bin.pol.social

De_Narm, do games w Patient gamer philosophy

It’s quite easy, actually. I usually play everything years after release, however, if I’m really into a certain series, I’ll buy it right away. If I don’t care for the wait, I probably don’t care enough about whether or not a sequel is being made.

Of course that only works if you don’t get hyped easily. I play a lot of games, but usually only 1-2 per year are released within said year.

scrubbles, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
!deleted6348 avatar

Remember when Cyberpunk fucked up their release. They knew they fucked up and owed it to the gamers. They told their board and stockholders to hold off, and that they needed to rebuild trust with their users before they could make line go up.

So they took their time, they redid many of the mechanics that people didn’t like, the fixed all of the bugs, and then they released Phantom Liberty - one of the best expansions I have ever seen in gaming history. Good enough where it could have been a game on it’s own.

That is how you rebuild trust with the community. You tell your stockholders to shut the fuck up and let you do what you do best. If they don’t trust you to do that, then fuck em, they can sell their stock, why are they holding stock in a company they don’t trust?

Letstakealook,

I might need to revisit cyberpunk, I didn’t know an expansion was ever released. I kind of hit max level doing mostly side quests within 4 months of launch and lost interest.

scrubbles,
!deleted6348 avatar

It’s pretty legit. It stands on it’s own, and they also improved the base game quite a bit. I’d suggest it for sure

Letstakealook,

I was having fun, despite the flaws at launch. I’m sure with improvements and more content it’ll be a great one to revisit.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

Phantom Liberty is a great expansion in its own right, combined with the 2.0 changes just made the entire experience better.

scrubbles,
!deleted6348 avatar

Oh trust me, I had a decent time playing it. I played through it 100%, did all the side stuff, did the base building - everything. But, I still felt annoyed and bored a good chunk of the time. The game was fine. But it was only fine. I wouldn’t say it was revolutionary or anything Bethesda said, it was just… fine.

teft,
@teft@lemmy.world avatar

They changed a lot, but in a good way. I had also spent a while away from the game and came back recently for the expansion. It’s really good.

I would suggest starting a new character from scratch if you pick up the DLC. You’ll really appreciate the new changes to cyberwear that way.

Letstakealook,

I would definitely need a new character, nothing worse than picking up an old save and having zero clue about what’s going on in game. I think I’ll put that on my list, I really did enjoy the game at the time I played it, and I definitely got 100 hours playtime from it.

the_post_of_tom_joad,

I’ve had it sitting in my library, maybe it’s finally time to play it. Which is the better voice actor to pick, dude or chick?

teft,
@teft@lemmy.world avatar

I prefer the male voice but the female voice is more emotive. Plus the female avatar gets a nice story with Judy.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I’m the opposite. I prefer the fem VA, but I like Panam just a bit more than Judy.

Dudewitbow,

basically the major points of change was launch, then cyberpunk edgerunners clothing dlc patch (1.0 but bigs fixed). 2.0 rewrote some of the games mechanics that dropped before the expansion. and then the expansion was released (which added new endings)

gcheliotis,

I’m waiting for the ultimate edition that will include everything here

pseudonaut,

It’s REALLY good.

dinckelman,

Post-2.0 Cyberpunk is one of the best gaming experiences I’ve had in a long time. You can tell it’s a product of effort, and love for the project. They have taken in a considerable amount of feedback from pre-1.5.

Meanwhile, Starfield is a complete miss in just about every way imaginable, and the expansion has followed through the same footsteps. On top of that, the studio actively gaslit people who expressed disapproval, even when it was constructive criticism.

scrubbles,
!deleted6348 avatar

I fully expect them to say it’s getting “review bombed” now, which is the current industry redefining of a term to make it come off as “It’s not us, it’s the stupid gamer’s fault”

dinckelman,

It’s not a review bomb if it’s fully deserved. If you make a bad product, you deserve a bad review, and maybe Bethesda should have thought about that ahead of time

intensely_human,

Did they fix the driving?

That was the one and only reason I gave up the game. It was amazing from the start, and then I got in a car and it was horrible, and I stopped.

dinckelman,

I never found that to be an issue, personally. It’s not as satisfying, as it is in other games, but i enjoyed it enough

fushuan,

Bad cars don’t have good maneuverability is you full press the speeding stick, I imagine that that stick is an acceleration pedal and only full press it when I don’t need to do sharp turns. I would say that cars feel maybe too real.

Orygin,

You playing with a controller? I always thought the driving was optimized for the controller as I can’t half press acceleration on a keyboard.
It’s a little bit better after the updates, but it’s still suboptimal I think.

fushuan,

Yeah, as most 1st person view games it’s just less taxing in my hands. I agree that not being to half accelerate would feel bad, you would start drifting all the time and that would suck for control. Try using W as an acceleration button, not a “forward” button. If you see that you need to take a turn stop accelerating for a while and then S before you start turning, like with a car.

