i haven’t had much of a chance to get to game pass titles yet, but i highly recommend the A Plague Tale duology (Requiem is still on game pass and is my favourite game in recent memories).
i would also recommend checking out Gamika.me, it makes filtering game pass (and ps plus) games much easier imo (although it can be a bit slow to load initially).
+1,000 for Requiem. I adored the first game, and Requiem instantly jumped into my top 5 favorite games of all time. Such a tense, beautiful, well-written experience.
Fuck. It could be Wario Land or Donkey Kong Country 2 (a bit later, 1996?) for me. Been playing them almost constantly since 1994 along with Mario 1-3. This gets even more fucked when you throw in all the ports, randomizers etc.
For actual hard numbers (roughly), it’s Xenoblade for me.
Played once on the Wii when it came out here in the UK in 2011. 107hrs.
Played it again through on the Wii. This was around the same, savefile says 142 hrs.
Played through it on Dolphin. Probably 80hrs or so, I don’t have the numbers on this. Throw another 100 hours on.
Played through it to 100% on the New 3DS port, twice. This was probably another 200+ hrs.
Definitive edition. Played through once on the Switch to 100% (this took 97 hrs) then twice again on Yuzu in 4k. 150 hrs so far on Yuzu (just got to Valak Mountain in this current playthrough)
Don’t even get me started on X, 2 and 3. but well worth it.
I think it just depends on whether you feel like the game is respecting your time or not.
A long game that’s eating up time with boring random encounters, fetch quests, grinding that you don’t enjoy, and so on? Ain’t got time for that, I’ll play something else.
But a long game where I’m enjoying near every minute and every aspect, like an RPG that’s been crafted absurdly well and isn’t filled with bloat and has fun combat in every encounter? I’m all in for that.
I think the issue is mainly that for obvious reasons there are FAR more of the former than the latter, even before accounting for personal taste.
For me it’s more that I forget where I was and what I was up to, as well as having to reacquaint myself with the controls. Shorter games don’t have that problem.
Gaming PC (PC games plus emulation of most systems, including Android and arcades)
2, 3, and 4. Some combination of three systems with large exclusive libraries for which emulation isn’t quite there yet or have unique features that make emulation suboptimal (Sega Saturn, Original Xbox, Xbox 360, Wii U, PS3, and PS5 come to mind)
I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.
All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).
No fighting. No leveling. No building. Just trade.
It’s not historical, but you can play Eve and get all this. The economy is almost entirely player driven, and is tied into industry and logistics - also all entirely player driven. Prices and demand shift, and of course you can also scam people out of everything if you want.
You can be one of the most successful players and not ever fire a shot.
Thanks for the suggestion! Eve is a nice trading simulation, from all I have heard. Many friends have suggested it to me, but I have not yet played it. The required time investment and grind of MMOs is what‘s scaring me off. The older I get, the more I enjoy offline games that I can pause at any time.
However, I don’t believe (from my outside perspective) that trading in Eve is a good simulation of trade in the early modern period.
Omega polygons in the og, lol. Man, I'm so hyped for FoR. I've always loved mechs from gundam as a wee lad, but unfortunately never tried out the old AC games. So awesome From decided to go back to this; I've enjoyed Souls quite a bit and was blown away by Bloodborne, but even though I obsessively Played Elden Ring, I'm pretty fatigued on the Souls/borne/sekiro format it became and glad they are releasing something different even though it's going back to an older series. With the exception of remakes, I don't think I've played anything "new" since ER.
Well, understand that it doesn't really play like a Souls game at all. That said, I'd probably just wait for the new one if you're excited for it. If not, either AC4 or AC5 would probably be the way to go. The early games didn't map camera movement to the right stick; so, I would avoid those as a newcomer.
AC4 plays a lot more "super robot-y" than the other games. AC5 has much smaller mechs by scale which makes terrain and cover much more important tactical considerations.
Like others mentioned, Subnautica, No Man’s Sky, and Skyrim are fun in VR, but not made for it. No Man’s Sky, though, almost feels like it was. Also Hellblade: Senua’s Sacrifice is really good in VR (and spooky). For “VR-First” games, obviously Beat Saber, but also found Thrill of the Fight (Boxing) fun and a great workout. On PC/Steam, many of the Steam Home places are very cool.
Skyrim can almost be modded like Skyrim SE, so that’s a huge plus. There are also VR specific mods that give you a more natural VR feel, like HIGGS (Haptic Overhaul), VRIK (giving you a body) and PLANCK (gives you the ability to interact more freely and directly with your environment) This definitely gives Skyrim the VR feel that it needs.
Having something like VR Weapon Throw also gives you a lot more options to play the game, adding thrown weapons and semi-medieval firearms. They don’t make a lot of sense canonically, but the added gameplay value is tremendous.
Another Idea is to add a couple of “Survival Mode” mods, to make it truly immersive. Speaking of Immersion, you definitely should install as much graphical overhauls as your PC can handle, especially for NPCs and Items. You can handle muddy textures in the forest, but it’s not pleasant to speak to a muddy textured face. Or looking at a sword that’s just a blob of grey and shiny.
I bought a Rust ages ago, back when the development basically had it turning into a new game every year. Maybe I just got lucky back then, but never had a toxic interaction.
Cut to last year, when a group of guild members went to Rust so I redownloaded it after 5 years. Most of us only lasted a few hours and we tried half a dozen servers lol.
My main wish after P5R soundtrack was released… is that I wish there was a definitive playlist of the order once both soundtracks are merged. As of right now, there is a set list for P5 and then a separate one for P5R…
Maybe I need to keep looking, or generate it myself (it’s harder than it seems though).
Check out J-music Ensemble’s Persona 5 cover album Metagroove! It’s really well made, I couldn’t go back to listening the vanilla soundtrack without thinking of it.
That TLD is a problem too. A lot of network admins are blocking domains like *.zip and *.mov because the majority of them are used for malicious link abuse and it isn’t worth the work to check them.
bin.pol.social
Aktywne