I refuse to patronize Epic until they continue working on UT4. I’ve been playing their games for 25 years and they make fortnite then decide to just drop all of their long term fans.
My dad got me that game on his old laptop when I was a kid. It barely ran, but boy was it exciting ❤️.
The Plasma gun was my favourite 🫡. Especially in that space level… The one where you could jump outside the windows.
I have a bone to pick with Epic regarding Unreal Engine as well. Terrible optimisation. Any game I play, if made using UE, is terrible.
I’ve played the first two of the Tomb Raider trilogy on medium on my 4GB GTX 1650, i7 9th Gen, 16GB RAM laptop. This device has pushed me through my engineering and still continues to run most of my work. It also runs Forza Horizon 4 and Red Dead Redemption 2 good enough.
Yet I install Deliver Us Mars, a game with a much smaller scale, and my beautiful beast starts to stutter. 🫠🫠🫠
Yeah. They had an alpha out for a while and just deserted it after fortnite took off. I really enjoyed playing it, too.
The optimization is kind of up to the devs. It’s fairly accessible to all sorts of people with varying levels of skill, but you still have to identify bottlenecks and move to c++ sometimes. Making it easy to implement in the editor means some people will make shit they can’t optimize or support.
Whatever it is, the launcher is just bad in general. May I reccommend Heroic Games Launcher instead? You log in, get authenticated, and then it can download the games directly from the source, without ever having to run this god awful launcher.
Pretty much every single decision you can see from their history since the inception of EGS is either stupid or blatantly destructive to gaming industry. Just some examples: better revenue shares for developers? Sure but this translates into worse platform. Money bonuses for exclusivity is great for developers? Sure but the game is then stuck at the platform that gives no means for users to interact and let developers know how they could improve their product. Cross platform multiplayer platform that works? Sure but then we have to deal with stupid requirements like having an account on additional platforms we may not want to use, even to play single player modes sometimes.
You can also check Tim’s Twitter and see how ignorant and hypocritical he is. I wouldn’t mind it but his decisions seem to actually affect the whole platform and therefore the industry so… too bad.
Don't forget how he abandoned PC gaming when Unreal Tournament 3 bombed after they released shitty mid tools and the modding community they built up over UT 2k3 and 2k4 dissolved.
better revenue shares for developers?
Money bonuses for exclusivity is great for developers?
It actually goes to publishers, so the only way devs see that extra cut is by self-publishing. So I guess for smaller indie devs it can be a good deal.
I tried to install that ryujin fork but some games (for example “turnip boy commits tax evasion”) don’t recognize it even when emulating xinput (it worked when launched via steam)
Btw it improved a lot since last time I tried ds4windows, maybe a couple reboots would fix the issue (of course no battery and can’t find the micro USB charger)
The most reliable that I’ve found is an Xbox controller connected via the Wireless Xbox Adapter. I’m not sure they make it anymore though. You will probably have to buy a used one (if interested).
My experience with the Bluetooth on PC is that it was a bit flakey. That may have improved in the last few years though. I ran into a couple of games where it wouldn’t work on BT but worked fine via the wireless adapter.
That same e-waste recycler has new boxed Xbox360 wireless controllers for $20 - I almost bought that then I realized that it needs to buy the proprietary battery pack, the proprietary charging cable and the proprietary USB receiver and it will become the same price of the new Xbox bluetooth controller.
I took a gamble and bought the stadia controller for $15, hope I can find time to flash it to the Bluetooth mode before they close the service
I just don't use Epic myself but do use Gog and Steam (with the ultra shitty EA launcher and Ubisoft Connect bundled with some of my games) and Playnite has changed everything unifying it all into that single launcher.
Full screen mode in Playnite works fine on my HTPC and as a launcher it does consolidate all of them into one place easily. Worth trying if you use multiple stores.
As for why I'm not using Epic, the whole paying for exclusivity with third parties really didn't appeal to me at all.
If the free offerings from Epic do appeal to you, or if they do better deals on localised currencies (especially if you do struggle to pay for things), don't worry about using their services. I wouldn't want you to deny yourself some entertainment just because other people have issues with them as a business.
My first purchase when I’m earning enough to spend on entertainment will be a good device. The second will be games that I can either physically keep or digitally store on physical drives.