GreyCat,

I think they have changed the driving a bit in one of the earlier updates.
Saw it in one of the patch notes but havn’t played myself so I couldn’t tell you what’s different about it…

acosmichippo,
@acosmichippo@lemmy.world avatar

Cyberpunk was buggy, unoptimized, and kind of unfinished, but the fundamental game design was sound.

Starfield on the other hand is broken at its core. The Bethesda RPG experience just does not translate to the open worlds space map they built the game on. So they can’t take the cyberpunk approach because they’d have to build an entirely different game from scratch.

scrubbles,
!deleted6348 avatar

I don’t know why anyone decided that that engine was the right way to go. The number one thing that killed the game for me was the endless loading screens. Constantly. Whenever I started feeling immersed, a new loading screen would pop up and it ruined it for me. We have engines left and right that don’t need to do this anymore, but starfield, the game that’s trying to base itself to be a realistic exploration game, decided that endless loading screens were still the best way to go

acosmichippo,
@acosmichippo@lemmy.world avatar

even without the loading screens it would still be terrible. get a quest, go to your ship, take off, travel to other system, land, exit your ship, walk to destination, reverse all that to turn the quest in, rinse and repeat. it’s just a tedious experience.

the best part of Bethesda games is just being able to wander around aimlessly in a pretty environment, likely stumbling upon little easter eggs or side quests along the way. none of that exists in Starfield.

ICastFist,
@ICastFist@programming.dev avatar

Reading it like that, the loop sounds straight off Diablo 1 on PSX. Get quests, head to the dungeon, loading screen, wipe the floor, loading screen, wipe next floor, back to town, loading screen, turn in.

That kind of loop is not bad in itself, but Bethesda applied it to the wrong type of game.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

You just described mass effect

antithetical,

That was one of the things that really helped with the immersion for me in Witcher 3 and even Cyberpunk. You walk into a building, house, etc and the world outside just continued and was present. I’m still quite impressed with their engine and it is a bit sad that they’ll be switching to UE5 for the next Witcher.

scrubbles,
!deleted6348 avatar

I know! Red engine honestly is pretty great once they got the bugs worked out, I’m sad they’re leaving it. It was extremely immersive, and there’s definitely something about it that feels different.

Pieisawesome,

Red engine was hitting its limits.

UE allows them to focus on gameplay and contents over building the core engine.

Think about cyberpunk? The engine was fine (if unoptimized) but the gameplay and contents were missing.

UE will allow them to focus on their missing skillset

intensely_human,

Given the amount of the playable game that takes place on foot, they should have called it Field

TommySoda,

Same with No Man’s Sky. It’s not everyone’s cup of tea, but they buckled down and delivered on almost every promise that they failed on back at release. Not only that but every update since the game came out has been for free. Both No Man’s Sky and Cyberpunk are fantastic games, and they were garbage on release. Bethesda has been doing the opposite approach and avoiding feedback from fans since Skyrim came out the first time.

metaStatic,
@metaStatic@kbin.earth avatar

Saying NMS delivered is pure copium. It has become a great game in it's own right but it's not the game we bought into at launch and never will be.

LainTrain,

Huh? Why not? Genuine question, I never bought in at launch

TachyonTele,

At launch, for me at least, it was a cool lonely scramble to survive.

Now it’s a multiplayer game with a bunch of super easy shortcuts all over the place, even outside of the multiplayer. I enjoy playing with my friends, but the solo experience is definitely worse now.

ICastFist,
@ICastFist@programming.dev avatar

I never figured a reason to even bother with multiplayer in NMS, except maybe to speed up base building. The only real challenge of the game is surviving the first hour, even on hardcore/permadeath.

TachyonTele,

Yeah, I have the permadeath achievement. Once you get off the first planet you’re fine.
It used to be harder for a lot longer. Now you can just teleport anywhere you want at anytime.

ripcord,
@ripcord@lemmy.world avatar

Thats not really an answer to their question, though.

Also I disagree :)

TachyonTele,

I’m sorry if you think I didn’t give an answer. Because I did.

ripcord, (edited )
@ripcord@lemmy.world avatar

You answered a question with a good answer, just not to the question they aske. They asked about the comment - “it’s not the game we bought into at launch”. They were talking about how a lot of people complained that what the game was at launch wasn’t what had been advertised - what people “bought into”.

You seem to be explaining why it’s “not the game you bought at launch” - which is definitely a valid argument too, just to something else.

TachyonTele,

Ah I see. I assumed it was a typo that was supposed to be “bought it at launch”.

But yeah “in” totally makes sense too. Thank you for pointing that out.

LainTrain,

Wow, looks like someone’s got a a case of the muhndays!

ripcord,
@ripcord@lemmy.world avatar

Oh god, so there is absolutely nothing they can ever do to make up for it, I guess. Even after like 10+ MAJOR updates and expansions over 6+ years for free, they can’t possibly ever do enough for some people, I guess.

