At the moment, my PS5 controller connected to my Linux PC via USB-C. It has perfect support due to official in kernel drivers from Sony and very little lag when used via USB-C.
I’m switching to Linux when I get set up again. Fuck the Recall bull shit. Straw that broke the camels back. I had not considered controller drivers. Is Xbox One over Bluetooth a thing, or will I need to go with Sony?
The XBOX One controller should be fully bluetooth hid compliant and it should work out of the box for at least all the buttons and axis. There are userspace and kernel drivers for the XBOX controller too (xpad and xboxdrv) but I don’t have much experience with them or with bluetooth controller in general.
An Xbox one controller. I bought a newer seriesX controller but it developed stick drift almost immediately. My Xbox one controller is going on 6 or 7 years now and is still rock solid. And I play rocket league so you know I am hard on them.
To be specific, the Xbox One Elite controller. I really liked the Series 2 but it fell apart on me. I never had much issue with the original. I’m a glutton for punishment though, and I’d get another Series 2. I don’t mind working on them so it isn’t the biggest deal
I really love the Switch Pro controller, but I wish it had analog triggers. I also have love for the GameCube controller. I am at home with the N64 controller, but I can’t say it’s a favorite
It’s probably because I have bias, but I’ve never cared for any of Sony’s offerings. Something about the sticks doesn’t feel right with both being at the bottom
My series 1 ended up developing a pretty bad flaw with the input chip and is dead-dead. It also developed a sticky X button right away, which I could repair but went back to not being perfect. The Series 2 has been more reliable, but I also use it less.
Right now, a kind of weird one: the Bridget MX, from SGF Devices. It's a 3D printed, all-button controller for fighting games. They don't make that specific model now (it was a very early one), but this is the closest to it: https://sgfdevices.com/products/bridget-pe
At first I thought that not having a joystick would make games kind of boring. Like, too practical, not enjoyable. But no, it's actually fun. Kind of like tapping out notes on a piano. It uses low-profile mechanical keyboard switches, and I have some stiffer, clickier switches on the way right now.
It's meant for fighting games (Street Fighter, etc.), but I've used it for some 2D platformers and it worked great for those, too.
A non-3D-printed, less cheapo one would probably be even more fun to use, but I think I'll stick with this one for now.
Because they spam low effort posts trying to get attention. They rarely interact in their own posts, or show gratitude when people help them. They don’t actually want answers, only attention
You refuse to take constructive criticism, you lashed out at me, and you have no etiquette. I don’t know what else I can tell you. If everyone is the ass hole, maybe you should do some self reflecting
I don’t know, but if I ever create a meme game (assuming I ever got the opportunity), I’m definitely gonna market it as a AAAAAAAAAA game that was so good we had to downgrade it to a meme because your face would melt just by looking at the title screen due to how high quality it was.
It’s pretty hard to make levels of difficulty that actually change things enough outside of either giving the enemies more damage and HP or simply adding more enemies, or in scored games having higher score thresholds for higher ranks (these can be anything from an actual score to the speed you finished and everything in between that’s basically just a number that you can compare to another number).
It certainly can be done, though. I can’t help but think about the bots in counter-strike. They range from braindead drooling moving targets to Terminator machines that can 1 tap you with a pistol from across the map. They actually have a difficulty scale that’s more than simply being tougher to kill and hurting you more. It affects how they move around, the speed they begin shooting, their accuracy, etc. I don’t know why these kind of bots do not extend to pretty much any game with enemies. Just give them 3 sets of behavior that makes them easier or harder to deal with.
It depends on the genre of course because of the mechanics in play. Sure, FPS with bots are hard but a lot of genres are as challenging because the mechanics usually surround mostly running and gunning with bots (if you’re playing with bots). Making the ‘AI better’ is going to be extremely difficult, especially when balancing resources out for your minimum requirements.
But for say an 3D action game, enemy ambushes, tougher environmental challenges, harder puzzles, more platforming, increase gear rarity for ‘normal’ gear and stuff can add a real challenge. Bullet sponges seems like the path of least resistance to development time. Especially if the 3D action game is single player.
Counter-strike specifically is a tough one because what other mechanics can be involved in it? In the original CS:S there were actual environmental concerns like you could shoot off boards on the rope bridge denying that path. When it released, the rope bridge was static and was always there. I’d imagine this was due to resources on the physics vs. 31 other players having to have a reasonable sync with the server and their updates.
