bin.pol.social

JaN0h4ck, do games w Any good games that break the mold
@JaN0h4ck@feddit.org avatar

Journey beyond the edge of the world.

It’s not out yet, but there’s a demo and it’s really good!

NuXCOM_90Percent, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I think it is really going to depend on how “media” approaches it.

You clearly want it to fail. So do a lot of people. It is the same logic behind how every single Battlefield is the worst game ever made during beta/launch (and all the fans keep saying “Never play Conquest. It has always fucking sucked. Play Rush”) which lead to the first year being “Can Dice fix this unprecedented massive blunder and make this game good?”.

Or… just look at how everyone danced on the grave of Concord basically immediately.

And a lot of that is because, as Yahtzee et al taught us, it is a lot more fun to shit on something than to admit we liked it. Talking about how it is the worst furry fanwank ever is a lot easier than putting yourself out there and acknowledging that Dust: An Elysium Tale’s themes of courage and ethics in the face of inevitable failure unseamed you.

Starfield was a new IP. It was also a game that was “okay” at best with a lot of the Bethesda jank. And the world map traversal was HORRIBLE but… so was exploration in Mass Effect and we loved that until the last hour of 3.

But also? Look at Fallout. There are people who will argue that all the Bethesda Fallouts shat on the originals (and ignore that most of that nonsense and lack of cohesive theming was there since 2 but…). But 3 is almost universally loved (outside of the NMA crowd) and New Vegas is that game everyone claims to have loved but almost nobody actually played. And 4… was definitely a step back in a lot of ways. But it had a strong marketing campaign and, gameplay wise, was perfectly fine if not better than 3. So after that initial hatefest it is pretty well regarded.

TES6 will obviously have a very strong marketing campaign. There are going to be the people who will say it is shit but most of them will ALSO start talking about how Skyrim was shit and Oblivion was the last good Bethesda game (us Morrowind fans will be too busy watching Matlock re-runs) which will rapidly undermine them. At which point it will boil down to whether people want that kind of open world game.

All that said? I have an increasingly bad feeling that Microsoft is killing Obsidian to save Bethesda because TES is a much more valuable brand than Pillars or just “we make amazingly good games that are missing the last five hours”. Starfield being “fine” hurt it, but it was very clear people were desperate for a “real” Skyrim after the horrific sin of basically making a Fallout 3 scale game in Outer Worlds.

But when Avowed hits next year and isn’t “Baldurs Gate 3 but on the scale of Skyrim but also better”? Obsidian gets shitcanned (likely while Phil et al talk about how Pentiment and Avowed are exactly the kinds of games MS needs to make) and the entire TES6 marketing campaign becomes about how Microsoft and Bethesda are sorry that those horrible evil games exist and they have hired a bunch of influencers to help them make sure they make the game right (see: CDPR and Cyberpunk) and that TES6 is going to be a return to form that is informed by What Players Want ™.

Paradachshund,

I definitely think FO4 has much better gameplay than 3. I replayed Vegas a while back and while it’s an awesome game in so many ways, the gameplay feels archaic compared to 4. You can improve that some with mods but it’s never going to feel as good as the native solution.

4 has weak writing, there’s no doubt, but it improved on 3 in many ways I think. There are really only a couple areas where I think it regressed. Most others it far surpassed.

windowsphoneguy, do games w Any good games that break the mold
@windowsphoneguy@feddit.org avatar

Not the same, but Into The Breach has become the one game I regularly return to. The ruleset is so simple and everything is laid out, including anticipating opponent moves. Just a great series of small puzzles

Trail,

Slice and dice is similarly fun.

simple, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

They failed spectacularly with Fallout 4

Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.

I think ES6 can still be good but it needs a lot of change from Bethesda’s side. For one, they should either trash the engine or fix its issues. It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.

If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.

Stovetop, (edited )

None of their games are as good as Morrowind, yet that hasn’t stopped them from selling like hotcakes.

superkret,

Morrowind was also an almost unplayable buggy mess when it came out.
One of the first places you go to if you do the main quest is the Balmora mages guild, and when you went downstairs in the release version, you regularly fell through the floor.
And alchemy, crafting and spellcrafting were so broken you could just spend half an hour on it to turn yourself into a god.

dojan,
@dojan@lemmy.world avatar

It wasn’t well balanced but it was a good RPG experience. Oblivion had a bunch of elements stripped out, but it was still an RPG, the wonky alphabetical voice acting aside. Skyrim felt like a cookie-cutter action adventure game, all the roleplay had flown out the window.

