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p03locke, w [Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item
@p03locke@lemmy.dbzer0.com avatar

The comparison is funny, considering how easy it is to fire the mining laser accidentally. Button shiny!

ShittyRedditWasBetter, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

My account is @hotmail.com. I’m not sure I’m in this wave, but it must be a few weeks till I hit it.

Awwab,
@Awwab@kbin.social avatar

Mine is still a @yahoo login but I wont hit 20 years until February.

EveningPancakes,

I guess I was dumb when creating it back then.

EveningPancakes,

Mine is @yahoo, really wish I could change it.

scottywh,

If you still have access to the original email address you can definitely change it.

EveningPancakes, (edited )

Hmm I’ve definitely changed the email that was associated with the account name, but the account name I think originally required an email domain in the field? That is something that you cannot change. It’s fine though, because the user name can be changed.

Found it on the FAQ, Account ID can’t be changed - help.steampowered.com/en/…/2816-BE67-5B69-0FEC

scottywh,

My account becomes 20 years old in 5 days and I’ve never had an email domain in the account name.

EveningPancakes,

Yeah I dunno, maybe I was dumb back then but I’ve seen others posting similar questions/observations on Reddit and elsewhere before. Thankfully Steam lets you change the display profile name.

Swarfega, (edited )

Mines a domain I used to have thinking I was cool. I was not…

@irtehwin.com

omgitsaheadcrab,

Mine too, I hit 20 years this week 🥳

innermeerkat, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@innermeerkat@lemmy.world avatar

I remember the steam beta, allowing me to finally ditch « the all seeing eye ».

Count me in the 20s !

isVeryLoud,

Haha the what now? Are you talking about the Yahoo! Software?

Kolanaki,
!deleted6508 avatar

It was basically GameSpy, but better.

GameSpy was a universal server browser.

If you ever used the server browser in Steam itself and not from the game, that’s basically what they were. An external app that you could get a list of servers for pretty much anything you added to it.

8ender, w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

Funny I noticed this on New Atlantis and just chalked it up to the devs being lazy

leftzero, w Todd Howard says Starfield mod support is on the way next year

Is he talking about trying the paid mod thing again…? Because the game’s been moddable since day 1 (or -7, if you don’t count the early access as day 1), and the nexus is already full of mods, including the script extender…

Kolanaki,
!deleted6508 avatar

I’m sure he’s just talking about the Creation Kit toolset. We can do script related things and add models and textures; we can’t add new locations or NPCs afaik without the toolset. Or at least, nowhere near as easily. If it can be done, I’d like to read up on that.

Ser_Salty,

He’s talking about the Creation Kit, the proper mod tools to make more complicated stuff like quest mods

leftzero,

Eh, it’s all the same 26 year old gamebryo engine, we can probably just use the Skyrim tools. Or the Morrowind ones. Hell, at this point modders have probably made their own better ones, like they made the script extender, and wrye bash, and whatnot. 🤷‍♂️

Ser_Salty,

That is not how that works.

dudewitbow,

The mods made by creation kit, and the mods made using script extenders arent the same kind of mods.

CK allows modding in custom NPCs, followers and more models, as well as modifying vanilla asset models in the game easier (part of the reason why the only thing you see in modding space are texture swaps and full model swaps) as well as quest mods. These are the types of mods you see like in skyrim that can be enabled by console as well.

Script extenders enable mods that rewrite how the game functions, be it physics, adding new interactions and such.

bjoern_tantau, w New Nintendo patent suggests Switch 2 may solve joycon drift
@bjoern_tantau@swg-empire.de avatar

I still wonder what was so special about my N64 joysticks that I never experienced drifting. They’d recalibrate every time you turned the console on (or held some key combination) and after that were golden.

apprehensively_human,

The rare comment praising the N64 controller joystick.

MurrayL,

Yeah, except they were also so horribly designed that normal use literally grinds away the plastic at the base of the stick until it starts flopping around like a wet noodle.

SailorMoss, (edited )

The N64 used optical sensors in its joysticks. If you take apart the N64 joystick you’ll see the joystick is attached to some disks with slits in them. The N64 had an optical sensor that would count how many slits passed by.

Here is a GIF demonstrating the mechanism.

Thedogspaw, w Starfield from the NPC's Perspective
@Thedogspaw@midwest.social avatar

This guy make some funny videos I haven’t even played starfield and found the video hilarious

Meowoem,

Yeah he’s made a lot of great stuff, you never quite know what you’ll get.

Draconic_NEO, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

It really depends on the type of game and how it presents itself.

Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don’t necessarily have a limit on how long they can be since it’s dependent on how much you want to put into them.

Ultimately in my opinion there’s not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

then there are also multi-ending games which might take longer than a regular story game since you have to replay them.

That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.

Draconic_NEO,

Yeah a lot of times the multi-ending ones don’t offer many unique experiences.

Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.

