ive had success playing RTS games using an xbox controller mapped with joy2key (or steam input). you can also use a ps5 controller as a touchpad (ds4windows for mapping)
Non traditional input devices are fascinating, so thanks for posting your research. In your precise situation though, my advice would be to put down the baby.
You know, if I had millions lying around I’d want to build or buy a small <10km line in rural buttfuck Saskatchewan and ride train cars around, just for myself and letting people that made it here use it for fun. I haven’t tried estimating how much that would cost.
Have a look at the West Coast Express, opened in 1995 from Vancouver BC to 43 miles out at an estimated cost of 40 to 80 million Canadian dollars, equivalent to 53.4 to 106.8 million of today’s USD. There were musings of it as far back as 1971, but it sounds like design started sometime after 1981 and construction started in 1994, finishing late 1995.
The price tag would include 5 engines and 5 sets of bilevel railcars, leasing tracks for CP and BNSF, building a handful of turnouts and sidings to hold the trains when out of service, build or contracting wash and maintenance facilities, maybe some small track and signalling upgrades along the route, and station facilities in 7 places.
Another example is the Rail Runner Express in New Mexico that runs 96.5 miles from Santa Fe to Albuquerque. The NM Governor Richardson announced it in August 2003. Construction began in October 2005. The first portion of service began in July 2006 and the full line went into service by December 2008. The cost to build the line was about 285 million USD total equivalent to about 438 million USD today. A operational deficit of 10 to 20 million USD annually was reported and criticized, but roads and bridges of that length cost as much to maintain anyway.
I’m happy that the community feels satisfied with this ending. I’m not sure I buy it, though.
I’ve seen every move in this level be completed. I think it’s incredibly difficult but still possible. Based on everything I’ve seen from the creator recently this seems more like an attempt to get people to shut up about it to me.
I understand how you feel. But you have to keep in mind:
Mario Maker 1 requires a creator to beat their level in order to upload it to the servers. The creator did not beat the level, so it’s an “illegitimate upload” (as team 0% is putting it).
It definitely seems possible to beat, but for team 0% goals, I understand the decision
The creator says they didn’t beat it. I’m saying that based on their history, I actually think they are lying right now to get people to stop bothering them
They reportedly were highly addicted to SMM around the time they uploaded this level, having messed up aspects of their lives. They wanted to be left alone about this whole situation but the Internet doesn’t let things like that happen.
Saying it was a TAS is the easiest way to get everybody to stop playing the level and hopefully stop the discussion 2 weeks sooner.
I’m happy Team 0% is satisfied with the conclusion. I’m just skeptical, especially considering nobody knew about TAS’s existing for the game near that window.
Well you’re certainly allowed to believe that. The mods say they have been shown the proof that he is telling the truth so I suppose you have to take their word for it. According to ThaBeast721 in the discord:
Ahoyo showed it to a small group of us and a much more detailed story. I hope he has a way to show someone else how to implement it the tas. I’d like that
This hugely depends on many factors. What quality should the rail be? Do you transport freight at 30km/h or pasenger rail at 200 km/h? Is there electification involved? How is the soil along the tracks? How many trains of what type do you need? Do you want electric train protection and signaling? How nice do you want the train stops to be? Does it cross property of private individuals that you need to aquire?
I just want to say that this is not really a question that has an answer since it depends on so many factors. You also have to think about regulations for rail traffic. Building a rail line in your backyard isn‘t neary as expensive as one you use commercially because of safety standards you have to comply with, which is a good thing.
Oh and even if you could specify a project, i still would have no clue since i‘m not a project manager nor civil engineer, just interested in rail and trains :D
Is there transit on both ends as one of the challenges with rail in NA is once you arrive at your destination, it can be hard to make that last mile or so transit. It also has to be as fast or faster overall than driving and it has to be cheaper as people will just default to cars again. That has been my experience living in cities around the world.
Well I suppose it depends on your definition of cheated 😛
It’s true that the community did not know a tas existed until today. So really only 1 actual tas (that we know of) was made. There were however a lot of glitches (and I believe some hacks) that made it into levels that either: got deleted by Nintendo from the servers, or became unbeatable due to the game getting patched and the glitch no longer being possible.
