In my case: Instead of Baldur’s Gate 3. I can’t find time for Baldur’s Gate any more since I started Book of Hours. It’s just too good. It’s one of those games where I just don’t want to stop playing. Just one more book. Light LEAKS through the CRACKS. My mind is BRIGHTER than it EVER was. THE HIGHER I RISE THE MORE I SEE.
For downloading music Soulseek is my main source. I might grab a torrent here and there for a specific release or when it’s just a mess to get with Soulseek (like the Final Fantasy OSTs).
For managing the library and listening to it, Foobar2000 all the way. It can get a while to set it up properly but it will be tailored to your liking. It’s the most advanced player out there. And there are plenty of add-ons (called components) to add features and basically do anything you could need : play MIDI or old consoles music files, play music from Youtube, get tags from Discogs or MusicBrainz, get lyrics, UPnP server… The interface is highly customizable as well. And you can create shortcuts for almost anything, components included (although shortcuts would need a revamp).
Oh and I didn’t told you about queries. That makes tag fields as variables. So now you could make a query on a genre, a codec, an artist… “%codec% IS FLAC” will output only FLAC files. Very, very handy to manage your library. These variables can also be used to rename or move files. You can also use queries to create autoplaylists. These playlists are auto-updated based on the query, you don’t have to maintain them. I have made a bunch for 60s to 2020s music, my favorite artists, or mixed compilations.
A few components to install right away : Playback Statistics and Enhanced Playback Statistics, they will no only give you better play stats (duh) but also new query fields. Masstagger to make batch modification on tags, this will save you a lot of time. Also for now install the 32bits version, many components are not available on the 64bits yet.
So yeah Foobar2000 takes a bit of time, but it’s great, highly customizable. It has saved me dozens if not hundreds of hours to manage my library. And it’s free. It’s my favorite piece or software and I could talk about it all day long.
I started playing Vampire Survivor on mobile last week and I’m so addicted. I know I’m late to the party. I had heard about it many times but I never played the Desktop version because I wasn’t a fan of the 16-bit graphics. But a few days ago I saw it in the Play store for free and decided to try it. Wow! I’m so impressed by this little game. The game play is fun and satisfying. There are plenty of unlocks and secrets in the base game to keep you busy. Well worth a try. Once you get powered up a bit and you unlock some new characters it’s really addictive.
I come back to finish off a few more unlocks every so often, and it seems like the list keeps growing. Great little game, very trippy towards the end of the “story” as well.
It really does get pretty trippy. I’ve been working through the secrets to unlock all the other characters. Some of them are pretty funny, others have curious quirks.
There’s a couple angles you can take on this. My favourite is from the dotCommunist Manifesto:
Society confronts the simple fact that when everyone can possess every intellectual work of beauty and utility—reaping all the human value of every increase of knowledge—at the same cost that any one person can possess them, it is no longer moral to exclude.
Essentially, this argues that the unethical position is the one that creates the false scarcity.
Another less extreme position would be that many countries allow for exemptions for format shifting: if you buy a CD with some music, you’re legally permitted to rip it so long as you don’t distribute copies. One could argue that someone in your position is operating within the spirit of these laws… provided that you haven’t torrented the videos since that necessarily includes some partial distribution.
Finally, the least generous interpretation would point out that you didn’t buy the videos in the first place, but rather a licence to let Vudu stream them to you. Given that you don’t own anything, you’re not morally entitled to own it in a different format. This is why many people have rejected the streaming model.
As someone in camp #1, I think you’re a-ok ethically, but I thought you might want a broader perspective.
It’s not awful but, I’m playing Xenoblade Chronicles 3 now, 10 hours in and the game is still introducing new mechanics. This is undoubtedly the longest tutorial I’ve ever done.
There are actually plenty tutorials, but because of the open exploring aspect, players aren’t visiting those tutorial spots that the dev anticipated. They nudge you a bit using the enemy levels, but it should have covered more during the prologue.
I politely disagree. Baldur's Gate III teaches you absolutely nothing about its rules and systems. You are expected to discover the rules and systems on your own. Things like crowd control, the actual numerical advantages of height, and repositioning while in dialog are never explained.
It is the most frustrating aspect of Larian games, imo.
repositioning while in dialog are never explained.
I’m a few hours in and I don’t know what you mean? Do you mean being able to switch to a different character in a dialog? If so I’d love to know how to do that. I hate starting dialogue where I need charisma with my low charisma character
Well, no. I mean using other characters while one is in a conversation. During conversations, there are some buttons in the bottom left-hand corner of the screen. One of those will allow you to swap to another character. You will then be able to do whatever you wish with those characters while the original character is in their conversation.
If you wish to use a different character for a conversation, you can simply start the conversation with the given character.
Literally all of Candlekeep is a tutorial with the quests and the guys in green robes everywhere. It’s kinda great, actually. Allowed you to skip it if you wanted, but there if you need it.
I’ve found that bg3 is pretty bad at telling the player things. Such as why you have a advantage or disadvantage on attacks. Another example is I had to search on the internet to figure out what concentration saves against. I know now that I can hover over things in the combat log to see the rolls. But you wouldn’t really know that unless you have played rpg’s like dnd before. It should tell you in a tooltip for concentration.
So basically they just did an “upscale” remaster of the original, rather than using the assets and engine from RDR2? (Which is annoying because pretty much all of New Austin was built out)
I got curious myself and agreed, so I went looking.
A lot of sources specified that it was part of a technical requirements checklist, and…
Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.
If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.
The New Input Package is actually just what Unity users call it because it isn't the original and requires a package manager install from the stock LTR releases but it's been out for a few years now. Still, you're right, although I see no reason not to adopt it, most games that are using it will probably be releasing this year.
Trying to learn Dark Souls 3. 20 hours in and finally getting used to the controls. Beat the second boss with 2 deaths so feeling a tiny bit less despair for now.
Do you usually try to play games that are new and part of The Discourse? I’m more of a patient gamer, so the mindset of chasing the latest game is a little foreign to me.
Nah not really. I just pick up what sounds fun to me mostly. That often is new games but I try and finish ones I have going before picking up a new one
I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.
I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?
I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.
I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart PfffftTootToot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space
Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.
Stardew Valley technically does give you a lot of the wiki information through the books and by talking to the NPCs, it’s just a whole lot easier and less time consuming to use the wiki
By the time I started playing Forza Horizon 5, I had already completed a vast majority of the content in FH4. Once I started FH5 I found myself doing a lot less missions/races and instead just hopping in a pretty sounding or nicely handling or gorgeous looking car and seeing if I can drift some corner or launch myself off a ramp and land on a piece of road.
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