arstechnica.com

gamer, do gaming w The Sims re-release shows what’s wrong with big publishers and single-player games

EA should split itself up or sell off some franchises. The current situation makes nobody happy: investors don’t like the profitability of single player games, players don’t like the live serviceification of single player games, and I’m sure devs don’t like that they can’t work on projects that likely inspired them to become game devs in the first place.

The Sims franchise could support a medium sized studio on its own.

I played the Sims 1&2 as a kid, and love the fuck out of them. As an adult with disposable income, I would have gladly dropped even $100 on a proper modernized rerelease of these games I love. Instead, I saved my money and downloaded them for free. Because why the hell wouldn’t I? The pirate versions are literally better. EA is squandering the potential of this and many other IPs

clarinet_estimator,

RIP maxis. May you one day be reborn. 😔

oce, do astronomy w A NASA astronaut may have just taken the best photo from space—ever
@oce@jlai.lu avatar
Itsamelemmy, do games w The $700 price tag isn’t hurting PS5 Pro’s early sales

I feel like I’m the target audience for this and I have no interest. Ive bought every PlayStation, including the PS4 pro, though I did wait for the 3 to hit $400. I’ve had ps+ since the PS3.

I still have plus until july as I’d always buy a year or 2 on black friday sales. They’ve jacked the price of plus so much that I’m very unlikey to renew now. And $700 for the pro is fucking stupid. If the PS6 continues on this trend, I might just be completely done with them even though I really do like the exclusives.

histic,

Except most the major exclusives are on pc so they aren’t even really exclusive

stringere,

I hear you. I’ve had every playstation since the PS1. We even own a PS4 and PS4 Pro. Mythbusters was the beginning of the end for me. When they yanked Mythbusters without warning or recompense it drove home what I already knew: my digital library was only as good as the whims of Sony. I haven’t made a purchase on their platform since.

And like you I also have Plus for a while, but I’ve noticed more offerings are starting to be PS5 only. And maybe it’s bias informing my experience but I could swear they’ve already begun enshitifying the PS4 store the same way they degraded the PS3 store when the 4 came out. They removed some of the browsing options, like browsing by category.

Pika,
@Pika@sh.itjust.works avatar

I fully agree, I’ve been slowly drifting away from consoles since the tail end of the PS3. For the price it just really isn’t worth it anymore for how much I use. This time around I ended up going the X through they’re all access pass because it came the 3 years of Game Pass ultimate, and that was pretty cool not 200 plus dollars a year cool but it was pretty cool, and then when the PS5 became available I got that against my better judgment because I have been Sony my entire life and I wanted Ragnarok (which I ended up never finishing).

I was juggling two different subscriptions for a while a PlayStation Network and a Microsoft Game Pass subscription, but since I still use both of them it was kind of worth it, then Sony increased their price without offering any competitive reason for doing so for any benefits so I canceled and moved over to almost exclusively Xbox until my ultimate ran out,

Now I have neither subscriptions and both consoles collect dust because neither console has a subscription that I feel is worth paying for, or offers any content that I can’t just use my computer for without the need of paying a monthly sub. Last generation was iffy, this generation there’s no way it’s worth.

NocturnalMorning, do games w 11 years after launch, 49M people still use their PS4s, matching the PS5

I use mine to stream TV shows 🤣

kurcatovium, do gaming w Game dev says contract barring “subjective negative reviews” was a mistake

What was supposed to be possible for streamers to say then? “Well I can’t criticize, so the game must be great. Ehm, is it? Nobody can say.”

Grimpen, do gaming w “It‘s kind of depressing”: WB Discovery pulls indie game for “business changes”

The developer of Fist Puncher has an insightful “Promoted Comment” now on the Ars Technica article:

therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am

JohnEdwa,

Afaik steam games are never removed from users, just delisted in the store so you can’t buy them anymore.

HisNoodlyServant, do gaming w Valve: Most games made with AI tools are now welcome on Steam

As much as I don’t like it (I think art should be something hand crafted by humans) nothing Valve can do. It would take an insane amount of resources to vet all these AI games coming.

