How do you guys do evil runs? I find i am so incredibly weak at the start that even if I go full good and try not to harm anyone, the first battle will tend to fuck me up.
I’m quite used to DnD, but all my irl campaigns start us at lvl 3 or 5, so level 1 is quite tedious and weak to me… Any tips or tricks?
Being evil in BG3 is not very fun, and besides you lose on quests, xp, and equipment. It’s very difficult to roleplay as someone who is violent for no reason. Anyone had a different experience?
Probably the only update that brings what I would consider bad changes. Might work for some playthroughs but it’s more versatile in what you can do the old way.
From what I hear, BG3 is great. The main complaint that I’ve heard about it is that Act 3 (I guess that act that wasn’t part of the pre release) is a bit janky. Are any of the patches so far (or any discussed future patches) fixing things in this area? Or is it just not as much of a problem as people have said?
There were some issues after, and you’re right a lot were related to act 3. Some bad enough that made me abandon a save. But all of those things have been addressed and I’ve completed the game a few times now. I’d dare say it feels rather polished now, highly recommend!
I finished playing through with a friend a few weeks ago. Act 3 wasn’t notably more buggy than the rest of the game for us, and most bugs we came across were fixed by a quick restart anyways.
Great game, highly recommend even if it’s probably overhyped to some extent. We clocked over 100 hours in our playthrough and still want to keep playing.
From someone playing co-op, we played through Act 1 + 2 and loved it. We got to Act 3 and got very overwhelmed (esp. trying to keep party together and performance) and sort of stopped. Haven’t gone back since.
Act 3 is great. It was tougher on the hardware for performances because it’s so big, but patches fixed many of these problems. That was some time ago already.
The worst bug I’ve found is where the UI will disappear for a single character in the middle of battle, and it seems to be triggered by leaving part of your party out of the battle and having them join during someone else’s turn? It happened to me twice, and saving+reloading fixed it every time.
Also, they’re killing some fun bugs, like the mundane chest making everything you put in it weight less.
I was hoping they’d retrospectively fix the issue with Cerys getting killed when defending the grove from the goblin attack, but looks like they only patched out the possibility of it happening. Looks like I’m still soft locked out of fully completing that particular mission.
Pretty sure the official rules have killed off the idea of the peasant rail gun. Now a barb raging before impact to halve falling damage, or doing the same thing with a Moon druid in 5e, that’s just exploiting the rules.
Cleverly cheesing rules is up to the game master’s discretion, while transforming into a whale sounds like a very reasonable, if overpowered, interaction, the peasant rail gun wouldn’t fly in most campaigns. Not that it makes it any less hilarious.
Regarding this one, boy am I curious if I'm just irrevocably screwed, having progressed to act 3 before this fix was implemented. I mean, have I now missed content in this line that I'll no longer be able to access?
I’m wondering the same, I tried different stuff to see if I could get more dialogues, but apparently if there’s anything new I’m screwed. A shame because a big part of my RP in act 1/2 was based on the relationship with Minthara, sigh.
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