Can't believe it's not in here yet, but Monster Hunter. I find the eventual understanding of the gameplay loop to not actually be as complex as I thought it'd be, but getting a good overview of all what you want to do and use isn't really possible even in the latest entries, just specific information about specific mechanics.
I couldn’t get into MHW at all, and I lay the blame on the awful tutorial, which is less a tutorial and more interrupting you as you try to get to grips with the controls, with dozens of full screen pages of text.
Oh yes, legendarily awful. And again, I don't find it that impenetrable in the end, the delivery of the info is just so bad. If anybody wants to get into MH I'd love to help because I absolutely love the series now, but it took concentrated effort to teach myself without anyone to guide me.
Wybierz temat który cię interesuje, ale na to chyba za późno. No i coś co przeczytałem kiedyś u Hitchensa, pisząc pracę wyobraź sobie że wygłaszasz ja do publiczności.
Creative allowance. Even if it makes the game “unbalanced”.
Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.
Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.
Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.
The Sims 3 of course.
From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.
Hahaha, my computer would catch on fire if I tried running Bauldur’s Gate 3.
Hell, Rollercoaster Tycoon 3 Platinum Edition lags a little whenever I ride a coaster and the camera starts facing all the guests in the best park I have ever designed.
Happened last night and is probably gonna happen again when I eventually boot it up again to work some more on the park. Thankfully it doesn’t whenever I build my absolute monstrosities in the coaster designer mode.
Meh cringe can be effective as a descriptor, but it’s cringe to call people cringe as a personal attack. I’ve described situations as very “cringe-inducing.”
Cringe is a thing, but it's way too common that people use their own self-consciousness as an excuse to try to shame people who are just enjoying themselves on their own corner.
NPC’s is worse to be honest. It’s generally used to attack people’s social/political values and call them “sheeple” without using the term. Normie is gross but it’s mainly just dismissive and having too high an opinion of one’s own taste/interests.
NPCs is ten times worse because it is used to dehumanize people you don’t agree with, further alienates you away from normal society and pushes you deeper into cult like thinking.
“We can do better” or worse “X do better” is more cringe.
It’s just everyone judging everyone like they are worthless. Maybe people want to be part of the group maybe they have an identity with hardcore gamers. They don’t need to do better that’s their right.
it’s definitely a weird term but in more than a few contexts (mostly very online contexts) i’ve found it to be the only suitable terminology because there’s just nothing else which most of the people i talk to will “get” otherwise–it’d be nice to have something a little bit less embarrassing to work with, to be honest lol
“average person” i’m afraid lacks a certain it factor–probably the ironic steeping in terminally online culture implied by even speaking it–that’s implied by using normie. i find in many of these circumstances it just seems out of place also. in a semantic sense i’m not sure “average person” maps to “normal person” either, which is another thing
Yeah I’m not sure “average person” works the same… maybe “median person”? 🤣
The 10% nerdiest people hold 90% of the nerdiness?
But yeah I don’t think “average person” works, because it’s not a wide enough range and doesn’t include the opposite extreme end
“non-normies” is a very small group, in this context non-normies would be the most extreme gamers. The “average people” would not include a somewhat invested gamer, and it also wouldn’t include someone who is heavily opposed to gaming, both of which would be included in “normies”.
I don’t think someone heavily opposed to gaming would be considered a normie, they would be in their own separate extremist camp also apart from the average person.
As someone alternative that been active in local gothic scenes I also use “normie” to refeer to people that do not engage with subcultures. I didn’t even know it was considered pejorative until this post
I just think of “normie” as the new “vanilla” - every group that uses it, uses it uses it to refer to people who are not a part of that particular group, so its meaning depends on the context but should be self-explanatory and not (necessarily) derogatory.
As a software guy I like the word for its simplicity and ease of use.
I bought it for PS5 today and realized after I bought it that it isn’t even out yet for that platform. So unless I can get a refund tomorrow, I guess I can’t try it out for 2 more weeks.
I’m just a little bit late to the Baldurs Gate 3 party,
Late? As a patient gamer I would say you got in early. :)
I played most of the mainstream CRPG, including multiple Larian Studios titles and I have no doubt that I will play BG3 as well… But probably in a year or two after the game gets some polish and, hopefully, a discount.
BTW, thanks for posting and generating content in Lemmy.
There’s also no statute of limitations with Baldur’s Gate games. When there are people still getting into the previous games in the series for the first time 20 years after they were released, you have a little more of a grace period before considering yourself “late to the game.”
Oh, totally fair. Theres bugs. But not on the level of AAA fames that get churned out. This game sits in a completely different category to other games in terms of development and quality etc.
The point veing you dont need to wait for it to be polished as its been in that process for longer than any other AAA game at release.
I cannot help you with BG3 as I have not bought it yet.
Having said that, and knowing other games from the same developer, I guess BG3 is probably friendly enough to new players to CRPG. Just be warned that it is probably also overwhelming (I played the last two games and they took me more than 100 hours each).
If you played any d&d game (videogame or paper) is easier. If you played previous BG, it helps in some lore, but overall I think its quite easy to get in some more classic classes, like warrior, cleric, wizard or rogue
Dark Souls 1. It's tutorial is decent for controls but it doesn't go nearly far enough. It doesn't explain rolling, weight and stats are only in level up screen, at least for prompting. So many things about the game you need to know that they leave to expensive trial and error.
