I would love their to be more games like this. I just finished Nexus and just started rift apart and absolutely loving it. So annoyed we’re not getting another R&C game to 2029. I LOVE the Spiderman games but rift apart is leagues ahead of them.
Nie wiem, jak dotychczas je zmniejszałeś, ale zawsze można spróbować bulkresizephotos.com/en. To dość ułatwia cały zabieg. Nie umiem się wypowiedzieć natomiast co do możliwości dodania tego na szmer.
Seconding this masterpiece, the first Megaman Legends is hard to play nowadays since you need to stop to aim, but 2 introduced lock-on so it’s much more agile and dynamic, still great, replayed it last year.
Journey to the savage planet is a very recent game that ties those two genres together. There is a lot of platforming to do and you eventually unlock more equipment, such as the grappling hook and a limited booster jet, that further improve how you traverse the environment. Unfortunately the shooter part is kinda basic from beginning to end, but if you liked Ratchet & Clank, you’ll be okay with it.
Aside from that one, I don’t remember other games that try to blend platforming with shooter. In Psychonauts you shoot psychic beams, but maybe that’s a bit of a stretch.
It may be a stretch but Spyro, Tomb Raider and Portal may scratch that itch it thier own ways. Rad Rodgers is a side scroller 3D shooter and anything in the Contra style is going to be madness. The old Skylander games depending on the characters you used could be played as shooters I suppose.
This is absolutely a tone shift from R&C and Splatoon but you could try Warframe. It is a third-person shooter with a heavy emphasis on movement. It’s not huge on platforming but the gunplay is nice.
Picked up Dave the Diver because everyone keeps saying it’s amazing. Sure enough, it’s addictive and definitely worth the $13. It hits the Stardew Valley type of gameplay loop and has been perfect on Steam Deck. I’ve got about 6 hours into it in 2 days.
I may still grab Marble It Up because I loved Marble Blast Ultra on the 360 back in the day.
The premise is that the planet starts about (with default settings) thirty days away from beibg destroyed by a meteor. You and the other couple dozen or hundred people on the server have the obvious goal of stopping that meteor. But nobody actually makes you do it and since you all start with stone tools and wheelbarrows, none of you even have the means to do it in the beginning.
The idea is that you band together with other like-minded players and form a settlement and each of you specializes into a different set of professions (for example, I am a shipwright and logger mainly but also have a small pottery workshop going). In time, you find new ressources or ways to utilise already discovered ressources to eventually build cars, boats, larger settlements and stuff. While that is happening, you can (and probably want to) set some rules for what is allowed and forbidden in your settlements radius (you widen that radius by increasing culture, mostly via decorative items). The rules you set (and players actually have to vote for and come to agreements with) almost always follow a simple “If x then y (else z)” programming logic and can be incredibly creative. Once voted for, those rules are law and can’t be broken by the subset of people affected by that rule. Seriously, one town on my current server basically gutted themselves accidentally by miswording a law. They intended a specific player to be forbidden of doing anything in their town but the wording was "If {name} is resident then prevent ". But since, yes, that player on the server was a resident of something (another town or their own homestead, doesn’t matter), so condition true, every citizen in town was banned from doing anything meaningful, since it wasn’t worded as “prevent {name} from doing xyz”.
You’re welcome! I’ve played 46 hours of it in the ten days since I bought it and I haven’t played more basically only because we’re on vacation now and I have to work to afford living lol.
Categorically disagree. I am a grown arse adult. Splatoon 3 tilts me like no other game, due to some very deliberate FOMO game design decisions and a very poor matchmaking algorithm. Whilst there’s no real money store in the game, it has a lot of other problems that make it just as bad as Roblox imo
Can you elaborate a bit? I played Splatoon 2 until Nintendo started charging for the online but, as far as I know, Splatoon 3 only has a free battlepass.
Honestly it’s a combination of the battlepass system and the stage design causing constant, very fast-paced combat. The stages are too small, so players are funnelled into the middle of the stage. This also causes spawncamping if the matchmaking is even slightly unbalanced (which it is most of the time), as one wipe will allow a team to push all the way into spawn.
Previous Splatoon games were very good about this - most stages were abstract shapes, with a lot of terrain, meaning combat was rare, and the game encouraged painting over fighting as painting would net the most points on a per-match basis. Splatoon 3’s new maps are all thin, straight lines, which forces players into that central killzone.
The battlepass, along with some very poor decision making around the results screen, which shows the winning team celebrating, means that losses feel bad. The matchmaking similarly punishes winstreaks by forcing losestreaks, usually matching you against people above your skill level, but on a team with players below your skill level. Whilst this is very addictive, it makes losing feel genuinely awful, and a losing streak causes tilting due to the FOMO of the battlepass.
Hope this writeup makes sense. I view Splatoon 3 as a genuinely bad game because of these factors, and greatly prefer Splatoon 2.
Seconding splatoon. Very kid and adult friendly, and basically no micro transactions (unless you count amiibo). No other game has kept my attention like it has for the last year
🤓 The Talos Principle 2 is taking up my tiny slices of gaming time. Tons of puzzles to solve, a really engaging story to unfold and the music is just beautiful. If you played the first edition (from 2009) it’s totally like that and more. I’m, only halg-way through it but yeah, it’s great and I can’t wait to see what comes next.
If I had been the one to decide what features this sequel should have, I never would have considered including a playable New Jerusalem or having NPC companions or any of the new stuff. And if you had asked me what I thought about those features before the game came out, I would have said it sounds like they don’t understand what people liked about the first game.
But this game surprised me in numerous ways and I honestly loved every hour of my playthrough.
bin.pol.social
Aktywne