where does AAA even come from. Is it like michelin stars and the american automobile association started it. If not why don't I hear about the AA or just A or B or C or D games. They should do like the recording industry and have categories based on amount sold and I would limit sales for full retail price. Once they set the price as what they think of it then they only get credit for those who pay full freight. Just to limit deeply discounting to pump the numbers and maybe to encourage a reasonable starting price.
My understanding is AAA is literally just a buzzword in the vein of AAAA. It doesn’t relate to budget, team size, publisher/no publisher, kind of same as indie at this point.
It maybe made a little more sense when it was a publisher descriptor? EA, Activision, Ubisoft were publishing games at a different scale than Midway, Acclaim, THQ, etc. But still, as far as I understand is more of a marketing term as opposed to designating anything specific.
It comes from the publishers in the 90s. They needed an easy way to tell stores/distributors how popular they thought each of their games would be, to help them decide how many of a certain title the distributor should order. The games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”. That then lead to more and more games being marked as AAA due to budgets getting increased, and the whole system became a bit redundant.
he games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”.
Is there any evidence of this being the case? Personally, I don’t remember anything other than “AAA” back in the day, with other variations coming about much later as budgets grew and people wanted more specific delineations.
Right now I’m mostly using the Xbox One controller (on PC). It’s a controller that feels really good to hold. No weird gimmicks like motion control either. I think it’s one of the all time greats.
8bitdo SN30 pro. Small, lightweight, perfect button placement. SNES controller designers knew their shit, just add two sticks and a pair of triggers and you can play almost anything with it.
I love this little buddy too. So much so I replaced the ABXY silicon contact pad with replacements from their official website. I love that they sell spare parts, I hate that they gouge me on shipping. So I bought 6 ABXY and 6 crosspad and still have 5 each remaining.
My favorite layout so far is on the Razer Wolverine V2 Chroma Xbox wired controller. It has x/y up between the shoulder and triggers, back buttons for a/b, so you can keep your right thumb on the thumbstick without moving it to hit face buttons a/b/x/y.
Yes! I love this controller, and I never see people talk about it. The mechanical click of the face buttons is so satisfying and consistent to press. Other controllers feel so cheap to me now.
How big is this controller? I have wide palms but shortish fingers. From palm to tip of middle fingers like 7.5”, which is low side of male hands, but 4” wide palm which is above average. Makes finding ergonomic controllers difficult. I can reach the middle of controllers without too much difficulty, but reaching lengthwise (eg the shoulder buttons) can be problematic (perhaps why I like the ps4 controller — it’s wide but squat; it just lacks usability with no back buttons, and it only pairs to a single device at a time). I guess a smaller Xbox style controller would work okay for me — is Wolverine worth a try you think?
The back buttons are near the middle so I’d assume it’s more comfortable for bigger hands, I think the v3 wireless version has the back buttons closer to the outside where the controller grip connects to the middle of the controller like the elites, I haven’t tried that style yet but I think that may be better for a shorter grip or hands.
That’s true, I’ve had mine 2 years and am seeing some up/down drift on the left stick. Not great on the quality but I have used it often, and I can’t find anyone else with that button layout.
I don’t really engage with the online mechanics in Elden Ring… Maybe I should? I’ve put hundreds of hours into the game otherwise. I rate and leave messages but I’ve never summoned help for co-op or invaded people except for Varre’s quest where I always just get obliterated by people who are way better prepared than me.
Back in the day, I think it was Logitech or similar who redesigned a PlayStation controller with some minor ergonomic tweaks. It was a masterpiece. This was back in maybe PS2/PS3 era.
Sounds see if any modern versions exist. I’m still a Sony controller purist, having never really fallen in love with Xbox like so many others.
I think I still have one of those. It was Logitech. I thought it was good unless I wanted to use the thumbsticks or triggers. I always thought the Sony design of putting the thumbsticks down in the lower-middle was really awkward, and for some reason, using the triggers on the Logitech controller sometimes felt a bit painful.
Might’ve just been the glass slipper my hands needed then. Felt like a peak optimization of the sony layout, least in my mitts.
I know several folks who prefer the offset Xbox style, but I always appreciated the more symmetrical design of PlayStation. Thumbs were same height on controller for FPS or fighting genres, which I did a bunch of back then. Didn’t mind offset thumbs for other games like God of War. I think the designer in me also appreciated sony’s cleaner aesthetic as well.
bin.pol.social
Aktywne