TommySoda,

I’ve never played it, so I wouldn’t know. I’m just going off friends that play it and reputation.

net00,

I mean, it all hinged in the fact that under all those glitches and bugged mechanics CDPR still had a nice game. Starfield can’t be salvaged cuz the core game is just mediocre shit.

I wanna say it’s a failed IP at this point, but who knows how many copies sold. What is sure is it doesn’t deserve any more of my time. I have the DLC but won’t reinstall that garbage

ICastFist,
@ICastFist@programming.dev avatar

It certainly sold a lot. Bethesda once claimed to have over 10 million players across all platforms. Even if we assume half of those were using gamepass, that’s still 5 million sales.

Of course, if you compare it to Fallout 4’s first 6 months, with reported 12 million sales on day-one, that’s a significant letdown.

Starfield is a very real “could have been”, if only [huge list of changes] happened.

exu,

I didn’t play it at the time because of the bugs, but from what I saw the good parts of Cyberpunk were already present. Stuff like storytelling, interesting characters etc.
Starfield has none of that.

Carighan,
@Carighan@lemmy.world avatar

… And still could bit fix that some keys are hardcoded. But I agree, with expansion the game was quite enjoyable.

VelvetStorm,

I’m still mad the monowire doesn’t work how it was said it would and that the cops can’t be bribed and shit like that. It’s a great game now and a lot of fun to play but I won’t ever trust another game company again like I did with them after they made witcher 3.

HeavyRaptor,

The difference is, there is no fixing Starfield, it is rotten to the core. You would have to re-do most of the story elements and writing, and the disjointed, empty world. On top of that you’d have to fix the bugs and technical limitations like the constant loading screens. At this point you would be throwing out most of the game and basically starting from scratch with a few systems done, like the ship building and possibly gunplay.

I think cyberpunk never became what many wanted, but if you let go of your expectations, it is a good game.

scrubbles,
!deleted6348 avatar

Funny thing is that shipbuilding also felt annoying to me. There were so many arbitrary restrictions that I felt like I couldn’t actually make the ship I wanted, it always felt the same

Jarmer, (edited )

That’s exactly how I felt too. I tried SO MANY times to build the ship I wanted. Never could get it done. I even console-command-cheated vendor stock to allow myself access to every part at my home base, and even STILL THEN I could never get it the way I wanted it. It was important to me for role-playing purposes for every crew member on board to have their own bed, and a good kitchen, living space, bathrooms, etc… Stuff that just makes sense for a spaceship that is essentially a flying house. But so many times I could never get the damn ship builder to do what I wanted. I’d change some random part, and then BAM some of my beds would disappear for no reason? Ok well now two of my crew members have nowhere to sleep. wtf.

Just wound up abandoning my entire build and going back to the same ol ship I’d been using the whole game.

spoilerIt’s also absolutely bizarre to me that the end-game ship, the one I had been looking forward to for SO LONG is just completely and totally 100% empty. When I had my crew members on board, they just stood still in place and stared at the wall. What the hell is going on here!??!?!?! That really ruined the entire ship for me. Could never get over that.

scrubbles,
!deleted6348 avatar

Fully agree with you for that last bit (and the rest but especially your spoiler). Such a waste.

cmhe,

I dislike the narrative that something is “unfixable”, everything is fixable if there is a will to do so.

I don’t know why game developers seem to have inhibitions of changing the game too much after release. For instance reworking and extending the main story in a game seems to be a big red line for them.

For instance I would have wished in Cyberpunk 2077 to actually play Vs introduction into Night City and the individual fixers myself, instead of just watching a cut scene. A DLC could have extended the start of the game a bit.

The same for Starfield, they could extend and improve the main story, characters and locations in an update, but seem hesitant to do so. Something like directors cut, that adds cut content as well as tons of side quests into the game.

If people still want to play the original game, they can make the extended story optional, like sleecting what version you want to play at the game start.

For bugs, they could work together with the community and the “unofficial patch” and engine fixer modders, instead just ignoring them. In Skyrim SSE for instance they still had many of the same bugs that Oldrim had and where fixed by thr community.

Bethesda could improve, and even fix their games, if they would decide to do so. Their DLC just doesn’t seem to be worth what they ask for, it could have been just part of a free update, so that some more people buy the base game.

drunkosaurus,

they could extend and improve the main story

I don’t think they can.

I have a strong suspicion that truly talented writers who are able to build memorable stories in great worlds are few and far between, and those that are willing to work in the games industry of today are as rare as hen’s teeth. Most companies, including Bethesda, simply don’t have the talent at hand to fix their mess, or there wouldn’t be a mess in the first place. The truth is probably somewhere between this, and the ol’ “eh, good enough”.

HeavyRaptor,

I just ment you’d have to cut so much that at that point it would basically be a new game. I’m thinking a bit more from the dev point of view. Like an old rusted-to-hell car, everything is fixable. The question is cost: if you have to replace or re-fabricate every piece than you’re better off starting from scratch.