I’m pretty sure Dark Souls is intentionally obtuse, that’s like a core part of the game’s philosophy. It doesn’t explain them because it wants you to try and figure it out on your own or discuss with others.
Nah, I don't think so. It actually explains everything you need to know, but it's buried in stat and item descriptions that, especially in 2011, we weren't trained to read through to understand the game. So if it's all that missable but still in the game, I think it's fair to say that it just sucks at teaching you.
Well, sure, it sucks at teaching you. But you can learn enough through the tutorial and checking stat and item descriptions to be able to learn and discover the rest on your own, you won't get to a spot where you have absolutely no idea what to do, and if you do, you havent explored the available space.
Part of that game's specific appeal when it released was that most other games at the time treated you like a child that needed every detail explained for you to learn and enjoy yourself, they grabbed your head and said "go RIGHT here, right now". It both sucks as a tutorial, but succeeds at establishing a baseline level of expected effort, resilience, perseverance, and experimentation from the player.
That game specifically is not trying to thoroughly teach you how it works. Its job is to provide a world and mechanics that provide a sandbox for you to roll around and suss it out for yourself.
They've sanded that frustrating learning experience in subsequent games to the point where Elden Ring now has more traditional tutorial pop ups, and unsurprisingly, it's their most successful game to date. That and the aforementioned evidence lead me to believe that the experience a lot of people had with Dark Souls was not what they intended. And you can absolutely get to a few points in Dark Souls 1 and get stuck without a guide; I know it happened to me when it came time to walk the abyss, and even having read item descriptions, it's very easy to forget the one description of one ring you got potentially hours and hours earlier that would solve your problems.
It's hard to talk about Elden Ring's learning experience the same way since by that point the world had enjoyed around four or so similarly constructed From Soft souls like games that had entered the cult popular internet gaming vernacular.
It was no longer as uniquely obtuse as Dark Souls was at its time. But yes, it does teach better, and is more straightforward in a lot of ways, it aligns more with most gamers' common understanding. It has a map.
And I'm not saying Dark Souls is entirely impervious to the argument that it's obtuse, I mean look at the resistance stat. What I'm saying is that you can understand enough to become intrigued by the world and become hooked if it's your sort of game. At the point that you really get hung up you've got incentive to discuss it with others and do that legwork.
It gets you into the game well enough while also establishing that you may totally have some mental hoops to jump through later. If there were to be some Dark Souls full remake with some arguable quality of life improvements, I'd bet there'd be a number of areas you could make less obtuse while still preserving a sense of genuine discovery, and that'd be a very fun "ethical" discussion as well with so much grey area to be had.
Cliff Empire. I’m still on the tutorial technically, I think. There was one part where I had to produce 250 extra power (250 kW I think?), and even though I had used up all the available space pretty effectively, I never got above ~120. So, I went ahead and started building a nuclear reactor… which only got me to ~170. I eventually passed that step somehow. I think it was because there were more people? Anyway, after that I clicked through all the steps I passed (about 20 of them) before I was producing anything close to 250 ‘power’ and I’m pretty sure I missed something; because my reactor caught on fire and exploded. Turns out the fire fighting drones never got water, because apparently I have to set it’s delivery priority manually… ¯_(ツ)_/¯
So I rage quit, and here I am complaining about it. Beautiful game though.
Fontaine just opened in Genshin, so I put Baldur’s Gate on hold for a bit to do the new stuff. I also went back to play a bit of Mass Effect 2, since I was in the middle of a trilogy run when BG3 came out. I’m sure I’ll be back to BG3 soon, now that I’ve got all the Fontaine areas at +65% exploration.
Fontaine has been really great, honestly. I had gotten burned out of Genshin and had only been doing dailies and none of the events for a while now (I did the bare minimum of the summer event then didn’t touch it again), but Fontaine has gotten me back in. I really like the underwater mechanics and just swimming around and exploring.
They iterated on how you controlled the pari in Sumeru, and they really nailed it. It’s very smooth. The only thing that can be rough is when you have to do underwater combat, because suddenly you’ve got up and down thrown into the fight, but luckily fighting underwater is pretty rare.
Funny, I've been replaying the Mass Effect trilogy as well (through Legendary edition), and I'm also on Mass Effect 2. ME 1 holds up more decently than I expected with the LE changes, but ME 2 is just such a better game in almost every way. Really enjoying spending time with these characters again. Even with other games going on you can always hop back in and do a mission or two in ME 2, the save system lets you make some good progress even if you don't have a ton of time. Femshep for life.
Ironically, ME2 is my least favorite of the trilogy, because plot-wise, it’s worse than just being a plot cul-de-sac because it undoes everything set up in 1 and sets ME3 up for failure by introducing more plot lines that have to be resolved. I know everyone loves it because of the characters and BioWare changing a lot of mechanics so it’s more fun to play, but I like the trilogy for the story, and ME2 really fails, story wise, as the middle part of a trilogy, because it doesn’t advance the story set up in ME1 - it ends with us in the exact same place, story-wise, only with more baggage. It’s got a great series of individual stories and is good as an anthology, but hurts the overall story of the trilogy.
I really love this video on it, since it really explains how ME2 wasn’t actually good for story of the trilogy: Mass Effect 2 Broke the Franchise.
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