Gog is the main place for that, since their principal stance is DRM-free downloadable installers. They have a launcher too, but it’s optional and only meant as convenience. Itch.io does DRM-free too, but they’re often more about very indie and often experimental games. They have a few all-time indie classics though.
Steam technically doesn’t require the games to implement DRM, so a part of their library is DRM-free once you’ve passed the installation process (they don’t need steam to be running). This is on a case-by-case basis though. Lots of Steam games use steamworks (Steam’s very own DRM) and a lot more use third party DRMs (and even require external launchers like Ubisoft’s or EA’s).
For years I have been a bit pissed at Steam for opening themselves to all and every shitty fake game/quick buck asset flip there is out there, refusing to do any kind of curation. Instead they opted for letting the almighty Algorithm do that for them. I doesn’t work, their store is a discoverability catastrophe full of shit.
That said, I still buy from them in some cases, and these cases are mostly down to one point : the workshop, the integrated mod and user content interface. It’s for a handful of games that profit a lot from it, but it’s undenyingly convenient.
What I often do if it’s a possibility is buying directly from the developer, which often includes a Steam key. That’s what I did for Rimworld and Dwarf Fortress (through Itch.io). It gives you everything Steam has to offer for the game and usually a DRM-free version too. Only “down point” is that your Steam review doesn’t count for the game’s Steam score when you have activated it from an external key. I don’t care much for that.
In the end at that point you’ve noticed I talked about a lot of different platforms and launchers, and it’s not even all of them. Like the previous poster, I can’t recommend Playnite enough. It’s a meta launcher that makes all of your libraries united in the same place, with a lot of options. You still require all the platforms installed, but you’re not using them directly most of the time.
I’ve got Steam, Gog, Humble, Ubisoft, EA, Amazon, Xbox, Itch.io and yeah, even Epic through it (though I only use EGS to get the free games, I don’t plan on buying anything from there).
Epic Games is useful for the free games they giveaway every week, some weeks better than others. And I know the topic of ownership of these “free games” is another conversation, but I’ll take advantage of it while it’s there and also while giving them little to no money.
Generally the only games that are de facto exclusive to Nintendo are the ones they make themselves or those that choose to stay on Nintendo (I haven't heard of exclusivity deals, but I won't discount the possibility).
A better comparison might be Sony with Playstation (and maybe Microsoft with Xbox, though I haven't heard of as much from them on that) paying for exclusivity for a limited time.
Epic, on the other hand decided, at least at the start, to buy out almost finished games (some of which even had pre-orders on other storefronts) to have on their platform for at least a year. Then decided to try and play the victim, claiming that they had to do it to gain market share. Then claimed they were morally superior because they didn't charge as much to publishers for putting games on their storefront. While also charging just as much for the games to the consumers.
Sony have very, very few straight exclusivity deals these days, they have a super robust first party network. Nintendo and them are very comparable, in fact. Especially in that Nintendo works with more third parties or partially owned "second parties" than you'd think, since people presume anything using their IP is their game, even when it's not.
In any case, they're both as not-comparable, in that Epic games run on the same hardware and platform as Steam games, Linux compatibility aside. You don't have to pay any extra money to switch back and forth.
Epic legitimately hasn't done anything Nintendo, Sony or Microsoft haven't done on the regular. In fact, the current "boo, we hate non-Steam PC launchers" trend overlaps with the old "boo, we're pissed that former console exclusive X is going multiplatform", which was a surreal few years there.
Also, hell yeah, it's morally superior to give more of the money to the dev while charging the same up front to consumers. 100%. Every time. Epic is not doing it because they're nice, they're doing it to attract talent to their platform, which is exactly why you want competition between multiple storefronts instead of a monopoly. But that doesn't take it away from them, that's the better answer.
Fuck Nintendo to death, after listening to the abominations they committed in the Team Xecuter episode of Darknet Diaries I’m never giving them another cent.
Luckily, Yuzu runs games infinitely better than my switch anyway, so that’s awesome.
Anyone that follows the homebrew and CFW scene knows that Xecuter repeatedly and unapologetically ripped off the GPL-licensed components in Atmosphere and its various bootloader stages. On top of violating the licenses of and stealing from the homebrew community, they also added console-bricking DRM to their CFW. They’re not heroes supporting the ideological cause of piracy; just shitbags trying to profit off of it.