DudeBro, (edited ) do games w AI-powered drawing app stuns developers by turning sketches into functional games

Fuck me what a horrifying/exciting time to be a computer science student. I feel like I’m either going to be obsolete by the time I’m handed a degree or my job will basically be doodling and asking a robot butler to do everything for me.

HubertManne,
@HubertManne@kbin.social avatar

So I went to college in the early nineties. I had a friend who was vacilating between a cs degree and math degree because cs did not look like it was going anywhere given how mature the mainframe systems were. Needless to say that changed by 1995.

shectabeni, do gaming w Microsoft keeps pushing toward repairability, now with Xbox controller parts

I hope to see a bigger push across all tech for this. We can’t possibly do better in the fight to improve the climate if we keep using gadgets that have to be replaced every two years.

Flamekebab, do games w Years later, Arkane’s Dishonored is still a modern stealth classic
@Flamekebab@piefed.social avatar

I think I’m the only person who played through the entire game and didn’t like it. Yes, yes, I should probably have quit but I’m a bit of an optimist and hoped it would get better.

It felt to me like the game really didn’t want me to kill anyone. However it had any number of fun ways to kill people and then scolded me when I was naughty enough to (gasp) use them!

Also the rats were bizarrely low poly compared to everything else. Odd gripe, perhaps, but given how crucial they are to the setting it felt strangely shit.

EncryptKeeper,

It was unfortunately a product of its time where moral systems ultimately amounted to binary good guy/bad guy outcomes which was the style at the time. The system was designed to make you want to play it twice. If you’re used to the more modern moral ambiguity in today’s RPGs I don’t think anyone can blame you for disliking it.

Flamekebab,
@Flamekebab@piefed.social avatar

I grew up playing Fallout 1/2, Deus Ex, stuff like that. Dishonored framed its morality system as “chaos” rather than good vs. bad but ultimately I had characters complaining about my methods. You brought in someone to specifically be an assassin and then you’re outraged that he kills people? I shot the damn traiterous boatman in the head at the end of the game.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

IIRC you still get the low-chaos ending if you only kill the targets. It’s just by going wild and killing everyone that you get high-chaos, and I think this fits in the moral framing of the game.

I do agree with your gripe that D1 gives you a lot of fun ways to kill people and challenges you not to use them, while at the same time giving you very little nonlethal tools. They addressed this well in the sequel IMO, but I did also love the challenge and the temptation knowing that these enemies would be so easy to defeat with a rat swarm but I just shouldn’t. Like I said, keeps with the moral framing about the slippery slope of mindless revenge IMO

Flamekebab,
@Flamekebab@piefed.social avatar

I’m reminded of a show I was watching and lampshading. One of the characters is exhausting to watch and the other characters comment on how much the character sucks. That’s great an’ all but I’m still stuck watching this character suck. Commenting on it doesn’t make it go away.

Similarly I could not use the tools the game gives me but they’re there for me to use. If I’m not supposed to use them then I might as well instead play something that wants me to play it!

PP_BOY_,
@PP_BOY_@lemmy.world avatar

I understand what you’re saying (I think) but you know that… you can kill everyone, right? The worst the game does is throw a few more enemies at you (to kill) and some moral characters say mean things to you. Pretty standard RPG mechanics, IMO. It’s just a choice and like I said, the narrative framing sets you up to be a highly-trained stealthy assassin, not some mass-murdering juggernaut. But you can do that if you want

Similarly I could not use the tools the game gives me

Offers* you. There’s even an achievement for completing the game with just a sword and pistol, no upgrades or powers ;) Choices!!

Flamekebab,
@Flamekebab@piefed.social avatar

Much like in Spec Ops: The Line the player can just stop playing. I mean, you’re not wrong, but it seems silly to me.

Some games handle this by making it the ultra-violent approach essentially non-viable but that’s not how Dishonored decided to roll.

the narrative framing sets you up to be a highly-trained stealthy assassin

I quietly took out guards rather than avoiding them. No alarms were raised, etc.. Seems pretty stealthy to me.

