bin.pol.social

CharlesReed, do gaming w Weekly “What are you playing” Thread || Week of September 8th
@CharlesReed@fedia.io avatar

I have 100% completed all the season objectives for Diablo 4: Season 5, so I'm setting aside my Necromancer and rebuilding my Sorcerer, just for fun. I thought about rebuilding my Barbarian as well, but after I heard about all the crazy changes coming to season 6 with character progression, I think I'll hold off for now.

I finally completed Alien: Isolation on PC with 100% achievements! I'm just gonna... ignore the other achievements that I have left on other platforms, lol. For now.

A re-re-released version of Doom is on GamePass since Legacy of Rust was released last month, so I've been hopping on every now and then to blast my way through demons.

grrgyle, do gaming w Weekly “What are you playing” Thread || Week of September 8th

Just finishing up Episode 4 of the Quake remaster on nightmare difficulty. Episodes 1-3 were challenging, but my god these exploding bouncy ball “spawns” in E4 are such rage fuel.

Only 3 more levels then I move on to the expansions. First time playing those, so looking forward to it!

sleepmode, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.

calcopiritus,

My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn’t waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.

Rakonat,

The only reason I can think to release it as it was, was for tax write odd purposes with how much money it was going to lose.

Agent641,

The Uwe Boll strat

NocturnalMorning, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Fall Out 4 was fine, definitely didn’t fail. Your expectation of games is way too high.

nemno,

If you ignorer game breaking bugs at release, sure… fine

xhrit,

every beth game has always had game breaking bugs on release

jaggedrobotpubes, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

They did not fail spectacularly with Fallout 4. They didn’t even fail.

I am willing to compromise at “muted success”, but no more.

Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I’d love to play one!

Kolanaki,
!deleted6508 avatar

Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I’d love to play one!

Wasteland. Though, technically speaking, Fallout is the successor to it.

MissGutsy,

I can recommend “Encased”. It’s a CRPG that’s heavily inspired by Fallout gameplay wise, but it’s modernized a lot (in a good way). It has its own unique story and setting which are amazing to explore

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Underrail

xhrit,

Try Kenshi.

ModernRisk, do gaming w Weekly “What are you playing” Thread || Week of September 8th

Bit by bit playing HellBlade 2. The game is amazing however, the story and atmosphere is so strong (for a lack of better word) that I need downtime after playing it for an hour. It’s so dark and these voices gets to your own head sometimes, especially when playing with headset.

Recently started Warhammer Space Marine 2. A fun hack ‘n slash to just play after study, work or just general a long day.

Debating to purchase Persona 3 Reload when it is on sale. I played and loved Persona 5 Royal, clocked in 124-125 hours into it. I heard mixed stories about Reload, great character but lackluster dungeons and less social elements.

ramsgrl909, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

It’s a shame. This was exactly the game my husband was looking for - Overwatch minus Blizzard

sunbytes,

Oh don’t worry, there’s going to be more.

A lot of companies are working on live service games in hope of being the next overwatch/destiny.

Some even have multiple (like Sony) in the hope that even one of them takes off.

aphonefriend,

Have him try deadlock. Valve is a much better option.

WittyBits, do gaming w Weekly “What are you playing” Thread || Week of September 8th

Wrapping up Lies of P. Really fun soulslike. Picked up Avatar again now.

Playing Technobabylon on Deck. Been in my library for ages and I should have played it sooner. Great point-and-click.

bjoern_tantau, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
@bjoern_tantau@swg-empire.de avatar

Even if it’s an absolute shit game.

stopkillinggames.com

This game could be a great resource about what not to do.

ExFed,

Didn’t they give out refunds? That seems like the right thing to do when a massively multiplayer game is dead on arrival.

yamanii,
@yamanii@lemmy.world avatar

Doesn’t change the fact that the few fans it had can’t play it ever again, game is still killed because it had no support for community servers, just matchmaking.

I for sure would prefer to host my own The Crew and not getting a refund.

