection sensitivity dysphoria and it’s probably what’s making me extremely salty on loss. I literally cannon bring myself to say ‘gg’ in most cases but I I’m mostly angry at myself. I avoid saying ‘gg’ only when I win either as I feel like like a hypocrite.
Funnily enough, this doesn’t affect me in boardgames
My 80-year-old mother is stil hooked on Hay Day (2012 Farmville clone). She doesn’t alarm-clock overnight events any more, but that could be because she can’t sleep through the night now. Got a team of other old ladies around the world for contests, and it’s right on the edge of where I think it’s great that she’s got something to keep her engaged versus might need an addiction intervention.
I’m not usually one for those types of games but I had a lot of fun with the player economy of Hayday. You don’t even need to do any farming, there were always desperate players selling low and buying high lol
WoW auction house feelings right there. Dunno how it is nowadays, but I remember that back on Battle for Azeroth, that was the only way to get the 5 million gold for a super exclusive mount
Team Fortress, I’m assuming you mean TF2, was one of the very first games to have microtransactions. They aren’t required for play but they’re definitely there.
Ads are not required to play the game. If you want to watch them, the incentive is coin. There is no battle pass or anything. It’s genuinely a fun game.
I mean, it could be very fun and perhaps even worth playing, but surely you understand that a game that on-paper doesn’t require the viewing of ads, but heavily incentivizes just that is still problematic?
It’s like one of those “free-to-play” particularly grindy MMOs, sure, you don’t have to pay, just grind the “kill 10 goblin rats in a basement quest” for 250 hours and you’ll have all the loot you need to get to level 2, but the option to pay is there if you so-choose it.
In such a case it is fairly obvious that there is not actually a choice when you are heavily incentivized towards one end.
Not really because it’s not one of those “you need to watch ads to get coins to advance” kind of games. It’s ability to enjoy without ads is still amazing. I also believe that ads in games are OK with minimal disruption, a perfect example is this game. Non intrusive, no banners, no season pass, no ads after or before a round, etc.
I bought that game day one, actually played like the first 4 missions, thought to myself “Wow, this is going to be incredible! I should wait until I have a loong weekend, hehe~”, and then never touched it again.
I am glacially making my way through the first 4 now, though.
I feel this. In some ways it was a relief discovering that I didn’t need to keep up with gaming anymore. I would just play what I want want to play, when. But unfortunately I’ve missed (or even forgotten) about a lot of games I really wanted to play.
I haven’t competed since the last time a high school phys. ed. teacher made me, and I never really cared if I won or lost. I guess I’m on a no salt diet.
They have a skill floor that you need to overcome, usually early on. Once you do that, the formula for the rest of the game follows suit.
Bloodborne is my favorite souls game. If you find it too challenging, I’d recommend watching some let’s plays which can have great advise. I don’t typically watch his channel, but Jacksepticeye has a really informative playthrough. He’s beaten the game so many times that he mostly just shows you the cheesy speed run methods for boss fights, however.
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