Although this is half the price of the steam deck I’d recommend that because it’ll last a whole lot longer and you can put whatever version of android you want on it or just stick to Linux. The streaming is top notch especially with the oled model having a more powerful wireless chip.
My guy, I have 6 meme communities under my belt. I’m not controlling anything serious. Also comparing me to Stalin is a bit insane considering the worst I could do is ban someone. Moreover, I actively look for others to work with and do not like being a moderator. I do it because no one else does but it’s stressful and I would very much rather just post shit.
I wish more Playstation games would implement this, and Microsoft would finally put gyro in their controllers as well. I find aiming in games with just sticks really uncomfortable, gyro is a literal gamechanger.
My feelings exactly, I can only hope the leaked Sebile controller does come to exist as a finished product someday. Gyro and proper haptic feedback would basically put it on par with the Dualsense sans touchpad and it’d mean all major platforms have gyro available by default.
From what I understand the leaks only mentioned an accelerometer, not a gyroscope. The capabilities without a gyroscope would then be more like a Wiimote without Wiimotion Plus and without the infrared stuff. So no precise positional adjustments, just shaking. The described use-case for it would be that the controller “knows” when it’s being picked up. So not even in those leaks there were any plans to put a gyro in their controller like every other company out there.
Taking a closer look, you’re right. I was fooled by the headline there, serves me right for not double checking 😅. As a Wii owner back in the day I’m all too familiar with the limitations of accelerometer only controllers so that’s massively disappointing.
I’ll probably be sticking to playstation controllers for the foreseeable future anyhow for how feature packed they are, just wish gyro became more widespread.
My main reason for wanting gyro in Xbox controllers is that I believe that Windows would then also implement support for it in Xinput. That way it would become a de facto default controller feature and developers would have a reason to directly implement it in their games. Then we wouldn’t be dependend on Steam Input to use it at all.
Yup, that’d be fantastic! We also probably wouldn’t have to choose between gyro and analog triggers when it comes to third party controllers and their usual Switch Pro Controller/xinput modes if that became a thing.
It was even better before they ditched streaming through GeForce Experience or whatever. Moonlight + Sunshine work, but I’ve never felt like there was a good Sunshine configuration tool, and adding games manually has always been too much of a pain for me to bother with.
I have a pro that I use with a ps5 controller, sunshine and moonlight, but I connect the controller directly to my pc instead of going through the shield. Using the shield results in a different “feel” to the games and android insists on stealing the ps button input for android menu nonsense without any way (that I could find) to disable that and pass it through to the pc.
There’s lots of options for extending Bluetooth and usb to computers further away if yours isn’t close enough. I wouldn’t recommend this setup if you needed to connect the controller through the shield. I am sensitive to that sort of thing, but I think most people would find it pretty bad, especially if they have any experience using it with a console.
The rest works brilliantly (when connected with wired networking), I rarely use my pc directly for games anymore.
in addition to this, turn off the AI upscaling. it adds lag and makes everything look weird. good for video, bad for games. Geforce Now (which honestly, give that a shot too it’s pretty good for cloud streaming) automatically disables it but iirc other things don’t.
Got a bad reputation at launch because it was so buggy, the main “quest” was lackluster and the world felt empty due to a lack of NPCs. It was genuinely in a bad state.
They’ve made loads of improvements and the game is really fun now. After the Wastelanders update, which brought NPCs and a new main quest, it started to shake off some of the negativity but I think many people are still turned off due to the launch stigma
Tried out Palworld a couple of days ago on Game Pass.
Not really my thing. People focused on the monster catching “Pokémon with guns” stuff, but it’s still a survival/crafting/building game at its core, and I rarely ever enjoy those (there are like three exceptions total). Glad other people are enjoying it, though.
Might go back and replay Cassette Beasts at some point. Also, buy the deluxe edition with the DLC and all (I know it’s small and short, but I don’t mind) because the devs deserve every cent. Soundtrack as well, because it’s fucking awesome.
Kind of funny how I never cared about “catching 'em all” when it came to any of the Pokémon games, but I was more than happy to record everything in CB given the right motivation.
EDIT: Yeah, Cassette Beasts has been fun again. Also, I really like the DLC monsters. It is short, but it’s still a fun little experience. Started a new run with randomised monster locations and types and it feels like a different game entirely. Had to try a few times due to RNG fucking me on the first two runs, but third one is going well so far (although I don’t know if I’ll ever get used to Telekitty not being lightning).
Gotta agree, they haven’t inspired confidence lately, I was expecting redfall & starfield to be groundbreaking games that I would want to play for years, sadly no. It makes me concerned for elder scrolls 6
OpenMW may as well be a remake, it runs very well and updates everything for modern hardware. Thats probably the way to go if you want to play Morrowind today.