I’m the case of Starfield, changing the core story, characters, missions, and theme is basically the same as replacing the entire car body.

boonhet,

On that note, how is Cyberpunk still 60 euros on Steam? I know it’s been getting better with the DLC and everything, but the game’s been out for ages.

That said, I might have to buy Phantom Liberty. I bought and finished the base game like 2 or 3 years ago I think and I really enjoyed it even back then.

sparky,

It does go on sale from time to time. I picked it up on Xbox last year for 60% off if I recall correctly.

scrubbles,
!deleted6348 avatar

Personally I think it’s worth it, it’s one of the few games I happily would pay full price for again. They did a full redemption arc, their game is now up there as one of my favorites of all time, next to Witcher 3 and RDR2. I think they deserve my money. What I really think is that Cyberpunk deserves 60. How the fuck can Assassin’s Creed think that they’re on the same level (or higher) than that?

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

I just finished playing it for the first time and I was blown away right from the start! Guess I’m glad I waited for the polish, but the world design, voice acting and overall storyline was absolutely fantastic. I couldn’t help feel bad for all the artists that clearly put a lot of love in to the world only to be overshadowed by bugs and poor implementation.

chloyster, do gaming w [Fan Art] Super Smash Bros. Poster by Marinko Milosevski

This is dope

Asafum, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

I’ve given up on every major developer/publisher, so-called AAA garbage, except for capcom for monster hunter and square enix for final fantasy. I’ll be extra sad the day they too go the way of every other greedy lazy “AAA” game company…

At least indie devs care to make a good game and not try to make a money printing IP machine with some game like aspects in it.

TheHotze,

Even Capcom I’m not preordering. If wilds is getting good reviews a couple days after launch I’ll get it. (Even though I’m pretty sure it will be a good game)

Asafum,

I feel like monster hunter is kinda hard to mess up, unless they suddenly decided to make it turn based with micro transactions for extra turns or something lol

The “story” is: omg big monster messing up the ecosystem, go fight! So it’s really all down to gameplay lol

Buttflapper,

deleted_by_author

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  • Ashtear,

    “AAAA” isn’t a thing. That was just Guillemot being an idiot and flailing on an investor call.

    samus12345,
    @samus12345@lemmy.world avatar

    So Tears of the Kingdom was AAAA?

    Cethin,

    $70 is going to be the new normal price for AAA. Prices haven’t increased in decades. I don’t like it, but that’s what it is. It’s not AAAA because of the price, nor is that even a thing.

    AAA comes from credit rating scores. It essentially means nearly guaranteed returns. It was used to identify games that need to be stocked for game stores. AAA is going to sell. AA is slightly less but still good. Etc. There is not AAAA credit rating. That was just stupid marketing buzzwords that don’t matter.

    SorryforSmelling,

    as a hige indi/small developer fan i see great times ahad. AAA will fail, clmpanys will close and developers will find new homes in smaller teams. by 2030 i predict a golden age for AA and and perhabs also a new golden age for indi.

    samus12345,
    @samus12345@lemmy.world avatar

    Nintendo’s games are still usually very good, even though their business practices suck ass.

    Reviever,

    oof ffxvi? the “rpg” which is just a action game. ff vii remakes are at least good.

    Asafum,

    I’m not a purist lol I enjoyed the hell out of FF16. I think 8 and 13 were the only ones I didn’t really care for

    theangriestbird, do gaming w [Fan Art] Super Smash Bros. Poster by Marinko Milosevski
    @theangriestbird@beehaw.org avatar

    The OG roster, too! so sick!

    Telorand, do gaming w [Fan Art] Super Smash Bros. Poster by Marinko Milosevski

    Nintendo will be sending a cease and desist letter to each of us for looking at fanart of their characters.

    CrazyLikeGollum, do games w Corporate greed is killing RuneScape. What do people play instead?

    I don’t know about nowadays, but back in 2007 when I got bored with Runescape I switched to Guild Wars. Great MMO. Kind of dead playerwise now, but the servers are still up and it is soloable.

    cyberpunk007,

    Recovered my account a couple years ago with support and providing my og serials. Can’t believe it worked but it punched me in the face nostalgia-wise when I got into it.

    CrazyLikeGollum,

    I still occasionally fire it up and just walk around some of the hub cities.

    cyberpunk007,

    I still remember hanging out in a few of them around this time of year when stuff was decked out Halloween themed. Never did beat the expansions. Crazy how little detail the game seems to have by today’s standards 🤣

    x00za,

    Guild Wars 2 is still kicking.

    CrazyLikeGollum,

    I’ve tried getting into GW2, but just couldn’t really get into it.

    Doesn’t help that I fell of contact with all of my old guild mates who were supposed to be switching over.

    jjjalljs,

    Guild wars 2 is a very good game, but very different than guild wars 1.

