I think this is what motivates me to play AC games the most: They really integrate accurate locations and history into their story (with plenty to read and learn about in menus, and even tour modes). I was especially impressed with Origins (Egypt) and Unity (France). Haven’t had time to play newer ones yet.
I did a little assassin creed run this summer. Started with Unity and went to Odyssey.
Unity by far has the best story-line. The game mechanics are also more focused on being an assassin, not a brawler. Sneak and stab, drop smoke and disappear when you get in trouble.
Syndicate - they changed the focus to more brawling. However the mechanics were pretty bad and the storyline was predictable and stupid to say the least. You can still play the assasin for most of it if you want.
Origins - They went all out into brawling with this one. Complicated all of the controls. Easiest way to make it through the game is as an archer. The story lines are dull and some are just plain weird. The offer you tons of different options in gear but only a few are worth keeping. Not much chance to actually assainate anyone. Lots of weird half baked stuff like the naval warfare in the story line but nowhere else.
Odyssey - it’s basically the same as origins. They spent more time fleshing out the mechanics. Added in a ton of options but you only use a few. Added in a ton more brawling combat and very little assassination. In many instances trying to play as an assassin is just not possible. The combat is often broken. Beating the bosses is all the same. Spam arrows while dodging until they weaken, get a hit in and run away- repeat. Save often because the game crashes regularly.
Yes I played all the way through and beat the main quests and side quest on all of them.
To be fair to Odyssey, I beat basically every member of the secret cabal through assassination. I specced heavy into crits and there’s effectively no baddie you can’t kill by sneakily killing their friends one by one and then walking up and stabbing them in the neck.
Honestly, I don’t think I found myself using the bow very much at all and had a lot of fun in the more brawl-y areas doing melee and focusing on perfect dodges.
And I don’t think I can remember a time the game crashed on me…
Not Gamescom-related, but there was a Nintendo Direct that showed off some indie/partner games on the 27th, and a CoD thing today (the 28th), if either of those were what you were thinking of?
Only other thing that comes to mind is maybe the Future Games Show, but that was last week (list of trailers here).
It’s a tower defense where you also have guns and go fight alongside your towers as a first person shooter.
Both Sanctum and Sanctum 2 are worth playing and have slightly different vibes. Sanctum 1 is simpler while Sanctum 2 has more complex build crafting. Also Sanctum uses a square grid while Sanctum 2 uses a hexagonal grid, and Sanctum 2 has some tweaked enemy mechanics, including enemies that target destroy the towers or killing the players over just going for the core. I think Sanctum 2 tries to make the player feel more important instead of the towers being the main focus.
From the depths for me is a vehicle building game that’s targeted to whoever likes tuning little systems. Haven’t seen anyone know of it besides in the community itself. It’s a bit like toying around with Lego technic. There’s also quite a few more obscure versions of it, but I put this one out because I like it best.
I’m currently playing The Final Draft. Totally agree, I think AW2 is a masterpiece and has sold me as a big fan of Sam Lake and his work. I liked the first game (and loved Control), but the sequel is a lot more fun than the first gameplay-wise.
Night Springs DLC spoilerI was a little confused by the three episodes, obviously they’re intended to be other characters (Rose, Jesse, Sheriff Breaker), but apparently they are all just stories written by Wake as attempts to escape the Dark Place prior to AW2. The third episode talks about how all characters have “echoes” and with the multiverse are basically real and canon (even relating to their real-life counterparts). Sam Lake = the Director = Alex Casey = Max Payne, etc - each is as real as the others and they’re tied together by a string. Pretty interesting take, and I like that this episode basically canonizes Max Payne and Quantum Break in the Remedyverse.
After I finish the Final Draft, I will have to play Quantum Break. I think a Max Payne remake is rumored, so hopefully that will see light not long after. I have already played Control and it’s DLCs multiple times and can’t wait for that sequel.
I’m debating to play ‘‘The Final Draft’’. I read its basically the same game but with a slightly more story regard the ending of the game. I did not notice/ know that;
spoilerThe three stories were written by Wake to escape prior Alan Wake 2 story. I probably have missed that somehow.
I unfortunately never played any Max Payne games, are they worth to get into?
Yeah if you just finished your first playthrough it might be a little soon for the Final Draft. I beat it a few months ago and just finished the DLC a week or so ago, so I think it’s a good time for me. I bet you could just watch the cutscenes or differences on YouTube though.
I actually haven’t played the Max Payne games, but I’ve heard good things. I think there’s a remake of those rumored, so I’m probably going to wait and go check out Quantum Break next!
The original two Max Payne games are lovely and a favorite of mine to replay every few years or so, personally. They are very straight forward shooters though and can be a little hard at times, but extremely fun.
If you enjoy Sam’s writing, you’d very much enjoy Max Payne 1+2. Experience where it started, as it were.
It’s a little known game from a small publisher originally located in Scotland.
The main premise is that you drive around a city as quickly as possible and go bowling with your cousin. Think Big Lebowski meets Driver. You can also play Pool and Darts in various locations around the town, and earn money doing small side jobs such as being a taxi driver or a paramedic.
I’ve never heard of it but it sounds like an interesting indie game from some rockstar guy. I wish they gave him a bigger budget to build a topdown version set in London.
After loving GTA 3 and Vice City and San Andreas, I strongly disliked GTA4. Story was fine, but they really went hard on terrible controls and boring missions.
GTA5 apparently “fixed it” by making the driving more arcade-like, but I forced myself to finish it to get to the ending. Flying was a bore. And again, boring missions.
Maybe I just like the more zany wacky open-world chaos that Just Cause, Mercenaries, or Saints Row provides.
The controls in GTA IV were realistic! Your car tyre would blip the curb and it would affect the stability of the car. Denting the car from every angle resulted in a uniquely deformed mesh that my god would still drive. Pedestrians would bounce off your bumper in unique and interesting ways. It was a simulation paradise.
In GTA V they changed all that, made it more midnight club and arcade-y as you said. You could literally decimate a crowd of people and they’d all die with the same canned animation. Cars would at most lose a door before considering deforming the whole mesh. It just felt dumbed down.
Saints Row is fun, but you play it once and then forget about it because there’s nothing to do once you reach godhood. Mercenaries was great fun, and Just Cause was a physics funbox, I’ll give you that
Of course there is always OpenTTD, which has by far exceeded the original, but I would just like to see a modern game (not necessarily in terms of graphics) with the same vibe. Transport Fever and all the other variants never quite achieved the same depth and complexity.
You know what, fucking Bubsy. Let’s see another one of those fuckers. Let’s give it to a dev like insomniac though. That’s what I want to see. Let’s take something that never quite pulled it together and make that shit shine! Give Bubsy his chance in the sun.
There’s a fair amount of failed mascots that had small followings or good ideas badly executed. Instead of rehashing the already beloved, let’s see some genuine attempts to redeem some of the benchwarmers.
That’s why I mentioned insomniac, or another dev of that caliber. It’s a pipe dream, but it’s fun to think about. Doesn’t even have to be Bubsy. Imagine rockstar taking a crack at Glover. What’s your dream team of failed mascot and proven dev?
Dark Cloud 3 Bearnstained me; I swear I have memories of watching reviews of Dark Cloud 3, which talked about the previous two games, when I was a kid. It was a short video game review segment that regularly aired, on YTV.
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