Finding alternate ways of playing a game, whether by doing a self-imposed challenge, or just playing a game differently than it was intended, are a good way of spicing up games you’ve played hundreds of times.
Or in some cases, playing the game how it’s meant to be played. Like in a lot of RPGs, you’re not really supposed to grind.
I played Final Fantasy VIII without grinding cards, draws, items, or anything until end game content. It was relieving to not have to worry about any of it.
I had the opposite FF8 experience. I got lost like 3 times, and between over leveling and limit breaks, none of the bag guys ever got through their dialog trees during a fight. It was funny, but I don’t recommend it.
If you like unintended ways to play games then check out all of the great OSRS youtubers like Settled who made an account in runescape where he locked himself to one region of the map and didn’t allow himself to use a bank. A lot of fun is had in self imposed challenges around those parts.
That's pretty much me with most (open world) games.
I always treated games as a different worlds to get immersed in and that's how I approach them to this day.
I'm also a weirdo who likes to makes games more difficult and realistic/tedious for myself which means stuff like limiting the amount of carried items, not using fast travel, acting like an actual part of the world, turning off the UI if possible and choosing fashion over min maxing.
I don't think I ever did any kind of "gimmick" challenges. Probably because it kind of contradicts with my usual way of play.
It is however always interesting to read up on them - it amazes me what some people come up with to spice up their playthrough.
Yeah, it's definitely not for everyone nor for every game but it can be really fun and relaxing as long as you don't care about constant action or lots of progress.
I won’t call it pacifist mode exactly, but I prefer to play games like Tears of the Kingdom or even GTA by just walking around slowly and taking photos, observing the scenery. GTA San Andreas (the old ps2 version) is weirdly great for this because it has so many hazy colors and jaggy lines.
I love just cruising around San Andreas’ map, stopping at roadside restaurants, clothing shops, betting shops etc., just kind of going on a little roadtrip with K-Dust in my ear
If you haven’t had the joy of perusing it-he.org I highly recommend it for the various “anti-walkthroughs” as the creator of the website has dubbed them. I’m always on the lookout for modern games that are broken in the kinds of ways that allow an anti-walkthrough but it seems quality control has generally improved for most of the gaming industry and it is difficult to achieve such a feat in many games without speed runner like tactics and abilities.
Open up retroarch and apply the following as settings for a game:
adjustment filter to mirror the screen, I think it’s in an image adjustment folder but can’t check which one at the moment
swap left and right in the controls (in-game remap, not the menu controls)
Mirror mode! On any game! As long as you don’t care about text, it’s a fun way to add replay value. Great for platformers like Donkey Kong Country 2, Mario, etc.
If you really want a mindfuck, play a top down game like Zelda Link to the Past with the above but ALSO top down inverted too. I do that with the ALTTP randomizer sometimes.
Edit: hang on, I got Yoshi’s Story at launch and I 100% remember the ultimate aim of the game is to actually get all the melons. It’s not an alternative mode really, it’s the actual goal for 100%. At least, it’s how I played it in 1998.
Yes, that’s exactly what I meant. Getting ONLY the green melons on each stage has always been the goal to get 100%. I remember vividly filling up the records screen and even posting a results photo to N64 Magazine.
Yes, that’s exactly what I meant. Getting ONLY the green melons on each stage has always been the goal to get 100%. I remember vividly filling up the records screen and even sending a results photo in the post to N64 Magazine back in 1998.
I’ll try and dig up the issue that confirms the goal is to get the green melons. It’s hard mode yes, but it’s not exactly a hidden goal. Yoshi’s Story is very intentionally vague on providing any instructions or written goals to the player, but the instruction manual and guides do.
Edit: here we go. Instruction manual scan, page 18. Specifically tells you to collect all melons for the best score. It was always there and the game guides of the day made it very, very clear. <a href="">https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Yoshi-s_Story_-1998-_Nintendo.pdf</a>
Edit edit: this is a sore point for me as there are a lot of traumatic memories being bought back now of getting to 29 melons then accidentally eating a banana and having to start over! Was a fucking pain in the arse and I remember spending hours and hours on it.
One of my favorite examples of this was playing The Legend of Zelda: Four Swords Adventure on the Gamecube back in they day. Me and a friend were really into it, but had trouble rounding up extra players. We got his little sister and an unwilling third friend to join. After about 30 minutes the unwilling friend, Marcus, gets bored with the game and starts sabotaging the rest of us. He’d run around smacking us with his sword making us drop rupees or refuse to stand where we needed him. That’s honestly when it became fun for all of us, though.
The other three of us would plan out the room and then we’d figure out how to wrangle Marcus back into place. Someone would hold him so he couldn’t go rogue and hit us while the others got in place to pull some levers before the wrangler would toss Marcus onto a pressure plate or something. He got to continue being a little bastard while we (slowly) made progress through the game. He eventually came around and helped us when it was absolutely necessary, but it was always clear it was just so he could keep being a bastard again. I really enjoy that asymmetrical style of gameplay and wish more things capitalized on it.
Also on the Gamecube of notable mention was Final Fantasy Crystal Chronicles. Always fun when someone would get the personal mission of “take the most damage” and become a suicidal maniac in every encounter, much to everyone else’s detriment. Ah the good old days.
Obecnie byłby w stanie w ciągu pewnie do pół godziny skasować z sieci prawie całość polskojęzycznego ruchu wolnościowego, który ma może 4 aktualne strony WWW, a całą resztę na FB/IG…
Toss it in the attic or under the bed and save it. You’ll appreciate it differently in the future, and FAR more than any money you will get for it in the short term.
It could be more economical to sell it now and buy a cheap used one in a few years though, especially if OP can think of ways they’d prefer to use the money.
Żal mi tych ludzi, że nie są w stanie się razem zorganizować i wystąpić przeciwko pracodawcy. Prawo pracy ich chroni, mogą śmiało odmówić wykonania polecenia służbowego jeśli dana czynności stanowi zagrozenie dla ich zdrowia lub życia. Zgłaszać do PIPu takich.
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