Inverted Y, I played a lot of flight sims like Wing Commander and Secret Weapons of the Luftwaffe in my youth. I can’t play with normal Y, it constantly messes me up.
Normal feels like I am controlling the vision frustum (where I want to look at), and inverted feels like I am moving the camera itself, as if it was a physical object. I can play both but I definitely have to remind myself what I am trying to control when making the switch.
I vastly prefer non-inverted, because I like the idea of just pointing where I want to look at. I hope it makes sense. All of this apply mostly for games with orbit camera.
It’s simple, this is the one set between Yakuza 6 and 7 but also during 7 and then between 7 and 8, where you play as Kiryu from the first 7 games but not going under the name of Kiryu as he went into hiding after 6. Oh and this game is an action game, but the next game in 2024 also starring undercover Kiryu and also the protagonist of 7, Ichiban is a turn based RPG. See simple, lol.
Gamepass is neat idea in theory, but I really dont trust corporations to not use it to ruin it all to get more money. If most people used gamepass, you propably couldnt at some point buy games regularly at all or only at crazy prices. Also modding games on gamepass is more difficult or just impossible sometimes due to files being locked.
I would rather it all die and force back to disks, or at least some guarantee you actually own the game.
All these services are going to become endlessly tiered with eventual extra dlc costs. They know most gamers spend $300 a year on games. So if Gamepass takes off, expect the base option to eventually be $15 a month, with tiers up to $40, maybe higher… who knows what whales will spend, especially if they throw in currency bonuses.
Then they will add in some in store currency and give the highest subscriber tiers extra Boxbux to spend on DLC… or probably literally loot boxes.
It would be neat to see support for a universal digital library system. Where it can only be checked to one person. If you want to sell the game, you uninstall and it provides you with a token number it generates. That unique number is tied to the copy of the game. You sell the token number, they now own the game. If they ever uninstall it, they get a new number to trade. Or libraries could lend them for free using the same system.
This is such a stupid ass post. Nobody has to put up with the shitty viewpoints pushed by the mod or from people that would use the mod. Nobody owes you civility if you reveal you hold similar views or are okay with those views being pushed. Do not tolerate intolerance.
Fuck off, the topic has been hot in politics for ages, if you’re still against trans people and fighting back against “pronouns” you’ve made your choice and know where you stand.
I understand that the topic at hand is emotionally charged and has been the subject of intense political debate. However, it appears that my original intent might have been misunderstood. I’m not advocating for or against the mod in question.
Instead, my focus is on the criteria that platform moderators use to decide what content should or should not be allowed. This discussion is not about endorsing intolerance but about understanding how these moderation decisions are made. I believe that it is possible to discuss this aspect without necessarily taking a stance on the mod’s content itself.
The topic begins and ends at “Intolerance is not tolerated”, further discussion would be a thinly veiled attempt at justifying displays of intolerance.
I appreciate your input, but I’m puzzled as to why you chose to comment on a post explicitly seeking constructive dialogue if you’re not interested in having a nuanced discussion. My original question aimed to understand the criteria behind platform moderation decisions. I believe it’s an issue that can be discussed without necessarily endorsing or disavowing the content of the mod in question. Would you be open to discussing that aspect?
Gross dude, the criteria is whatever the site says it is, in this case it was a mod with bigoted intention. What nuance is there to this discussion? Do you want to discuss what level of bigotry should be accepted? Homosexuals are off limits but trans people are fair game? Is that the nuance you want to address?
further discussion would be a thinly veiled attempt at justifying displays of intolerance.
While I’ve already acknowledged that the mod in question was rightly removed due to bigoted comments in its description, that’s not the focal point of my inquiry. What I’m driving at is the more general issue of content moderation and what warrants removal. I’m not asking for any form of bigotry to be permitted; I’m questioning how we, as a community, decide what crosses the line. It’s curious that you label my pursuit of a nuanced dialogue as ‘gross,’ especially given the content you freely share. It seems our standards for what is acceptable differ considerably.
Your accusation of a ‘thinly veiled attempt at justifying displays of intolerance’ ignores my stated objective: to foster a conversation about how platforms decide what content to remove. I’ve already acknowledged the mod’s removal was warranted due to its author’s bigoted comments. My interest lies in examining the broader principles behind such decisions.
However, as Mark Twain once said, ‘Never argue with stupid people, they will drag you down to their level and then beat you with experience.’ It seems we’re unlikely to engage in the meaningful dialogue I was hoping for, so perhaps it’s best to leave it at that.
It doesn’t read all that bad but what is the problem with shutting down megacorps? Like just keep them from amassing more and more IP in one place you fucking morons!
Is it better than the first one? I struggle to play it for too long. The break mechanic is just too much for every single battle. And the stories are super basic boring fairytales without the weird parts of fairytales.
Except for the dancer, when one of her friends randomly yells out of nowhere “Yes, I became A WHORE!” lol
I don’t know how far you got into the first one but they are pretty similar games in my opinion. Everything that was good in Octopath 1, got better in Octopath 2. So: music and sound design, still amazing. Art, it’s the same HD-2D style that’s popular nowadays and Square is good at it. Character storylines are still mostly separate and not extremely complicated. The endgame scenario of Octopath 2 is more fleshed out than the hidden/True Last Boss of Octopath 1. I had a lot of fun in the endgame but in my opinion it was still too short.
The battle system is even more broken than Octopath 1 and largely revolves around setting up a team that can generate lots of BP, stack all your buffs onto a single character and maybe a debuff on the boss, then break it and deal 10k or 100k damage in a single round with your strongest attack. I think with certain setups it would be possible to deal 2 million damage in a single break. No boss has that much HP, though.
You still get powerful by exploring the map for gear and stealing/path-actioning good items from the end game cities. Grinding isn’t really necessary to beat the game but there are multiple setups that can turn trash encounters into 1-button wins.
The sub-job system is more flexible in Octopath 2. In addition to Break, characters have unique Latent Power “limit break” skills. There are so many ways to build a team that works well and part of the fun is figuring out what skills you can spec onto your characters and combine in order to win the game. That was also the case in Octopath 1.
Thank you. Yeah I’m playing FF9 right now and the battle system is just so much better it’s ridiculous.
Some day I’ll finish Octopath 1, it sounds like I’ll be even more bored with 2 so I’ll skip that one.
Did they ever add player reflections?
It’s so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.
Yeah, anything with Ray tracing will have player reflections. You usually don’t see them because they’re faking ray tracing by baking the light bounces when the scene first loads
Yeah, anything with Ray tracing will have player reflections.
Cyberpunk doesn’t/didn’t by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn’t have a head so your reflections are that of a headless V.
Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you’re just inexistant.
You can have missing objects with real ray tracing. Like the player object itself generally doesn’t need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.
Or, different game, but in GT7, the ray tracing doesn’t include vehicles’ self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.
Yea I know but it’s still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.
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