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FunderPants, w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes
iso, w Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes

What happened?

oxideseven, (edited )

This.

Basically changed their pricing model to fleece Indy devs. Some devs would have owed more money than they ever even made on their games.

Rentlar, (edited )

Fleece every Unity dev pretty much, even if big studios can afford it.

simple,

TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.

falkerie71,
@falkerie71@sh.itjust.works avatar

Note that it’s “per install” (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn’t sell it to you.

Wilker,
@Wilker@lemmy.blahaj.zone avatar

the tracking of pirated copies is even more fucked up. is that their way of imposing that “piracy = stealing”?

Cqrd, (edited )

It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.

Rentlar,

The swashbuckler’s solution is then to make your own bundler installer!

jayandp,

That’s assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.

can,

Because a cracker could remove the DRM but not whatever is tracking installs

breadsmasher,
@breadsmasher@lemmy.world avatar

Where did they add the same device reinstall clarification? Last I saw, same device reinstall is still a new install and thus chargeable

Zeth0s, (edited )

That’s a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it’s every first installations:

If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)

…unity.com/…/unity-plan-pricing-and-packaging-upd…

Note the “updated” yesterday. Initially every install in “different devices” counted. Even on the same device after reinstallation of the os

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I fail to see how they can guarantee it’s the first install.
I game inside a VM with GPU passthrough and I’m pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
Moreover, would anyone even trust any number of times Unity tells you your game was installed?
They could a magical 10% that would be hard to prove/disprove.
Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.

Zeth0s, (edited )

It’s a “proprietary system” (quote). It must be clearly always correct. It’s not one of those open source stuff… /s

betz24, (edited )

Retroactively charging developers, that’s stupid.

However, I’m not knowledgeable on any Game Industry economics, but isn’t $0.20 on a $20-$60 game negligible? I understand some people will have multiple devices so the developer could be out $1. On a $20 game that someone sells 1000 copies, that’s only $200 of $20,000 sales (maybe $800 in fees at the high end). I’ve used Unity before and it’s still a pretty solid game engine with easy to use tooling; using it would definitely save you time to build your game (time=money). Additionally, if I were to be building a game studio, everyone knows unity, so it would be easy to hire or find contractors who can help with pieces of the game. It makes sense from a business standpoint for me unless I’m missing something.

Is there a max fee? On the opposite side of the spectrum I could see DDOS-like attacks on game developers where an attacker can spin up a bunch of virtual machines and then keep installing the game to charge the developer $1mil dollars.

jayandp,

It’s the complete unpredictability that devs and businesses hate. 2% of every purchase they can plan for, but with install fees they could get randomly billed for copies that were already sold, and that is unacceptable. This isn’t a one time fee, whenever somebody installs the game on a new device, the dev gets charged. Not to mention the fact that some people might have multiple devices, but randomly in 3 years they could get a new PC and suddenly the dev gets charged again, all the while the dev didn’t make anymore money from that copy. Who the heck would agree to a system like that?

Not to mention that if a game gets added to a service like GamePass, then the service gets the bill. No way Microsoft would say yes to that, which means the Dev misses out on deals that could’ve made them a bunch of money.

McScience,

A competitor could literally buy one copy, make a script that spins up 1000 vms a minute and downloads your game over and over on “new devices” and put you out of business

Kyoyeou, w I wonder why Godot and Unreal are getting so much interest today

Feels like I’m living the Pathfinder 2e boom again, I love it. Could they send the Pinkertons to the Cuphead studios next to perfectly do everything wrong

bionicjoey,

The nice thing about a company being run by evil people is that you can rely on them to eventually do something overtly evil, and then everyone will be aware they are evil.

forgotaboutlaye, w Disney Dreamlight Valley finally adds Belle - and Beast - in today's update

I had a blast with Dreamlight but took a break about 4months ago. Looking forward to seeing what I’ve missed in that time.

Muffi, w I wonder why Godot and Unreal are getting so much interest today

I spent the last 10 hours trying to learning Godot, and I love it! Seems like a mix of the best things from Unity and Blender.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

It did just occur to me that the amount of time I’ve spent over the last few years tinkering with Godot as a hobby just got more valuable.