Buttflapper,

Yup, and they fixed it. When Fallout 76 came out, it had the exact same major issues and bugs that Fallout 4 did, that the community literally fixed themselves with their unofficial patches. Bethesda was so unbelievably lazy They could not even copy and paste the unofficial bug fixes off Nexus mods, to me, that’s startling. At least with Morrowind, they fixed stuff

bionicjoey,

Honestly I think that if ES6 is to Skyrim what FO4 is to FO3, it will probably be good.

The danger is if they try to replicate Starfield or FO76, ie. cut corners like crazy, be blinded by dollar signs in their eyes.

sparky1337,

I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.

At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.

Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.

acosmichippo,
@acosmichippo@lemmy.world avatar

exactly, I’m a huge ES fan who hated Starfield, but it is not causing me any grief over ES6. Almost all of the Starfield issues I had were due to the vastly different world(s) structure.

Buttflapper, (edited )

They failed spectacularly with Fallout 4

Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore

When I say failed, this is of course my own opinion. I personally feel like it was a failed game because of how simply unfun it is. I had to mod the game to extreme amounts just to get it to be believable and as enjoyable as Skyrim, Oblivion, other Bethesda games. It simply was not fun and its released state due to the horrible dialogue, basically lackluster and meaningless world. No matter where I explored, it wasn’t really rewarded at all with anything.

It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess

It’s unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess

Corporate greed and incompetence, plain and simple. It took a mod creator a week or two to cook up a solution for that and make the game free of loading screens, he did that FOR FREE. Bethesda is out here with millions in Budget, they couldn’t have figured that out? Unbelievable. It’s the same crap every single game, too. They’re just lazy. Most Beth games that have been released has had a mod released that makes it 100% open world with no load screens

DarkMetatron,

There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens. A mod exists that introduces real space faster then light travel between planets in a system yes, but that mod a) destroys the storytelling and lore of the game completely b) it still has the loading screen to land on the planet and c) changes a quick load screen with a boring travel through empty space.
It is like changing a stage change cut to black in a move with a real time travel scene with nothing at all happening but watching the people drive.

Buttflapper,

There is no mod to make Starfield free of loading screens, the cell structure of the engine demands loading screens

That’s a fair point - it doesn’t completely get rid of the game’s need to load the next area, but it does a good job of hiding when the loading is happening.

but that mod a) destroys the storytelling and lore of the game completely

How, exactly?

c) changes a quick load screen with a boring travel through empty space.

This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

deranger,

You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way. Walking from A to B and getting distracted for 2 hours at random POIs you find is a hallmark of these games.

This aspect was completely absent in Starfield, idk how they fucked up exploration so much.

it’s a literal SPACE exploration game, how can you complain about travelling through space

Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.

Buttflapper,

Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way.

Maybe the first playthrough, sure. But after the first time I played through Fallout 4 (65% explored POIs), I tried to replay it, and it felt stale that quickly. Just going from starter area > concord was such a snooze. Autorun and watch netflix. Oblivion was a little more captivating and scenic, and so was Fallout 3. You’d find random little homes blown up, robots, people trying to stab you with a rusty knife. Fallout 4 and 76 are just so empty and devoid.

Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.

Fair point… No Man’s Sky kinda figured out a way to make it more fun, you can do it much more interactively with the hyperdrive and warping through small spaces in a system. But there’s rocks to find, sometimes pirates that shoot at you. >

DarkMetatron,

How, exactly?

One of the major points of the game is that the only way to travel faster then light is with Gravjumping, there is no way to travel faster then light in real space. There is a large part of the main quest all about that. And that is the reason why everyone gravjumps everywhere The mod introduces faster then light travel in real space, and by this destroying one of the most important points in world building and lore of the game.

This is an absurd and honestly ridiculous complaint. ‘boring travel through empty space’ dude it’s a literal SPACE exploration game, how can you complain about travelling through space, in a space game? Wtf? What do you think Space is? Candyland, filled with gas stations and theme parks along the ride? It’s an empty, insanely large expanse. Some people want that. You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

That is how most people play those games yes, that is why fast travel (or other ways of fast transportation like teleportation magic or carts/boats) exists and it is used because most of the time travel is BORING as fuck and I want to do things in my game not commute between places. Not every travel is exploration, I don’t explore the city when I travel from home to work and back and very often in games travel is not done to explore but to get from point A to point B because your quest or task demands that. And starfield is not a space exploration game (because you literally can’t find anything new in space in the game, everything you can find is either on or around planets but not in open interplanetary or interstellar space.) it is an RPG with a big focus on star system and planet exploration. Traveling through empty space (and staring onto a point in the blackness of space that very very slowly gets bigger) is one of the most boring wastes of time I could think of. Traveling through space is like traveling over an huge, empty and flat saltlake in the middle of the night. There is literally nothing to see there, the only interesting things are the start of the travel and the destination. Ok, there are people into that I am sure, games like desert bus exist after all, and if you like that then have fun with the mod. It is a single player game after all and I will never tell anyone how to play their single player games (or even multiplayer games if it is ok for every other player). You do you!