Xanis,

I feel it’s rather fair to give them a pass on this one. Games with a player base and longer than a passing fart of time in the market? Sure. This was a failed product. They issued refunds. This is a situation where pushing your luck just backs someone into a corner.

We can hope they’ll flip the assets and remodel into another title.

calcopiritus,

I believe the game was 10 days old when they shut it down. There are no concord fans. You can’t have fans in 10 days.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Yeah, they did handle it correctly. All things considered. Even in an utopian future where the stopkillinggames.com campaign is successful. Personally I would still prefer to keep all games alive.

aodhsishaj,

Atleast offer a self hosted option to keep it alive, don’t even include the anti-cheat or denuvo as that can be proprietary stuff.

ExFed,

Honestly, I’m a bit skeptical of StopKillingGames. It feels like a good thing, but it also comes off as naive. Like the whole “just distribute the server” requirement is impossible with the way modern games are developed, and may be cost-prohibitive to implement for most developers well into the future. Besides, some games really are less like a painting and more like a musical; performance art necessarily has to end at some point, so it’s all about the experience and the memories. Nobody complains when the actors take a bow, because that’s the expectation.

Louis Rossman sometimes rubs me the wrong way, but he usually makes really good, nuanced points: youtu.be/TF4zH8bJDI8?si=m4QGHfHY1fOtITpw

Keep the debate alive, because we all love playing games.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

“Just distribute the server” isn’t a requirement. It has never been a requirement. Who said that’s a requirement?

It’s just a possible solution. And to me it seems to be the easiest since that is the exact way it used to be done.

What exactly publishers will have to do depends entirely on if the campaign is successful and how the resulting laws are written. And may be as simple as an expiration date on all future game sales.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of September 8th
@Coelacanth@feddit.nu avatar

Been playing a lot ofDeadlock still, finally getting a grasp of how to play it feels like. Took a while to understand priorities and what to focus on and how to execute builds. Still held back a bit by my aim, but found enough ability-based heroes to still be able to perform. It’s a very fun game! I can’t play too many games in a row because it gets intense and stressful, but I’m really enjoying it.

I’ve also been playing Deus Ex: Human Revolution for the first time as something more relaxing and story based. It’s been alright so far. Don’t think it’s been hitting the heights of the original Deus Ex so far, but it’s enjoyable enough.

bionicjoey, do games w Are we ever going to see a remake of any Bethesda game?

For Oblivion, there is Skyblivion coming out next year.

Not sure what you hope would be added in a “remake” though. You’re asking for something which would inherently do very little and be exactly the sort of cash grab that we normally condemn. You want these games with better graphics or mechanics? Play with mods.

Buttflapper,

I wouldn’t hold your breath on it. That mod collection has been in development for many years now. They keep pushing the release date forward, and even when it is released, it’s still built off of the really old Skyrim game engine. People who want a remake, not a remaster, want a game that has the same capabilities but with a newer game engine. It really does matter, because it affects what is possible to do in the game. You can’t just use the old outdated game engine and upscale the graphics. It’s simply will not be possible and will be sluggish, slow as hell. Look at Starfield. Utter failure because many people expected it to have a new game engine. The one it has now is just not up to par

DarkMetatron,

Skyrim has not the same engine as Oblivion and Starfield has not the same engine as Skyrim. There always were huge upgrades and changes to the engine, saying that Starfield has the same engine is like saying that Unreal 5 is the same old engine as Unreal 1. It is the same engine in the same way as I am the same as my father or grandfather. We share lots of features and DNA and have the same last name, but we are very different in many ways.

Stovetop,

The DNA example might be a bad comparison to make, though, when hereditary illnesses are also a comparison you could make to an engine that has the same flaws as it’s predecessors.

Hopefully whatever they do next with their engine moves away from the cells and worldspaces model of their previous engines. After all of Starfield’s criticisms, they need to move away from loadscreen triggers as much as possible.

DarkMetatron,

The cells and worldspaces are needed for a engine that allows huge amounts of persistent dynamic objects that can be removed from and added to the world freely., That is the reason why we don’t see games with large worlds like this in other engines. Even more so when the game has to run on consoles too. Neither No Man’s Sky, nor Outer Worlds or Cyberpunk have worlds or places full of persistent dynamic objects, nearly everything is static and hard baked into the world.