    They both avoid the endless gear and level grind, but gw2 is generally easier and less tactical. You can solo most of it. Builds are a little more limited, but it’s also harder to make a useless character.

    They addressed the most common problems with early mmos: other players are never a bad thing. there’s no kill stealing. If you’re doing some event to fight off demons that have invaded the town, and other people show up, the game silently scales up a to accommodate more players, and everyone gets credit. it’s great.

    I really like it. I don’t play it every day, but I go back to it all the time.

    x00za,

    Yeah it does a lot of stuff very good. The only thing I miss is something like chasing WoW raids drops. In GW2 you’re almost always working on crafting/mysticforge/achievements instead. I play a lot though don’t get me wrong :P

    AlligatorBlizzard,

    You just reminded me, I should see if I can get City of Heroes Homecoming running on my computer.

    ChewTiger,

    I miss the heyday of both RuneScape and Guild Wars 1. Those were fantastic times.

    PunchingWood,

    Man, spent so many hours in it. Recently installed it again and it still runs perfectly fine too.

    Mim,

    Did the Legendary Defender of Ascalon during Corona.
    I should do some other titles with that character too…

    kembik, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

    I don’t think this means ES6 is doomed. Did anyone play the Civ space game? It was an offshoot one-off experiment that wasn’t really well recieved and they quietly moved on.

    My guess is that this game pivoted during development and they ended up with something that didn’t really work and shouldn’t have shipped. The failure to find something good in this experiment may be isolated to this game.

    The fact that they released it in the state they did could be more about their workflow and project pipeline/target milestones they need to hit than it is about their ability to execute.

    The failure here is in design, ES6 has a tried and true design to follow.

    Brunbrun6766,
    @Brunbrun6766@lemmy.world avatar

    I actually liked beyond earth 🥲

    ICastFist,
    @ICastFist@programming.dev avatar

    Story and worldbuilding wise, ES6 has a very bleak future ahead. Emilio Pagliarulo, the de facto director of Starfield and lead writer, has shown that no hole is deep enough that he won’t dig it further down when it comes to lack of quality and consistency. Not that Skyrim’s main story was good, but it was certainly better than Starfield’s. There’s also the disturbing indifference of “the world” to everything happening around it. Literally nothing you do in Starfield affects anything outside its own storyline. Hell, shooting up in the air or using fucking space magic in the middle of a city generates no reaction from npcs if nobody is hit.

    asexualchangeling,

    deleted_by_author

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  • kembik,

    Beyond Earth but I see your point, Civ has had several of these civilization.fandom.com/…/Civilization_(series)#S…

    Point being that they can experiment and do something a little different, I don’t think that the quality of the spinoff indicates the quality of the main franchise.

    Kolanaki,
    !deleted6508 avatar

    My sister loves Beyond Earth; I still prefer Alpha Centauri.

    Viper_NZ,

    What we wanted: Alpha Centauri 2 What we got: Civilisation in a $2 shop Halloween costume.

    Iapar,

    Yeah they need to get rid of that cokehead.

    exu,

    If ES6 is just a refreshed Skyrim I really see no reason to buy it. There are much more interesting RPGs than the Bethesda style nowadays.

    PunchingWood,

    I think ES6 will have the advantage that it won’t be a procedurally generated world, or at least I don’t hope so.

    But it will probably still run on the shitty Bethesda engine that they cling onto for dear life for some reason.

    I think it will never actually live up to the hype, expectations are so insanely high, and the longer it takes the higher these expectations rise it seems.

    And I bet it will turn out to be another half-assed game that they hope modders will fix. Like the last bunch of games, they all require mods to be even remotely playable, but even mods can’t fix core issues.

    My expectations for Bethesda dropped to bare minimum with everything that came after Skyrim.

    samus12345,
    @samus12345@lemmy.world avatar

    Honestly, if anyone actually has high expectations for ES6 at this point, it’s totally on them.

    Jarmer,

    It definitely will be running on the same old tired engine. It’s listed on the wiki as the engine in use already.

    Cornelius_Wangenheim,

    The problem is Starfield isn’t a one off. It’s the latest in a line of progressively worse games. Every game they’ve released since Skyrim has been worse than the one that came before it.

    sushibowl,

    Since Skyrim? I’d say their quality has been slowly declining since Morrowind. It wasn’t that noticeable at first, since oblivion, fallout 3, and Skyrim were still quite good and fallout 4 was decent. But then fallout 76 was a mess at release, TES blades was shit, and starfield just seems lazy.

    Cornelius_Wangenheim, (edited )

    Skyrim was at least an improvement over Oblivion. It showed they had the ability to recognize and fix the mistakes of Oblivion and still create an interesting world.

    ShepherdPie,

    and they ended up with something that didn’t really work and shouldn’t have shipped.

