games

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theragu40, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I don’t think I could pin down a universal number. I really enjoy when a game understands the staying power of its gameplay loop and finishes up before it gets stale.

I’ve got 180 hours into TotK and I’m not sick of it yet because I discover something new every time I play.

Conversely I 100%-ed Dredge in 20 hours and that felt like the exact right amount of time. Any longer and I’d have been sick of it.

Or we can go even lower with something like Untitled Goose Game, which was under 10 hours and also finished up just as it got old.

So yeah. I’m all about the self awareness of a game with regards to the experience. Whatever amount of time that takes is cool with me.

melroy, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?
@melroy@kbin.melroy.org avatar

"First"

TallonMetroid, w Donkey Kong and F-Zero could be in the next Nintendo Direct
@TallonMetroid@lemmy.world avatar

NGL, it’s been so long since we’ve had any new F-zero I’d even be satisfied if all we get is Capt Falcon being added to Mario Kart 8.

nyakojiru, w NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI
@nyakojiru@lemmy.dbzer0.com avatar

How is the guy from Abba doing hardware promotion videos?

Zoomboingding, (edited ) w Stardew Valley creator shares old music, says it may be in new game
@Zoomboingding@lemmy.world avatar

I’m actually quite surprised that nobody has stumbled across that 2014 “Moonlight Jelly” and discovered it was his bandcamp. This is a trove of 2010s vaporwave that I’m glad to have on my radar now!

Pxtl, (edited ) w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Pxtl@lemmy.ca avatar

I don’t mind the idea of an encumbrance system where it makes sense. Like, the idea of being able to carry whatever you want into combat feels obviously wrong to me, since you can just overwhelm any challenge with endless inventory - like you just grinded an endless supply of healing potions and smart-bombs. Encumbrance caused by your combat-relevant inventory creates the idea of a “build” of your character, it creates interesting decisions about which combat gear you’re going to keep available to roll with (or non-combat gear if your game’s core loop isn’t combat-driven).

Although I do see the argument that it shouldn’t be coupled to a weapon-durability system. I like weapon-durability as a way to make players fully explore all of the gear available instead of just getting “The Good One” and then never ever switching and making the optimal strategy super boring (yes, Steph Sterling, I’m That Guy) but it means working on the “build” of your character is constant fiddling and decision fatigue.

Either way, all that falls apart when it’s stuff you’re only carrying for saleable loot or for crafting materials. Unless you have an interesting and fun gameplay mechanic to provide supply-lines, that’s just adding tedium for the sake of realism. Yes, it’s not realistic that you can carry unlimited bricks, but taking that away doesn’t add anything interesting to the game, it just adds tedium.

Chailles, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Chailles@lemmy.world avatar

Bethesda has been lowering the base carrying capacity for a while now. It was 300 in Skyrim. 200 in Fallout 4 I think. Around 100-150ish in 76. I can see why it’s impacting people so much. Even more so when your ships carrying capacity is also limited.

bionicjoey, w Tenebris Somnia is an 8-bit horror adventure with a flashy twist

Any Matt Colville fans think of the Somnium Tenebris?

ProfoundNinja, w Nintendo demoed Switch 2 to developers at Gamescom

Switch whu?

Heavybell, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Heavybell@lemmy.world avatar

Personally I think a good encumbrance system is a good thing in games. For example, look at the Demon’s Souls remake. You can carry as much adventuring gear (heals, grenades, etc) to make your life easier as you like, if you have the stats for it. And if you need to pick up a unique item that is beyond your limit, it can be sent to your stash, which is what the original was missing.

The alternative is to limit consumables, ammo etc to some arbitrary number. E.g. You can carry 5 heals and 5 throwing knives and 50 arrows. If you don’t want knives but want more heals? Fuck you.

caseyweederman, w Tenebris Somnia is an 8-bit horror adventure with a flashy twist

Ooh. Will I find the front door key inside the jack-o-lantern?

wahming, w The Stone Breaks On Gargoyles Remastered Next Month

I just want a session 3 of the actual animated series…

Zorque, (edited )

What, The Goliath Chronicles wasn't good enough for you?

JK, I know it wasn't.

morphballganon, w Animal Crossing: New Horizons pair of Nook Inc. branded Switch Lites announced for Nintendo's holiday lineup

Ok now release some new DLC at the same time!

steal_your_face, w September 2023 | Humble Choice: Tiny Tina's Wonderlands Chaotic Great Edition, Deceive Inc, The Forgotten City and more
@steal_your_face@lemmy.ml avatar

Been waiting for TTW to be in a bundle.

Namstel, w EA’s CEO teases ‘very exciting’ projects in development at Respawn
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