Ultimately I just didn’t appreciate the mixed messaging of “here are tools for extreme violence” and “why did you commit extreme violence?”. If non-lethal means were such a priority why was I given tools that heavily favour lethality?

Jakeroxs,

You’re really not getting this lol

Flamekebab,
@Flamekebab@piefed.social avatar

I think you’re confusing getting and agreeing with. I understand what it was going for, that doesn’t mean I like it.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Playing as Emily in 2 is really fun. You have the option to ignore stealth, go all out with your powers, and still not kill anyone.

Hadriscus,

yea, mofo sold me out & scolded me and he took an arrow in the ear for it

EncryptKeeper,

Well an assassin kills his targets. He doesn’t kill every innocent bystander he sees. In the first game, the guard enemies you see are your colleagues who are fully under the impression that you are a traitor who killed the empress. They are functionally your enemies during the game, but they are ultimately the good guys.

The rebel leaders, especially the admiral are going to complain about you killing who are also basically his men.

Flamekebab,
@Flamekebab@piefed.social avatar

To be fair, that’s the best explanation I’ve seen. It’s been too long for me to remember the specifics.

DrSteveBrule,

In what way do you think the game scolded you for killing enemies?

Flamekebab,
@Flamekebab@piefed.social avatar

Whilst it’s been twelve years I remember returning to the between mission hub and characters literally complaining. The boatman in particular.

DrSteveBrule,

That’s true, it is a game where each choice has a direct consequence. Going along that train of thought, do you see the “star system” in GTA as the game scolding you for your choices? If you’ve never played it, in GTA you are a criminal and as you commit crimes you get a star rating. The more stars means the more law enforcement that attempts to subdue or kill you. There really isn’t a way to complete the game in a non-violent manner though.

Flamekebab,
@Flamekebab@piefed.social avatar

A better equivalent would be a GTA game giving you a mission with a tank and then the mission givers seriously, not for comedy, giving the player shit for doing anything but driving on the road avoiding all cars.

My problem is with the tonal dissonance of giving the player weapons designed to be fun only for the game to complain when they’re used.

The opposite being a Bond game. Really he should only be using sneaky spy weapons but he’s given a ridiculous arsenal and expected to use it. If you give me a machine gun then why would you expect me not to use it?

DrSteveBrule,

I think there is a difference between what the developers expect and what characters expect. In Fallout3 a settlement builds their town around a deactivated nuclear bomb. There is an opportunity very early in the game to detonate it, which most characters understandably react poorly to. But I wouldn’t rate the game poorly because the surviving NPCs of that settlement become hostile to the player afterwards. The developers don’t really expect anything from the players as there is the choice to do either thing. I thought Dishonored did that as well. NPCs who cause havoc to the city by killing people and spreading disease will hear complaints from the surviving citizens. Also the story of the game sets up the player to be framed for murdering the empress so most NPCs by default already hate the player character. I liked that the game gave players the choice to remain noble and try to actively prevent further chaos or say fuck it and slaughter everyone who stands against you even if you are technically in the right.

ieatpwns, do games w Today’s game consoles are historically overpriced

Some enthusiasts would have you believe that with prices adjusted for inflation the switch 2 is actually a deal at $450 and get mad when you say other wise

null,
@null@lemmy.nullspace.lol avatar

Compared to what?

ieatpwns, (edited )

Switch 1 in 2017

But then they won’t tell you that switch 2 uses the same type of capacitive analog sticks cursed with stick drift instead up updating to Hall effect sticks. Or that you really really don’t own the games because the games are actually just download keys.