    That sure didn’t stop the marketing department, as this game was being shoved in our faces left and right as if it was the end-all-be-all game we’d be playing with our grand children in 50 years.

    gamermanh,

    My guess is that this game pivoted during development

    Nah, the game matches pretty well with what Lyin’ Todd said he wanted to make almost 20 years ago

    It’s also very clearly their usual design decisions but in a new setting

    If anything the issue is that they stayed stuck in EXACTLY their usual development methods: no design document because Emil doesn’t like them, their writers make their quests too, and use an engine that’s absolutely not meant for the kind of game they’re making ON TOP of being ancient and garbage

    lorty, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?
    @lorty@lemmy.ml avatar

    Yes, not only many people still play the same games for 10 years, but also spend most of their gaming time in them. There’s a reason why a new live service game is both a gold mine and also incredibly difficult to stick.

    JusticeForPorygon, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens
    @JusticeForPorygon@lemmy.world avatar

    Might be an unpopular opinion but I feel like complaining about loading screens being hidden in gameplay is pretty much just looking for something to complain about. The game has to load assets. That’s a fact. Is it not better that it’s done in the background than giving you a generic loading screen every time?

    FeelzGoodMan420,

    People gave Starfield shit for all of the loading screens during travel. Now OP is complaining about them finding ways to make it more immersive. The gaming community is ridiculous.

    JusticeForPorygon, (edited )
    @JusticeForPorygon@lemmy.world avatar

    I say this alot when referring to the Minecraft community, but it’s really a blanket statement.

    You can’t please those who have no desire to be satisfied.

    Edit: Oh, and even when there are loading screens everywhere cough cough BOTW, it doesn’t even come close to being a deal breaker.

    Iapar,

    It is more that the people who act like these opinions come from the same person are ridiculous.

    “You say your favorite ice cream flavor is strawberry but yesterday someone else said his favorite ice cream flavor is vanilla. Humans are ridiculous!”

    FeelzGoodMan420, (edited )

    That is why I used the word “community” in my reply ;-). Community means multiple people. You can look it up on dictionary.com if you need to confirm the definition.

    Try reading more carefully next time. Maybe read slower or try to pay more attention.

    Thanks.

    Iapar,

    People gave Starfield shit for all of the loading screens during travel. Now OP is complaining about them finding ways to make it more immersive. The gaming community is ridiculous.

    xD great you used the word “community” so what?

    You are saying that “people” said one thing then “OP” said something different and that makes the gaming community ridiculous?

    And after pointing out that this makes no sense because you still treat it as two different opinions coming from the same entity, you counter with “thats why I used the word community.”? That makes even less sense xD

    The irony telling me to pay more attention.

    You are ridiculous :D Lay of the weed maybe then you can formulate a cohesive thought.

    Thanks for the laugh :D

    FeelzGoodMan420,

    No, thank YOU for the laugh :-)

    Zahille7,

    At least Starfield has pretty screenshots to look at during the loading screens. And if you use photo mode, it’ll shuffle your pictures in with the default ones.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    so many pictures of sarah morgans ass are my loading screen that i cant imagine ever complaining about them

    PapstJL4U,
    @PapstJL4U@lemmy.world avatar

    Holding forward during the loading screen is not better than being free to do anything.

    Noone is against background loading. This is a given. People are against pseudo interaction.

    criss_cross,

    Me personally I’d rather have the loading screen. It’s being honest about what’s happening rather than trying to hide it.

    I don’t find constantly moving through tight corridors immersive at all.

    Brokkr, do games w Patient gamer philosophy

    The question is moot from both sides of the deal, but understanding why is important.

    For something like a game, you will only ever pay approximately what you think a game is “worth”. How you determine that value is entirely up to you and should be based on your own opinions and beliefs. Therefore, if you derive value from supporting niche developers, that’s great for you and you should continue to do so as you wish. If you don’t value that quite as much, then wait for a sale price that does.

    Your individual decisions will not affect the decisions of publishers and developers.

    Their decisions will take into account the total profit that they think a game can provide over its lifetime. This is determined by the initial price and sales as well as future discount prices and sales. The way they estimate the potential profit of a new project is based on past data. If they see most of their sales at launch time, they will price the game accordingly. If they see more revenue over time from sales, then they will price the game accordingly. As long as they continue to hit those goals, then they will continue making products for those audiences.

    Therefore, the best way to support the projects you like is to buy the game when the price justifies the value to you. That is buy it whenever you want. The only way to not support (I am purposefully avoiding the word hurt) the publisher and developer is to pirate the games.

    fushuan, do games w I love diablo-likes, but they're also really annoying.

    Honestly, I’m more into the progression planning than the fighting itself. I would not like a game where I have to put too much effort in the fight part of the game. Even soulslike games have ways to cheese them and any proper diablolike arpg should have ways to destroy enemies with little thought on the combat.

    It IS gory stardew valley, I see no problem in that though? The only reason I don’t play stardew is that the feel of the game is too slow, not because I dislike the gameplay loop.

