In the AAA game space, yeah, that’s pretty standard fair. I bet you not a single game has launched, well polished or otherwise, that didn’t squash upwards of 1000 bugs in the first few months. 
I’m not sure where you’re reading that because literally every review makes at least some mention to the occasional bugs/jank they’ve encountered but that it’s hardly enough to spoil the game.
I think with people mean is “real bugs.” The bugs the game has are very expected and, by all accounts, not game breaking. Meanwhile AAA studios drop content at launch, charge for everything after you’ve bought it, and have game breaking bugs that force you to restart regularly or sometimes ruin your games. I mean come on, look what happened with. Halo: Infinite and Redfall. It wasn’t goofy animations and such.
No game is truly “bug free.” It’s a catchall term to say “I can play this game from start to finish without any particularly memorable issues.”
There was a bug where save files were not saved anywhere, even on the pc, after too many choices. It got patched, but steam sync seemed to be the issue.
I honestly haven’t seen anyone write about ‘how bug free’ the games is.
Most of the praise I see usually revolves around it being a complete game, a big game, nonexistent microtransactions, the characters, the story, the freedom, even how pretty it is. But not that it’s bug free.
Because it’s definitely not without bugs. Hell, there’s a lot of small details that could do with tune-up. And some got addressed in this patch. And I’m looking forward to Patch 2 as it’s supposed to improve load-time, which would be very nice indeed.
For even the buggiest of games, there will always be a subset of day 1 purchasers who buy the game and play it for hours and truly don’t experience any bugs out of sheer luck.
Not remotely microtransactions at all. The purchase you’re referring to is the deluxe edition upgrade, which came free to anyone who played the game during the beta, and costs $10 USD for:
The Soundtrack
An Artbook
An ingame dice skin
Some completely cosmetic items that are outclassed by literally every other thing in the game.
Honestly? To call this a microtransaction is making a pretty big and unjustified claim. This is a bonus to chuck the devs a little extra money for the soundtrack and artbook. The additional stuff is moreso a bonus for purchasing the first two. By comparison, CoD charges $18USD for a gun skin.
The worst bug I’ve found is where the UI will disappear for a single character in the middle of battle, and it seems to be triggered by leaving part of your party out of the battle and having them join during someone else’s turn? It happened to me twice, and saving+reloading fixed it every time.
Also, they’re killing some fun bugs, like the mundane chest making everything you put in it weight less.
I was hoping they’d retrospectively fix the issue with Cerys getting killed when defending the grove from the goblin attack, but looks like they only patched out the possibility of it happening. Looks like I’m still soft locked out of fully completing that particular mission.
From what I hear, BG3 is great. The main complaint that I’ve heard about it is that Act 3 (I guess that act that wasn’t part of the pre release) is a bit janky. Are any of the patches so far (or any discussed future patches) fixing things in this area? Or is it just not as much of a problem as people have said?
There were some issues after, and you’re right a lot were related to act 3. Some bad enough that made me abandon a save. But all of those things have been addressed and I’ve completed the game a few times now. I’d dare say it feels rather polished now, highly recommend!
I finished playing through with a friend a few weeks ago. Act 3 wasn’t notably more buggy than the rest of the game for us, and most bugs we came across were fixed by a quick restart anyways.
Great game, highly recommend even if it’s probably overhyped to some extent. We clocked over 100 hours in our playthrough and still want to keep playing.
From someone playing co-op, we played through Act 1 + 2 and loved it. We got to Act 3 and got very overwhelmed (esp. trying to keep party together and performance) and sort of stopped. Haven’t gone back since.
Act 3 is great. It was tougher on the hardware for performances because it’s so big, but patches fixed many of these problems. That was some time ago already.
Pretty sure the official rules have killed off the idea of the peasant rail gun. Now a barb raging before impact to halve falling damage, or doing the same thing with a Moon druid in 5e, that’s just exploiting the rules.
Cleverly cheesing rules is up to the game master’s discretion, while transforming into a whale sounds like a very reasonable, if overpowered, interaction, the peasant rail gun wouldn’t fly in most campaigns. Not that it makes it any less hilarious.
Being evil in BG3 is not very fun, and besides you lose on quests, xp, and equipment. It’s very difficult to roleplay as someone who is violent for no reason. Anyone had a different experience?
Regarding this one, boy am I curious if I'm just irrevocably screwed, having progressed to act 3 before this fix was implemented. I mean, have I now missed content in this line that I'll no longer be able to access?
I’m wondering the same, I tried different stuff to see if I could get more dialogues, but apparently if there’s anything new I’m screwed. A shame because a big part of my RP in act 1/2 was based on the relationship with Minthara, sigh.
Yup. There is a lot different objects and effects that can interact with each other in unique ways. It's only expected that there will be a lot of edge cases.
Yes,minor spoiler but I was made smelly at one point, I was curious so used a thing of water to make everything wet, this stopped the effect. Probably could have gone through a river too. That made me curious there was a bad substance on the ground, I shattered water again and it made it passable. Now this sounds simple but I’m programming terms it’s the same action interacting that changes different systems (in place hazard and character modifier). That alone could create small bugs when interacting with different modifiers, items and NPCs. For the most part someone wouldn’t run into a quarter of the bugs they post (even a quarter is high) but someone will and it’s awesome they are being patched.
Personally I’ve played about 20 hours since release, the only bug I had was when I was playing on hotfix 4 before they fixed that hotfix. It sounds worse than it was, since it was a compiler issue. I’m sure others aren’t as lucky but even 10000 bugs isn’t bad when it’s a rare and edge cases. But with probability you get more players (and this game seemed to sell very well) and the weird bugs that even beta testers didn’t find will come up.
Not just games, but any kind of software. That’s part of why programmers developing tools for themselves avoid writing interactive programs if they can, and they especially avoid graphical interfaces.
Tell me about it, I’m a backend developer. If I write something, it’s going to be accessible via an HTTP request or CLI lol
Now I’ve also been given a project that’s got backend and frontend code all mangled together (Electron client with local API because reasons) and my first order of business is to see if they’ll let me hire a good frontend dev to help me decouple everything so I can go back to doing zero UI work.
1000 bugs isn’t that big, especially when it’s the same bug surfacing in different ways or bugs you either barely notice or look past (but do notice, eg an alignment issue on the ui)
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn’t drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don’t make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it’s just permanently stuck.
I have used the door spell to pop down and hit the button. Sometimes the platform will go down, sometimes not. After it’s bugged even getting the platform down doesn’t help - the lava wheel is stuck and never fills the platform, and dropping the hammer doesn’t make an item.
If the hammer dropping doesn't cause the platform to drop, have you tried the lever at the bottom? That one drops the platform, so you could try using it first, and then going through the forging process as usual.
If it's any consolation, it doesn't take that long for you to get comparable gear elsewhere.
My save corrupted so I started again, and had read about the turn based. It worked but I had made the wrong item, so reloaded and tried again but that only worked once.
I put the mould in, then ore, and then pull lever to go down. When it bugs out the hammer comes down but the platform doesn’t drop. Save/reload, restarting program, traveling out and back, and coming back later in the story don’t make a difference - I can eject the mould and drop the hammer, or put 2nd ore in if it bugged out on the first, but it’s just permanently stuck.
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