A slightly unrelated but also interesting point. A ton of levels that were uploaded to the game were deleted by Nintendo. The reason being that in Mario maker 1 only, Nintendo would delete any levels that didn’t get a star (equivalent to mm2’s “like”) after 1 month being uploaded. The numbers that the team 0% discord reports are:
Total remaining uploaded levels: 10,610,412
Total ever uploaded levels: 68,550,789
So, nearly 60 million levels that were uploaded were deleted
You might find this video about the brightline rail in Florida interesting. They started off as only a short section and the video discusses the costs and funding.
I think it is bold that it lets you wall climb right from the beginning (it’d be like a 20 hours unlock if this was metroid). Yet it managed to deliver an interesting and challenging experience. Frustratingly difficult even at some points, but most levels are fun. The characters are impressively well animated and I like the story a lot. It’s so cool to be a legendary solider in this cyberpunk world. Hard recommend for anyone who doesn’t hate action games.
I never played the first game. But I loved BG3 so much (having never played BG1 or BG2) and it was suggested I’d probably like this game too. I worry because I keep seeing it compared to Dark Souls, which isn’t a game I liked.
I don’t think DD1 and BG3 have very much in common, honestly. DD1 was not a game where you engaged in immersive dialogue or developed interesting relationships (well, there was a relationship mechanic, but if you didn’t know how it worked, it didn’t feel like you had a lot of input.)
It was more a game about walking around surprisingly atmospheric environments and then fighting for your life against surprisingly difficult encounters. (It also had the reverse-difficulty-curve problem, where the beginning of the game was very hard and the enemies felt very tanky because of how damage was calculated, and then once you had some reasonable gear and stats the game got much easier.)
I would definitely watch someone else play an hour or two of DD2 when it comes out before you decide to buy it, especially if the action combat was what you didn’t like about Dark Souls.
Depending on what you liked about BG3, I might recommend Solasta: Crown of the Magister. It’s much more linear (if my DM ran it I would accuse them of railroading), but it’s also based on 5e’s SRD. It offers much less freedom in how you play, but makes up for it by how well characterized the player characters are, especially considering they’re all entirely customizable and fully voiced. It’s easy to forget that the party isn’t made up of premade characters when they’re all sitting around a campfire having a conversation with each other.
It has a much lower production value than BG3, but I feel it’s more authentic to the D&D experience. The only thing BG3 has on it is better throwing mechanics imo
I must admit it’s much shorter and simpler than BG3’s story. Objectively, I would give it a 6.5/10 for being overly simplistic and linear, but still a fully functional story without plot holes or many contrivances. It’s very easy to see where the story is going, there are very few surprises, your choices don’t much matter, and you literally meet in a tavern. Subjectively, I give it a 9/10, because although the story is simplistic and linear, it’s also easy to follow and fun to play, and it’s very reminiscent of every actual campaign I’ve ever played.
I especially like the second main campaign—it takes place shortly after your party resolves the story in the first campaign, when there are still problems going on in the north. I really like that people recognize the players as the heroic adventurers that they are, while still acknowledging that the new threat is more dangerous than the old one.
Edit: I will recommend playing with a friend if you have any that are interested. It’s always more fun to experience games with other people, and games that involve inventory management and role playing are especially easier when you can split the workload
They’re still microtransactions in a full priced game which can break the trust between player and the developers/publishers.
Worst ones are probably the portcrystals and metamorphsis ones which both solve artificial problems created by the developers.
The appearance change item can be purchased in-game and portcrystals are also findable in-game. So, at best, these items provide a small “headstart” to someone playing the game from scratch.
If anything, the biggest issue is that they are kind of a waste of money.
Portcrystals are not the same thing as ferrystones and are useless without them.
You are speaking from ignorance.
They give you some ferrystones in the game as well, but it is artificially limited to force microtransactions into a single-player game. It literally goes against the design of the game.
The microtransactions are the reason I’m not buying the game. That they sell a lighter tent tells me that the tent in the base game is too heavy. That they sell rift crystals for real life money gives them incentive to raise prices in game. Microtransactions that make the game easier necessarily inherently give the developers incentive to make the base game worse.
If all of these microtransactions are innocuous and don’t make the game any better, then why do they want $40 for them? If all of these microtransactions do make the game better, then they shouldn’t cost $40 when you already spent $70 on the game. This is the kind of head start bonus that you would expect to see in a shitty free-to-play mobile game when you use your favorite youtuber’s discount code, not something you should expect to see after spending $70.
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Aktywne