    TwilightVulpine,

    I’m all for the cultivation part, but not when games make it so planning it wrong means starting over and grinding a hundred hours more. To keep the analogy, if your farm is not going too well you can just change things after the next harvest. Experimentation is something that helps these games stay fresh.

    fushuan,

    It’s not a hundred hours, I play multiple character for less than 20 hours epr season of PoE.

    Sure, if you lack the knowledge it sucks, but that why there’s so much content on guides.

    I enjoy having to investigate the best ways to plan and having tools to emulate planning scenarios to be able to take informed decisions in game. It’s cool if you don’t enjoy that but then this genre is not for you.

    I’m guessing you are referring to the passive respects of PoE. Honestly, I pseudo respec and tweak my tree a lot per character and spend a lot of currency for it. But it’s fine, I’ll just farm more currency. Having to start over happens only when I decide that it’s best to do whatever with a different class, that’s the only truly non respeccable part, but that’s really basic, right? Having an inefficient tree is not that big of a deal honestly, it’s usually more about gear and other big decisions that break characters.

    TheBananaKing,

    And that’s entirely valid; like I say, stardew gameplay is immensely satisfying in and of itself.

    I just feel like all these other mechanisms in arpgs are thrown on top to try and disguise the nature of the thing, and it’s that disparity that leaves people jaded.

    Stardew doesn’t have an endless progression of increasingly fell and eldritch vegetables that need you to constantly grind for upgrades just to tend to them. You water things in one click all the way through, and that feels good; you don’t need to chase a sawtooth pseudo-progression in order to be satisfied.

    Stardew doesn’t make you do NP-complete multi-knapsack-problems in order to even have a viable character, or drown you in overly complex interactions so you can’t usefully plan in your head; there’s complexity there, but of the kind that opens up more options.

    It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.

    Why is that?

    Why does gory-stardew need all those external obfuscations, when the normal kind doesn’t?

    How could you make a gory-stardew that’s comfortable in its own skin?

    fushuan,

    You call them obfuscations, I call them fun. Having different ways to scale my killing machine is fun. having to design different and new ways to becoming a mowing machine is fun. I’m with you with the “endless progression” thing, that’s what I prefer from D2 and PoE, once you reach the top tier content there’s no infinite content.

    Stardew doesn’t make you do NP-complete multi-knapsack-problems in order to even have a viable character

    Oh come on, you don’t really need to optimize that much to have a viable character!

    drown you in overly complex interactions so you can’t usefully plan in your head

    You don’t plan for all, you just pick the ones that are useful. I enjoy using out of game tools to optimize my in game characters.

    It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.

    It’s a different kind of fun. Stardew is fun not really because of the farming gameplay loop, but the farming gameplay loop within a town with character interactions and tbh, I haven’t really finished all the content it offers because its simplicity bores me.

    What you need to ask yourself is not how to remove those obfuscations, but what each game offers to the player. I assure you that neither SV, PoE, LE, GrimDawn, even D2 are designed to offer you the simple gameplay loop of “mowing the field of vegetables and monsters and getting the produce aka loot”. Stardew offers a chill experience with a simple gameplay loop so you don’t feel pressured into being good at it, alongside with a story around the townspeople and the farmer. D-clones offer a multi layered toolset with complex interactions to prepare better for the mowing, a big big part of the fun is in the preparation, for a lot of people the “mowing” process is more there to test the machine than to enjoy the game.

    I honestly think that if you don’t like the layered design space that most ARPGs offer, it’s not your genre.

    TheBananaKing,

    Obviously ideas of fun vary; people are allowed to enjoy things I don’t like :)

    Also I’m not rampantly disagreeing with you here, just picking at the edges for discussion because it still doesn’t sit quite right in my head.

    It’s just… sometimes I feel like the implementation of complexity in these things is just kind of lazy, comparable to adding difficulty by making enemy bullet-sponges. It’s certainly more work to defeat them, but is that work rewarding?

    Consider the annoyance that triggered this whole post.

    In grim dawn, mid way through elite. I had some gloves with fairly miserable specs for my level, but they were providing most of my vitality res. Can I change them out?

    Well there’s some with better overall specs but no vitality but they do have a lot of fire res, so I could swap those in, then the ring I was getting lots of fire res from could go, and there’s one with some vitality but unfortunately no poison, so let’s see, I do have a helmet that …

    spongebob_three_hours_later.jpg

    … but now my vitality is three points too low to equip the pants, oh fuck off. How is this fun?

    Finding a reasonable solution doesn’t make you feel clever, and making an awkward compromise doesn’t feel like a justifiable sacrifice, it feels like you finally got too exhausted to search through more combinations and gave up. You can’t really look forward to getting better gear to fill a gap, because you’re going to have to go round and round in circles again trying to build a whole new set around the deficiencies that come with it.

    It’s like debating against a Gish Gallop - taxing to keep up with but without any real sense of achievement.