Edit to add: Pro controllers also cost more than last gen and they’re lower craftsmanship and aren’t repair friendly because they weld plastic instead of using screws

null,
@null@lemmy.nullspace.lol avatar

I mean, historically it seems pretty in-line with Nintendo releases, adjusted for inflation:

  • NES: $582
  • SNES: $480
  • N64: $410
  • GCN: $362
  • Wii: $399
  • WiiU: $419
  • Switch 1: $396
  • Switch 2: $449

It’s only ~$50 more than the Switch 1, and they just raised the price of the Switch 1 by $50.

ieatpwns,

With each gen we got some advancements. Now they’re cutting corners for share holders

null,
@null@lemmy.nullspace.lol avatar

I mean, to pretend the Switch 2 is identical to the Switch 1 is pretty ridiculous.

ieatpwns,

I’m not implying there aren’t any improvements this time around I just feel like the improvements and corner cutting cancel each other out but that’s just my opinion

null,
@null@lemmy.nullspace.lol avatar

That’s fine, all I’m saying is it’s not like it’s significantly more expensive or out of line price-wise historically.

More to the point, the article wasn’t talking about launch prices of consoles at all.

PlantDadManGuy,

Shhh the sweaty neck beards are venting.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s the part where the Switch 1 hasn’t gone down in price that the article is talking about.

null,
@null@lemmy.nullspace.lol avatar

Which is not what the person I replied to was taking about…

subignition,
@subignition@fedia.io avatar

Existing switch owners can use any wireless controllers they already have with the switch 2. The pro controller 2 does have much nicer joysticks IMO, but you don't need one unless you really want the dedicated button for GameChat or the grip buttons

missingno,
@missingno@fedia.io avatar

If you want to complain about other unrelated things, go ahead. But the price is pretty reasonable compared to everything else on the market.

sigmaklimgrindset,

That’s not what this article is talking about though. It’s talking about how single generation consoles don’t get any price drops anymore. The comparison isn’t Switch 1 vs Switch 2 prices, it’s launch Switch 1 vs current Switch 1 prices.

Like let’s vent about Nintendo all we want, but at least let’s read the article first.

subignition,
@subignition@fedia.io avatar

Article title probably should have been "yesterday's" consoles if the focus is on the previous generation not getting price drops 🥴

sigmaklimgrindset,

You misunderstood: current gen isn’t getting price drops while previous gen usually did. Current gen PS5/Pro and Xbox Series S/X are all actually more expensive now factoring in inflation (excluding the impact of the tariffs) than at launch. Since the Switch 2 literally launched two months ago, we can’t really talk about price drops for it, so we compare the Switch 1. The article headline is correct, and all of this is in the body of the article.

subignition,
@subignition@fedia.io avatar

fair enough. I didn't scroll past the first graph in the article, which was comparing switch 1 prices. That plus this part of your previous comment had me thinking current-gen consoles weren't the topic.

The comparison isn't Switch 1 vs Switch 2 prices, it's launch Switch 1 vs current Switch 1 prices.

bjoern_tantau, do games w Remembering Descent, the once-popular, fully 3D 6DOF shooter
@bjoern_tantau@swg-empire.de avatar

I used to have an early VR headset. With 3DoF headtracking, 640x480 at 60 Hz (combined, so actually every eye got only half of that). Descent supported stereoscopic 3D and the headtracking could be added to almost every game with a mouse driver. It was bad. Really bad. Descent alone could be nausea inducing. In VR it was a literal pukefest. Still I had to try it every few months or so, because it was so cool on paper.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

I would really like to try out this VR headset, almost as a technology history type project.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Unfortunately it died a few years ago.

Samskara,
@Samskara@sh.itjust.works avatar

The late 90s first VR wave was something to behold.

ook, do games w Remembering Descent, the once-popular, fully 3D 6DOF shooter
@ook@discuss.tchncs.de avatar

Fuck yes, Descent 2 was even better, with your small helper robot and even more cool weapons/rockets.

monke, do gaming w Nintendo warns that it can brick Switch consoles if it detects hacking, piracy

Why does Nintendo have this need to constantly remind their customers about how scummy they are?

endeavor,

Kids don’t care and nintendos target audience is kids.

Vanilla_PuddinFudge, do games w Switch 2 preorders [in the US] delayed over Trump tariff uncertainty
@Vanilla_PuddinFudge@infosec.pub avatar

Facebook Nintendo groups are having a Biblical meltdown right now.

LiveLM,

Ooh, time to post to the InsanePeopleFacebook community

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