It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.

nek0d3r, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I just want to have fun, no matter the length. I love Titanfall 2’s campaign and it only takes a couple hours to complete, even shorter than most shooters. People complain that it’s too short but I think that’s its strength. But a lot of AAA games I’ve played just feel stretched and bloated like Assassin’s Creed and Far Cry, where it’s just not fun at all between all the tedious things I have to do.

nottheengineer, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

Some games like Ultrakill are short and sweet, but others like Factorio can keep you busy for weeks. Both of them felt right for me, but then again I have quite a bit of free time.

If you like shooters, check out anything from New Blood, Turbo Overkill and Postal brain danaged. Those games are segmented into individual levels, which is great for when you just have half an hour.

ezures,

Theres one way to make ultrakill last forever https://lemmy.wtf/pictrs/image/df2627d0-5006-4a62-ac7e-1eb5bea0908d.jpeg

Amir, w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance - IGN
@Amir@lemmy.ml avatar

“Add to Wares” and “Send to Camp” make encumbrance a non-issue on BG3

LilDestructiveSheep, w Baldur's Gate 3 has ruined Starfield for me
@LilDestructiveSheep@lemmy.world avatar

Hol’ up. It’s another games mistake that the author does not like Starfield as much as expected?

Or do I mixing something up here?

phonyphanty,

The author’s arguing that BG3 makes Starfield look like a shallow RPG by comparison. Their broader point is that Starfield is behind the times compared to most RPGs released in the last couple decades, even compared to something like Fallout 3.

e-ratic, (edited )
@e-ratic@kbin.social avatar

It's even better when Bethesda themselves describes Starfield as the "next-generation of RPGs". It's the same type of Bethesda game that I've been playing for 15+ years just with a new coat of paint. If this is the next-generation, then the future has no ambition whatsoever.

sugar_in_your_tea,

That’s just marketing fluff.

The game seems (to me) to essentially be FPS, Sci-Fi Skyrim, with some space fight minigames. There’s a lot of stuff you can do, but the main storyline is pretty short, the AI sucks, and most of the appeal is side content and looks.

That’s what I expect from Bethesda, and that’s what they delivered. It’s only really “next gen” in the procedural generation department, so it’s basically a regular Bethesda game, with a little bit of experimentation thrown in. That’s what Bethesda delivers, and they deliver pretty consistently.

I’m guessing there will be a ton of cool mods in the next few years for a deeper story, interesting space combat, etc.

LilDestructiveSheep,
@LilDestructiveSheep@lemmy.world avatar

Got you. To me it’s the style it gets communicated. Why not writing it like “Starfield needs to pace up to a higher standard” or similar?

phonyphanty,

For sure. That’s just how articles have to be titled to get clicks unfortunately. It can be annoying, but it helps keep journalism alive, so you take the good with the bad.

LilDestructiveSheep,
@LilDestructiveSheep@lemmy.world avatar

Fair enough I guess. Still find it kinda unlucky. Anyway.

fosforus,

Then again, BG3 is behind Ultima 7, which was released in 1992. Time is a flat circle?

lowleveldata,

The author didn’t say it was a mistake. Where did you get that from?

LilDestructiveSheep,
@LilDestructiveSheep@lemmy.world avatar

Pretty much the title already.

lowleveldata,

The title reads like “Starfield is pretty bad compared to BG3” to me. I don’t see how that implies BG3 is in the wrong.

LilDestructiveSheep,
@LilDestructiveSheep@lemmy.world avatar

Yeah right. I guess it has a different effect on us.

Whirlybird, (edited ) w Where is Microsoft’s handheld Xbox?

There doesn’t need to be one. Any windows handheld can run Microsoft’s first party games.

Microsoft are having enough trouble with home consoles, we don’t need them spreading themselves thin with an underpowered handheld too.

A mate of mine has the ROG Ally and while it’s a damn nice device, when playing uncharted 4 on it to show the performance to me it chewed through like 25% battery in about 15 minutes. You can’t have high performance handheld while having even remotely good battery life.

Nfntordr, w Trouble running Starfield? Todd Howard says 'Upgrade your PC'

Runs fine for me. 5600X, RTX 3080 @ 1440p high-ultra settings native.

Joker,

Same here except I use a 6600 xt, which isn’t anywhere near as good as your GPU. I’m running medium settings at 4k and it’s fine. It even runs on the Steam Deck, although the graphics are not so good on there. Still, it’s playable and I will probably play there when it’s convenient.

IMO, ultra settings are for people with new, high end hardware and to future proof a game for at least a couple years. It’s not for people running a 2-3 year old rig with a 1080p GPU. Medium and high settings are generally good. Ultra is just like bonus mode for hardcore enthusiasts.

Nfntordr,

Yeah, the reason why I mentioned my experience is because I’m finding people with better specs complaining and I’m like if we just turned the FPS counter off and enjoyed the game, I’m sure we’d barely notice it dips below 60 at times.

Crayphish, w EA’s CEO teases ‘very exciting’ projects in development at Respawn

Andrew Wilson and my personal definition of ‘very exciting’ likely differ greatly, so I’m not going to pay attention to anything until we see the products. I suspect he is very excited to make a lot of money on a bunch of new Star Wars games.

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