Oh yeah, he was totally the fall guy and had his life ruined over it. He was made an example out of, while the rest and worst of them made bank and got away with it.
Absolute bullshit. But you’re totally right, Xecutor was mostly corrupt and shitty. I forgot about the switch bricking thing, what fuckery to do to people.
Oh, there's a ton to say about why Disney get a reputation for being a litigious nightmare but Nintendo gets more of a connection to beloved franchises in a lot of the gaming community, but that's precisely why they're a good counterexample to Steam when you're talking about branding associations.
@stella może China Miéville? Czytałem tylko Żelazną Radę dawno temu, ale były pociągi i związki zawodowe ;) Ogółem kojarzę że koleś ma lewicowe poglądy.
China Miéville? Wydaje go u nas np. Zysk i S-Ka. Najpopularniejsza jest chyba “Ambasadoria”, podobnie ceni się u nas “Miasto i Miasto”. Wydano w Polsce też całą tzw trylogię New Crobuzon, czyli trzy powieści dziejące się w tym samym settingu, ale niezwiązane fabułą (“Dworzec Perdido”, “Blizna”, “Żelazna Rada”).
Od razu mówię tylko, że Miéville jest mocno osadzony w nurcie new weird i jego powieści zawierają masę dziwaczności (nie-antropomorficzni bohaterowie, osobliwe prawa fizyki, równoległe rzeczywistości istniejące tuż obok siebie, języki czy neologizmy nietrzymające się typowych dla fantastyki kanonów itp), więc jeśli kogoś to odrzuca, może nie być łatwo przekonany.
Książka Miéville’a October: The Story of the Russian Revolution, próba niby-dokumentalnego przedstawienia wydarzeń rewolucji październikowej, nie była jednak przetłumaczona na polski, tak jak jego eseje dotyczące marksizmu.
Epic doesn’t see gamers as their customer - they see developers as their customer and shape the customer experience around that. For example, Epic said that if/when they add reviews, developers could choose to opt their games out of reviews. That’s very pro-developer, but very anti-consumer, whatever you might think of the value of reviews. Informed customers can rattle off a long list of reasons they don’t like Epic and why they’re bad, but they are a small minority of PC gamers. The “silent majority” doesn’t keep up with this kind of stuff or really care about it, so they are literally judging stores on their merits and Epic is a bare bones platform that doesn’t offer customers a good reason to spend money in their store because they don’t think they need to.
Epic’s customer service sucks. Consider my last experience from a prior xmas sale:
had multiple games in the cart with discounts applied, checked out with paypal, but for whatever reason the communication broke and didn’t go through
my cart then got stuck in a limbo where I couldn’t check out with any method to receive the discounts, everything was full price again
opened a customer support ticket to get the problem resolved, then went through 3 days of back and forth, explaining the situation over and over because
each of your replies are handled by whoever the next agent is
who apparently don’t read any history of the ticket, so they provide feedback or advice that already didn’t work
and it can take a full 24 hours or more to get a reply that ignores all previous replies
by the time the error was resolved by a competent person, the sale was over by only a few hours
despite the fact that I only missed the sale window because their reps were incompetent, they refused to make any exceptions to apply the sale prices I had been trying to checkout for 3 days
So, fuck them. I only claim free games from them now.
And I concur with problems other people have mentioned.
each of your replies are handled by whoever the next agent is
The names of their support agents is truly odd. I’ve seen people post complaints about their support that is little more than this:
Hi, this is Charlie Uniform November Tango here to help.
After receiving all the information that you sent us that we requested, we sadly can’t help because reasons.
Thanks for being an epic gamer.
I don’t game much anymore, but I have been fascinates by city sims recently. Last year I got sucked into Tropico (again). This year it’s City Skylines (1) and all the DLC
I guess so… Unless a company is objectively terrible, I guess it does end up being “subjective”.
For example, I like the idea of Linux, but am happy that things work on Windows. And MacOS is too restrictive for my tastes.
Now, surely there are objective reasons for why Linux is better than the others. But the entry point issue for me is that each distro is different, and while I love customisability, I cannot expend energy on setting up my distro at the moment… (Soon.)
Plus, games work on Windows. I do plan to dual boot when I get a better PC, but not yet.
And fuck Apple (subjective, but I don’t wike em). So, yeah 🫡.
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