    And honestly it doesn’t feel like that’s really intended to be the real gameplay. If the genre is really a build-planning-combinatorics game with a bit of monster-bashing on the side, where’s the quality-of-life UX to go with it? Where’s management tools to bring the actual problem-domain to the fore? Where’s the sort-rank-and-filter, where’s the multi-axis comparisons? Where’s the saved equipment sets? Why is the whole game environment and all the interface based around the monster-bashing, if that’s just the testing phase? And if navigating hostile UX is part of the the challenge, then again I say that challenge is bad game design.

    And all the layered mechanics across the genre feel like that: bolted on and just kind of half-assed, keeping the problem-domain too hard to work on because of externalities rather than the innate qualities of the problem itself. I know, let’s make the fonts really squirly and flickery so you can only peer at the stats for five minutes before you get a headache, that’ll give people a challenging time constraint to work with.

    Did you ever play mass-effect: Andromeda, with the shitty sudoku minigame bolted on to the area unlocks? You know how that just… didn’t make the game fun?

    That.

    Also it seems to me that if the prep-work was really the majority drawcard, we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for. Build your character, let it bot through the map (or just do an action montage), then come back with a bunch of loot and XP to play with before sending it out again.

    I think an ideal game would hit all three kinds of satisfaction: tactics/graaagh, exploration/harvesting and mastery/optimisation. And ideally, each of those three targets would be free of external complications and left to focus on their own innate challenge and rewards.

    I know that’s easy to say and hard to do… I’m just surprised that we haven’t got signficantly better at it in the last couple of decades.

    fushuan,

    Regarding your grim dawn complaint, did you not have enough level for augments? Augments and the crafted thingies you put on itels are what usually caps you until you reach suepr endgame in grim dawn. You don’t really need to be 100% capped anyway, I usually pick strong gear and augment/enchant it with resistances where I can to cap myself. The typical constellation paths also have resistances.

    Dunno, I usually decide to lose that resistance and risk taking the damage and something else drops, it’s grim dawn, where most mobs die in 2 seconds and you can recover damage very fast.

    Minnels,

    I think you should try “The slormancer”. It got the gear quality of life stuff solved. You can go pretty much any spec of whatever you want and make it work. Just have to work a bit to get there :)

    homicidalrobot,

    You described the garlic-like genre. Which has gotten VERY big. “we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for.” They are MAKING THEM it’s VAMPIRE SURVIVORS lmao

    Most of your complaints about obfuscation make me think you haven’t played Last Epoch and don’t know there is a solution: simply put the information someone would alt+tab or otherwise leave the game to find it IN THE GAME! LE has a robust in-game guide with info on everything from weird status effects down to how elemental resists work against elemental penetration and reduction.

    A large portion of the issue is the ever eternal Minecraft Problem imo, it seems like you (and many people in general) have trouble setting your own goals when it comes to why you’re making the character more powerful. ARPG have different approaches to this: diablo 3 hasn’t got much stuff to “distract” you from pushing greater rift levels, while Path of Exile gives you a 12 boss checklist in different dimensions and you need to finish a LOAD of content, then fight 4 of them to fight the bigger bosses after them (and content beyond even that). Without knowing which bosses or how to find them, some players get lost.

    TL;DR the genre is evolving as people ask these kinds of questions and you’re slightly behind the forefront of questioning here. Not a knock, just worth mentioning that what you’re looking for (an ARPG with sparkling information clarity) already exists, and the thing you’re thinking might exist in the future (streamlined ARPG with less mechanical intensity) also already exists.

    conciselyverbose,

    The optimization problems are the game. Figuring out builds you like is the point.

    nelly_man,

    That’s the big reason why I loved Diablo II, but was lukewarm on the following two. The skill tree was fixed and a had nice synergies between the skills. I used to keep a notebook with plans for different builds that seemed fun and was primarily interested in the skills rather than items.

    In Diablo III, the skill tree was much more limited, and you could swap things out at any time. So planning out a build and starting a new character was pointless. You could just swap the active skills.

    It also didn’t seem to have any hard spots. If you followed the main quests, your character improved just fast enough to keep the challenge throughout consistent. So I never really felt a need to grind. I mean, I hate games that are all grinding, but I also like it when there are walls that you have to spend some time and effort to move past.

    Diablo IV was even worse for this as the areas adapt to your level. So no matter where you were, the challenge was the same.

    Neither of the two were awful, in my opinion, but they dropped the parts that made Diablo so exceptional to me. So I really didn’t spend too much time with either of them whereas I played Diablo II for about 10 years.

    Anticorp, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

    Eve Online pioneered this approach to loading screens like 20 years ago.

    Clbull, do games w Corporate greed is killing RuneScape. What do people play instead?

    Final Fantasy XIV may lack the point and click tick based combat and semi AFK gameplay but it’s a solid MMORPG.

    Auster, do games w Patient gamer philosophy

    I think that, if you have the resources to support that niche, which the savings from cheap offers hopefully allowed for, and you want to see it grow, it’s worth paying more.

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