Justas, w I wonder why Godot and Unreal are getting so much interest today
@Justas@sh.itjust.works avatar
smileyhead, (edited )

And we are sure it would stay that way thanks to libre licence. Godot is a collective project, but even if it wasn’t and charge for copy/support/assets, we still would own our copy and could just get someone else to work on it if they screw up.

MrGerrit, w Horizon Forbidden West Complete Edition is reportedly coming to PC

It’s great game, loved playing it.

Only down part of the game is story.

What I mean is it isn’t a bad story, but in comparison to h:zd that had the slow plot reveal that made me go: what? What?! And want to eagerly know more about the story.

But gameplay is great and the skills you can unlock makes it very fun to play.

RIP Lance Reddick, him voicing Sylens is so great. I really hope they have enough recorded material for the next game.

ipkpjersi,

Holy shit, I had no idea Lance Reddick died.

I enjoyed the story of HFW, I just dislike how empty the base felt after the end of the story in HFW.

MrGerrit,

Yeah it’s sad. They added a memorial in the burning shores dlc that you can visit.

The base is at its best when your allies are there. I always love the random conversations between them.

For me it does give the feeling how important the reason is why they’re not there.

smeg, w Nintendo Direct announced for tomorrow

Excellent (if slightly terrifying) thumbnail

ShittyRedditWasBetter, w Horizon Forbidden West Complete Edition is reportedly coming to PC

It’s a lot worse than the first 😑

Whirlybird, w EU watchdog seeking feedback on modified Microsoft-Activision deal

Doesn’t really make any sense at all to investigate it again since nothing at all changed for the EU, and the streaming changes offered for the UK make it more competition friendly.

archon, w Dune: Spice Wars review: a compulsive 4X that both nails and wastes its source material

I bought and played it a bit some months ago. It’s an interesting RTS/4X blend with the “realtime with pause”. For me the game wins in originality, with some novel systems I didn’t see before.

Not super memorable, but a nice change of pace if you want a middle ground between Civ and C&C. Buy on sale (was not so pricy either iirc).

NuPNuA, w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

Why do we need to keep pitting these games against each other, aside from being set in space they’re not even remotely similar gameplay wise. One is a survival game framework, the other is a RPG/Lifesim. There’s plenty of room for both in the market.

kadu,
@kadu@lemmy.world avatar

Super Mario World is waaaay better than your Genesis’ Sonic, loser! My console supports the gnarly SuperFX chip! What about yours?

NuPNuA,

Nah, SNES doesn’t have “BLAST PROCESSING”, Mega Drive ftw.

hunt4peas, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Unity’s CEO must have met with Reddit CEO over a party and after discussion, came to this horrible profit making decision I guess.

AdolfSchmitler,

Someone in another post mentioned the cuurent Unity CEO was the CEO for EA when it was voted worst company in America… so it kinda explains a lot.

stagen, w Horizon Forbidden West Complete Edition is reportedly coming to PC
@stagen@feddit.dk avatar

Loved playing the first one. I’ll definitely be getting the sequel for the PC then!

halcyoncmdr, w Horizon Forbidden West Complete Edition is reportedly coming to PC
@halcyoncmdr@lemmy.world avatar

Of course it would be. Just like the first game. It’s free money with minimal effort. It was always going to go to PC.

Molecular0079,

Porting to PC isn’t minimal effort. It takes a lot of dev time to optimize and make it run well on the wide variety of PC hardware, not to mention the additional PC specific technologies like DLSS that often get implemented. First game had quite a few performance issues at launch that were ironed out over the span of several months.

kadu,
@kadu@lemmy.world avatar

The point isn’t that it’s quite literally free. It’s a figure of speech.

Between taking a game you’ve already completed and is already popular and reworking it to sell to a brand new audience… versus creating a new AAA title, which one is more expensive?

hikaru755, (edited )
@hikaru755@feddit.de avatar

that were ironed out over the span of several months

It still runs like garbage on my 13700K and 3060Ti, depending on the area. Sometimes, High settings are fine, but way too often I have to drop down to “Original” to get somewhat acceptable FPS (>40) at 1440p with Balanced DLSS. Am I doing something wrong, or was it just even worse at launch?

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