After Fallout 3, each Bethesda release was less ambitious than the last. Oblivion tried to do tons of stuff and ended up as a beautiful and memorable total mess (It’s my personal favorite). Fallout 3 was a bold new direction and a more stable but fudamentally compromised experience. Skyrim established the trend of scaling back and making what’s left more consistent, simple, and flashy. Fallout 4 was the last major fan outcry from those who believed Bethesda could have done better while Starfield is a confirmation that everyone’s worst fears about Bethesda are true.
I can tell dozens of stories of buggy hilarious moments in oblivion stories that are memorable and unique. All I remember from vanilla skyrim are the official plots everyone went through. It was just as buggy just charmless.
Too true. Being able to jump over buildings was the basis for many of my old Oblivion shenanigans. You can’t really get weird with the Skyrim options without modding.
I started using gyro on the Steam Deck recently. It is pretty good for fine tuning your aim. I have been playing Overwatch with it and while nowhere near keyboard and mouse, it’s noticeably better than gamepad alone. I can still only play a select few characters with it though.
Steam input is absolutely baller. I use it extensively with my Steam Controller. For FPS games, I have gyro aim activate while the right pad is touched.
I’ve been playa Red Dead Redemption (the first one) and I’m enjoying it a lot. I’ve decided to play without the on-screen map and it does wonders for immersion, recognizing areas, locations, where people are, etc. I highly recommend it!
Emulate the Switch version. It works far better than trying to the get the PS3 version to run.
If you like the idea of playing a large open world game without a minimap, I can also highly recommend the first two Gothic games, Gothic II in particular. Maps for this game can only be bought, found or stolen and they don’t show your position. Since every location is hand-crafted and unique, you won’t actually miss having a minimap. Even two decades later, these titles still wipe the floor with most open world games in terms of world design.
I really like that in RDR2 you can disable the mini map and replace it with a plain compass. It has the added feature that you can briefly show the mini map again if you need to get your bearings, and it disappears after a short delay. Definitely helps with the immersion.
I remember being very unimpressed with RDR, though that could be because I rushed through it the week before the sequel came out. In my experience rushing through a game like that ruins the experience completely.
What is it you enjoy most? Open cowboy world or the story or something else? Might have to go back to it (and actually finish the sequel lol)
Well I’m not a huge gamer, specially since I have a kid, but I was expecting GTA with horses, but I’m enjoying it a lot (I don’t really like GTA) anh I had not played this game, since I never had a console, but it came out for switch and I went for it. I’m not going to try to sell it to you. The no-map immersion is a big factor, I guess, which is new for me!
Just finished Cyberpunk 2077 for the first time. I had it since release but it grew on me very slowly. Focused more on it after the release of 2.0 and it quickly became one of my favorite games ever made. Highly recommend.
I wanted something more linear so I finally started playing God of War (2018) with the intention to finish it. I started it back in 2018 a few months after it came out but it was hard to get into since the combat didn’t feel as free or open-ended as the games I was used to like Spider-man, the Arkham games, or Dark Souls but it’s okay imo. I’m hoping the story has better payoff than the combat does.
I had the same reaction to God of War, with reverence for the combat in those other games you listed as well. Do you typically enjoy character action games? They all kind of felt the same to me, and I couldn't really get into the combat in them even though I ought to be into it on paper. Then Hi-Fi Rush came along and made that genre make sense to me. Now I've gone back through most of the Devil May Cry series and plan on giving God of War another shot when I find the time.
I’m not sure I know what a character action game is. God of War feels a little grating to me because there are enough enemies who feel like they’re programmed to be challenging and aren’t naturally challenging. I know some enemies from the Spider-man and Arkham games are technically the same, but they ride the other side of the line that defines immersion. DOOM 2016 and DOOM: Eternal are better examples of games with combat mechanics which encourage you (sometimes very strongly) to play the game a specific way, but lets you try to play it your way if you want, or can’t play the way it encourages.
A character action game is something like God of War, Devil May Cry, Bayonetta, or Hi-Fi Rush. Combo-based, juggle-based, score chasers, but different than the rhythm-based combat in Batman: Arkham or Spider-Man.
Oooh gotcha. Yeah, when I was a kid I enjoyed that sort of game, like The Force Unleashed was one of my favorites. But as I’ve gotten older they just haven’t been fun. I tried Darksiders when I was in college and it was mind-numbingly boring.
If God of War (2018) didn’t grant me the flexibility to chuck Kratos’ axe whenever I want and switch up styles between axed and hands/shield on the fly I would probably get too bored of this game to continue. But I do get a lot of enjoyment out of hucking that axe into someone’s noggin then bum-rushing them and beating the shit out of them with godlike aggression. That’s pretty cool.
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