Sethayy,

I mean hey they’re all a mod of the compiler if you look deep enough

DarkMetatron,

Yeah and everything IRL is just a wild mix of gluons, mesons and other strange particles. I would say that going so deep down is a bit much 😄

bionicjoey,

Whenever people criticise Bethesda games for their engine, I pretty much assume right away they know nothing about game development. Bethesda’s engine is something they have a lot of control over and can constantly improve and iterate on. It’s not as though Starfield and Morrowind are running on the exact same codebase.

Starfield is bad because of bad game design, not bad game development. Skyrim was buggy on release as well, and yet people loved it because the design of the game was good enough that people were willing to forgive the programming flaws. People overvalue the engine in discussions about Bethesda games and it’s become this meme among people to seem like they sound like they know what they’re talking about, but ultimately the flaws in Bethesda games that determine their success has very little to do with what engine they use.

Also, the Skyblivion team is constantly releasing dev diaries showing the progress, and the mod is nearly finished. It looks very well done, and the whole thing is out in the open. There’s no reason to be cynical about whether it will ever release when you can literally go look at the progress with your own eyes.

RightHandOfIkaros, do games w Are we ever going to see a remake of any Bethesda game?

OpenMW counts as a remake of Morrowind, kinda. It only changes the game engine though.

But like, officially? Pretty unlikely. Which is fine, the old games are still good, easily available, and very playable. I’d rather that than Bethesda’s new games get delayed in favor of remaking old ones, and then the remakes completely change what the old games were into something they were not.

ICastFist,
@ICastFist@programming.dev avatar

The real irony is that OpenMW is a better engine than anything bethesda managed to come up with in the past 20 years.

DarkMetatron,

Not really, because it is in it’s core the same engine with the same limitations. It has the same worldspace and cell system as the original engine from Morrowind. Yes it has shader (a modern feature that is in the creation engine at least since Fallout 76, most likely even Fallout 4) and a LUA script engine besides the official creation script engine. This could be added to the engine very easily and that the Creation Engine doesn’t has this is a design decision not a engine limitation.

NuXCOM_90Percent,

Yup.

OpenMW is awesome, no arguments there. But it is really “just” an incredibly patched and modernized version of the Morrowind era gamebryo. One could argue it is comparable to if Bethesda ported Morrowind to Skyrim (they would be very much exaggerating but…).

But issues regarding level geometry, animations, world/cell space? All of that is still there.

Maven, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

It’s definitely not the fastest but it’s really close.

The fastest full shutdown currently belongs to The Culling 2 which only lasted 2 days between launch and being closed completely.

The Day Before is another big example of a game that lasted an incredibly short time but despite that game lasting 4 days before no longer being sold, the games servers stayed on much longer than that meaning that it was shut down after Concord despite being cancelled before it.

lambda,
@lambda@programming.dev avatar

Why did culling 2 fail? Wasn’t the first game pretty big?

Maven, (edited )

Including joke reviews, the game had a 16% rating and was so poorly made that within those 2 days it killed the popularity of both Culling games extremely quickly.

The first game was popular because it was a twist on the genre while the 2nd one was a quickly thrown together (almost exact) clone of DayZ.

The word scam was thrown around a lot in those 2 days.

Buddahriffic,

Sounds like the first was made with the mindset of, “it would be cool to make a game that does x, let’s do that and see if it will make money” while the second one was more of a, “all we gotta do is make a game that does x and we’ll make a ton of money!”

Denalduh,

They really know how to cull their player base.

devilish666, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
@devilish666@lemmy.world avatar
aluminium, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I think there are two core issues. Their creation engine has struggled to keep pace since the PS4 era and Todd’s ego.

The engine part can be fixed by either licensing something else or investing big time to bring that fossil up to speed.

With Todd’s ego, I hope Starfield thought him a lesson or they make someone else top dog.

DarkMetatron,

As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.

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