bin.pol.social

sub_, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
  • Dual subtitles, aka polyglot mode. Doubt that it’d ever happen, probably I’m the only one who wants it. Sometimes I’d just merge 2 subtitles with python script and upload it to my Plex.
  • Fast forward and save states especially for classic remaster. Some have this, some don’t
  • Bigger subtitle fonts
Live2day,

I don’t think I count as a polyglot (Native English, Spanish proficient, learning Japanese and German) but what is that even useful for? I feel like it’d be really confusing to have two subtitles for the same dialogue.

I just watch, in whatever language I want to practice.

sub_,

I think the term came from polyglot books, i.e. books that are written in 2 languages on each side.

Often times for me, the spoken foreign language can be quite fast or filled with colloquials, so I prefer to have subtitles in that language, and also English subtitles. Or in some cases, such as for Japanese voiced games, I’d prefer to have a Japanese subtitles to help me recognize the Kanjis, and additional English subs for translation.

I tried this method on Plex, uploaded dual subtitles for some movies, and it helped me a lot in acquiring new vocabularies. I think Netflix allows users to do the same thing too.

Live2day,

I could see it being a lot more useful for Japanese or other no Latin alphabet languages. Especially for the kanji. I’m too early in Japanese to watch content.

JokeDeity, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I love a game with a good large settings menu that lets me change as much as possible. If you don’t lock me out of changing all the keybindings then you’re already ahead of the game. I hate when a game has a really badly implemented feature and no way to change it or disable it.

sheogorath, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

They’re releasing this game as an early access. The Day One Game Pass release evidenced this, they wanted as many people as possible running this game to beta test this game.

Why not just release the game as an early access you say? If you release the game as early access there would be much less people buying and installing the game compared to a “full release” and we need the line going up for the Q4 so that our corporate overlords can buy another ranch at New Zealand my friend.

chunkystyles, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

I thought I was going to play this game day one. The performance issues are going to keep me away until they’re fixed at least somewhat. I’m happy to hear that’s the only complaint reviewers have.

weeahnn,
@weeahnn@lemmy.world avatar

That does seem to be a big hurdle for a lot of games these days. It comes out, the performance is bad so not as many people are able to enjoy it. I just hope that CO quickly fixes any performance issues the game might have.

chunkystyles,

I hope so, too. I am unbelievably hyped for this game. It really seems like they fixed everything that detracted from the first game. Mainly the awful traffic “AI”.

sheogorath,

I just experienced this while playing Diablo 4. In the pre-season I routinely got ~120 FPS on my graphical settings and tried out the game again after season 2 release and my FPS shot up to 350.

shiveyarbles, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’d like to see leaning around corners for strategic shooters. I think rainbow six used to have this, I know the original system shock had it.

bipmi,

This is a thing thats (slowly) becoming mainstream I think. Rainbow 6 siege has it (or it did when I last played at least) and Battlebit Remastered has it. In Battlebit you can actually lean left / right all the time, no matter if youre against a corner or not. You can even do it in open fields

iagomago, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@iagomago@feddit.it avatar

Give me Disco Elysium-tier choices in story development and dialogue.

tal, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@tal@lemmy.today avatar

I’d rather not have loading screens at all, but if you need them, I’d kind of like a progress bar, rather then just watching some animated doohicky telling me that hopefully the game hasn’t frozen.

I would imagine that it’s probably possible to, if the game emits checkpoints (“loading terrain”, “loading textures”), etc, to record the timestamps for each of those and then, when it emits the same checkpoints next time through, to be able to estimate how far it is through the process.

ampersandrew,
@ampersandrew@kbin.social avatar

Estimating loading progress is one of the most hilariously difficult problems to solve in coding video games, to this day, unfortunately.

tal,
@tal@lemmy.today avatar

I provided one technical approach above.

ampersandrew,
@ampersandrew@kbin.social avatar

It's always more complicated than that. Perhaps each load is very distinct from the last, which wouldn't be uncommon in open world games, and it means you're always doing that load "the first time"; perhaps it's dependent on something like a random seed or network connectivity, which are both extremely variable; perhaps you add new content or DLC regularly that throws off this calculation. All that for a return on development time invested that's probably not worth the effort. It is worth it to show progress to confirm that the system hasn't locked up, and consoles often have certain thresholds to meet for this sort of thing in certification, but beyond that, it's just an extremely difficult thing to do, even for Microsoft.

tal,
@tal@lemmy.today avatar

and it means you’re always doing that load “the first time”

So keep the checkpoint list for each world.

perhaps you add new content or DLC regularly that throws off this calculation

If it uses the last checkpoint times, then it should adapt to that.

All that for a return on development time invested that’s probably not worth the effort. It is worth it to show progress to confirm that the system hasn’t locked up

I think that we’re going to have to disagree. I would like to have a progress bar.

ampersandrew,
@ampersandrew@kbin.social avatar

A lot of games don't even have checkpoints, and there are a lot of things that could affect load times very differently. I get that you want this to work well, because we all do, but if it was as easy as your high-level explanation, we'd probably have perfect progress bars in things by now. People far more educated than you or I have tried.

tal,
@tal@lemmy.today avatar

A lot of games don’t even have checkpoints

The checkpoint I’ve described has nothing to do with “game checkpoints”, where the game saves. This is going to be a checkpoint in the loading process.

People far more educated than you or I have tried.