Battlefield has done this over the years but instead of making it really dynamic it has been fairly static, even if it changes the map, it always does it the same way. Blow up a building in BF:BC2? The walls will always fall the same way and the destruction will always be the same, so it’s like a state on or off update for that location for everyone. BF3 which was newer seemed to have even fewer instances where this could happen as just an example but they also doubled the player count. There have been other games that have done more dynamic updates but every engine, fidelity, language, updates/ticks expectations are all different.
Not every genre or game has to be focused on just your targets. The more mechanics that are offered or can be offered are going to be different but certainly, it seems like many games still do not take advantage of that even though they could.
Goldeneye and its spiritual sequel Perfect Dark (my favorite game of all time) do this varying AI skill thing along with the mission objectives expanding across difficulties. An argument can be made against it because someone playing on “easy” doesn’t really experience the whole game but it’s also cool to replay levels on a higher difficulty where the map is larger or you’re interacting with more things or you’re starting in a different location.
I remember the Command and Conquer games, namely Tiberium Wars and Kane’s Wraith. You could set the bot behavior and difficulty. Also, when the difficulty was set to brutal, the bot would have all the limits removed and would start the game with double the money the player had. Even tho this is a rts game, I think it’s a good example of how to make bots if devs are given the time and there is an effort for something more.
I’m gonna release a AAAAA game. It’ll cost $95 and when you install it, it’ll just be a romhack of Super Mario World changing all the enemy sprites into butts. There’ll be a link to file complaints that just points to a terrible image made in ms paint that says “lol f u”.
I’ll only support this if I can pre-order it for double the price, and have an option at launch to pay an additional $50 to make the butt sprites into dickbutt instead
The $50 dickbutt DLC isn’t scheduled to be released until a month after the launch, but for an extra $70 you can get the limited edition collectors edition at launch, that comes with a cheaply made Mario-with-a-butt-instead-of-a-head limited edition figurine.
And for $40 you can also purchase the “getting started” pack–that includes a save file where we beat the game, so you don’t even have to play it. Your name, email address, and SSN will be on our first-to-finish list!
And for $70 more you can play it 2 days early! For why? No fucking reason other than to flex! Gotta flex on those poors by getting it earlier than them amirite?? This ensures you will be invested in our product from the very start and you are the type of person who we can do no wrong.
And for $30 there’s 2 extra skins that are just the worst looking piles of shit. But again if you don’t have them how will you flex on the poors? This is lumped in with the earlier assurance that we can do no wrong in your eyes.
And the battle pass is $10 - every 30 days. It has nothing of value except at tier 150, which is a new flagrantly pay to win weapon. This ensures we own your time, every month.
But also we didn’t finish the game, instead we released a roadmap. We will scrap this roadmap a week and a half after the disastrous launch because the game sucks so my donkey dick we cannot possibly add content to the absolute bugfest of a game. This is an abuse of loyalty to our brand, but you’ve stated you don’t care as long as you get to play it.
Now that the game is out for a month, we’ve added a cash shop. This flies in the face of regulation on the box not indicating gambling elements, but fuck those stooges standing in the way of our profits! We can make a new box with the proper markings on them in a month. Surely you would like to buy a sword skin or character skin beyond looking like normal Mario right? Also there will be at least 1 skin that blends in with the background a little too well and attracts p2w allegations for the multiplayer mode. We don’t care and neither do you because you will buy it. You wanna be a winner right?
We noticed you’re already level 8, congratulations! We halved level reward drops, but increased rarity of those items by 30% but from here on we tripled enemy hp at every 10 levels to make sure the game is a slog, so you buy overpowered shit from the shop and battle pass.
You reached level 10 in only 5 hours? That’s amazing! How about a XP Booster? Like the above we actually made progression become ungodly slow after level 10 unless you pay us $35 for an XP booster - in a single player game. We will make sure this pops up every time you level up to remind you we intentionally slowed progression so you make this purchase.
Also we can’t help but notice you picked up a Fancy Locked Box. You can divert from the main quest to grind the crafting materials and it will take 6 hours to craft, OR you can buy a key for ONLY $5! This will pop up EVERY time you pick up a Locked Box with the option to go to the shop, and be SUPER disruptive, to get you to cave.
And lastly, a “donate” button on the main menu where you just give us money for nothing, because at this point why not right?
Don’t forget the meta where a new paid DLC weapon is super unbalanced and great for two weeks until the devs nerf it into the ground and everyone goes back to the default weapons that are just ok.
Oh shoot I knew I missed one! The battle pass is weapon is op and then we will nerf it just before the next battle pass drops, to ensure an OP/Nerf cycle to enforce you always have the newest battle pass and buy tiers and have more time than filthy grinders to abuse it’s OPness
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Aktywne