MarcomachtKuchen,

I’m so exited for Avowed to show me how else a skyrim like game can look and feel.

TrousersMcPants,

Idk, Outer Worlds was really lame, imo. It was honestly more boring than most the Bethesda RPGs for me because it was basically trying to do the same type of thing as them but with way smaller worlds so it’s just not as interesting.

acosmichippo,
@acosmichippo@lemmy.world avatar

much better than Starfield though!

TrousersMcPants,

I think I played more of Starfield, frankly

HeyThisIsntTheYMCA, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@HeyThisIsntTheYMCA@lemmy.world avatar

Most people are playing Black Myth: Wukong. Not Skyrim.

Buttflapper,

Most people are playing Black Myth: Wukong. Not Skyrim.

How is this related to Bethesda?

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Then, you look at what most people are playing right now, and it’s Skyrim. Above any other game out there, it’s Skyrim.

Look at the actual numbers. You’re wrong.

Blackmist, do games w What's your favorite controller?

The PS5 controller is pretty sweet.

But the PS1 Dualshock is the original version of that, and has influenced basically everything since. It’s the Ocarina of Time of controllers.

That second analogue stick fixed everything to do with cameras in early 3D games.

For VR it’s the Oculus Touch. Takes everything about the classic Dualshock design and adds hand tracking.

IndustryStandard, do games w What's your favorite controller?

King Kong 3. 1000hz low delay polling rate, great size, good battery life. Hall effect sticks. Good price for a premium controller too.

Though there are a lot of built in shortcuts which are very confusing but I don’t use those.

Varyag,

I really want to get one of those.

Gaspar,
@Gaspar@lemmy.dbzer0.com avatar

I have this one too and I love it. All it’s really missing is a way to remap the back paddles to non-controller buttons and it’d be an easy 10/10. As it is, though, 8.5 or 9, still very very good.

KingThrillgore, do games w Astro Bot | Review Thread (95 OpenCritic)
@KingThrillgore@lemmy.ml avatar

Sony: We made this slop called Concord, go enjoy it

Also Sony: this

HubertManne, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

starfield is a blunder???

Spyro, do games w Any good games that break the mold

The Talos Principle - It’s pretty much purely a puzzle game with a nice dose of philosophy to drive the story along. Some of the later puzzles can get pretty difficult, and some of the optional challenges will likely take you a good while to figure out without guides.

Anderenortsfalsch, do games w Any good games that break the mold

Patrick’s Parabox - Single developer, unique idea, mind bending - think outside and inside the boxes inside boxes.

garretble, do games w Astro Bot | Review Thread (95 OpenCritic)
@garretble@lemmy.world avatar

Downloaded this last night. Just waiting on the countdown ticker to hit 0.

DamienGramatacus, do games w Any good games that break the mold

It’s not difficult but I really enjoyed Super Liminal. Very short but fun.

RightHandOfIkaros, do games w Any good games that break the mold

I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.

If you haven’t tried them, maybe look intonthem to see if you’d like them?

Katana314,

I remember distinctly Danganronpa’s problem with shock value.

I finished the first case of the third game, and thought “Wow! That was incredible! I hadn’t anticipated that ending at all!”

And then, once the dust on the case had settled, because of the effects of that change in circumstance, I had no interest in playing the rest of the game.

RightHandOfIkaros,

That’s unfortunate. But I suppose not every game is made for every person to enjoy. The first was a game of its time, and the rest followed the first.

Maybe you might like Master Detective Archives RAIN CODE a bit better, since it has some elements of similar gameplay, but also has, perhaps less “shock value” than when the dust settles on cases in Danganronpa.

EDIT: I didn’t see you were talking about V3. Yeah, lots of people don’t like V3 for various reasons. I wasn’t a fan of the end of the first case either, but I still played through and it was okay, but then the ending I just didn’t like at all.

simple, do games w Astro Bot | Review Thread (95 OpenCritic)

These reviews are insane. I expected Astro Bot to be a fun platformer ala Sackboy’s Adventure, but the reviews claim it rivals Mario and is a fantastic game all around.

MarcomachtKuchen,

I’m so happy. The game just seems like good old-fashioned fun

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