Let’s pretend for a moment that you aren’t just making an unfounded assertion. Give me a list of names.

ampersandrew,
@ampersandrew@kbin.social avatar

I have coded a load screen progress bar before, in the one commercially-released game I worked on (I will not be disclosing), using my own defined checkpoints, like you mentioned. There's still a ton of variability even there, so some percentages seem to take longer than others on different computers. I did research before starting on the task and found the same thing echoed over all the place. Here's an example.

tal,
@tal@lemmy.today avatar

Which is why my above suggestion is adaptive to individual computers.

I got exasperated when I ripped out a “fake” progress bar in a commercial product – not a game – that another dev had previously added that I was working on and put in a real one. I don’t agree that this is some insumountable problem.

vrighter,

quick, how fast can you load 1GiB of data?

on an ssd, on an hdd

as one big file or as 1000 tiny files (defragmented and packed vs all over the place, for hdds)

on a freshly booted up system? Loading for a 2nd time on a pc with a fuckton of ram, so all data is still in the fs cache.

Someone who actually loads all data into a memdisk?

It’s just not possible to accurately predict. There are way too many factors.

prole, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Maybe not everywhere, because then it wouldn’t be nearly as special, but I absolutely adored the “asynchronous multiplayer” aspects of Death Stranding.

Viewing the “strand contracts” tab and looking at how many other actual humans used and “liked” the infrastructure you created, or helped to create. Creating contracts with players who seem to appreciate your work, so that you see more of their structures, and they see more of yours. Only a couple examples. Trying to find the most optimal place for a bridge, or watchtower so that other players will appreciate it and give you “likes.” That nice feeling of warmth you get when you finish building a road that others had started…

Just the whole freaking thing fits so well into the “we’re all in this together, even if we’re (forcibly) isolated” message the game is conveying. Working together with real people that you will never directly see or speak to, in order to make an incredibly arduous journey a bit easier for all. Amazing.

At least I think that was one of the messages, Kojima can be cryptic at times lol.

Again, I wouldn’t want it to become the next “climb the tower to reveal part of the map” mechanic, and get ruined. You can’t just shoe-horn it in, it has to make sense in context.

MummifiedClient5000, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Cut-scenes that can be paused, skipped and replayed later.

Koordinator_O,

This so much. Hate it when the cat desides to destroy the whole flat for no actuall reason. You test the pause button just to see it is skipping and you did not safe before the cutscene. so no going back watching the scene.

Argongas, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Unless it's an online multiplayer game, let me pause whenever! Playing Starfield now and it's so annoying that you can't pause during dialogue or ship fight by hitting ESC.

Fisch,
@Fisch@lemmy.ml avatar

You can’t?! I thought this was already a standard thing

giloronfoo,

Some of the dialogue is sort of a cut scene. Pressing escape skips the current statement. This is good for when you’ve already heard it, but bad for pausing in the middle.

Fisch,
@Fisch@lemmy.ml avatar

It seems really stupid that trying to pause will just skip the cutscene and there’s probably no way to watch it again, or is there? They could have just used a different button like the spacebar.

MonkderZweite,

justpause mod in Satisfactory. Agree, should be standard.

d4rko, do games w What game did you find in a bargain bin that turned out to be awesome? For me it was Z by Bitmap Brothers which I got at Zellers for $0.47

Quake series. Thousands of hours on them.

Miclux, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

And that for a game that looks like shit.

theangriestbird,

If you compare the game on max settings to modded C:S1 (and if you ignore the leveling plot issues), I actually think it looks better than C:S1, or at least pretty close.

amju_wolf,
@amju_wolf@pawb.social avatar

…which makes it pretty terrible. What did they change/improve if not the graphics? It should be so ahead that you don’t even have to think what looks better.

hiddengoat,

What the fuck do you expect a city builder to look like?

And seriously, are you still at the level of brain paralysis where you think PERFORMANCE = GRAPHICS?

Do you not understand CPU vs GPU bound?

Nighed,
@Nighed@sffa.community avatar

It’s a less cartoony art style I think (although the style in original skyline evolved a lot) we will see.

Remember mods can fix/change loads

Will_WMGC, do games w Cities Skylines 2 - Review Thread - (76/100 OpenCritic)

I think what the game’s like right now won’t matter as much as what it’ll become. I don’t think CO need to do a ton to make it as good if not better than the first game. Really excited for it, personally!

Leyths,

Yeah agreed. I’ve been following along with a lot of the influencer videos over the last few weeks and whilst the performance seems choppy, the base game looks like a really solid improvement over CS1

I’ve been encouraged by the acknowledgment of the poor performance by the devs and letting the embargo lift relatively early. If people want to wait for a few performance patches before buying I think that’s really fair- but personally I’m looking forward to messing around with it on release.

simple,

It’s pretty much par for the course for Paradox games to have a sequel that isn’t as fleshed out but has a bright future. I’d still wait a few years to pick it up with DLCs.

vagrantprodigy, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

It feels like every Paradox sequel is worse than the previous game lately. CK3 is garbage compared to CK2 for instance, even after years of DLC.

Draedron,

I played both CK2 and CK3 and have to say I love CK3. The create your religion system is so awesome and the events are great. I dont even feel like touching CK2 anymore aside from some mods

nix,

For CK and Vic they changed their design philosophy to be more “sandbox with realistic parameters” vs older games’ “sandbox with prescripted events” to make historical events happen. It’s an ambitious idea but so far the results have been pretty mixed. I’m hopefully they get it right eventually. Stellaris has really only gotten to be as polished as it very recently.

vagrantprodigy,

They also changed their philosophy so fewer and worse DLC, at least for CK. It does not appear that CK3 will ever have feature parity with CK2.

Devion, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Well, maybe this is why AMD is bringing back threadripper?

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