I recently played through Dredge, and enjoyed it so much I went ahead and spent the time to unlock all the achievements. I saw the news of this delay on Steam, and was really glad that pretty much all the comments there were praising the studio for not pushing something incomplete out just to hit a deadline, and encouraging them to take all the time they need.
Who the fuck genuinely cares about a digital plot of land? The only reason stuff like this attracts people is the hope to make money, and therefore only people who only care about the monetary aspect play games like Legacy.
I highly suggest the YouTube channel “Jauwn”! The dude plays nft games “frome the perspective of a gamer”, so he tries to give those games a fair shot (although he is clearly biased against nfts in general). To no one’s surprise each and every nft game is just a grift to mine money in the pockets of idiots who think they are smarter than the rest.
Is War Thunder even a good game? The only time I hear about it is after these leaks. Then it’s like viral marketing and I think “this game must be awesome if people are committing crimes to get minor Stat changes” then I forget about it for a few months until the next leak.
Let’s see how it is received. That game is not modern-gamer friendly.
But the even more important question: Did they keep the In Extremo concert in?
Edit: Read through the YouTube comments. Apparently it’s littered with bugs and the concert is gone. So I guess it’s a little bit true to the original release.
Well there’s a reason it’s not a verified game. Valve is rightfully not targeting the steam deck for it because the gameplay experience wouldn’t be good. If you want to still play it that’s on you but I don’t blame them for not supporting it. It shows that they are serious about cs this time, imo
I like to play all my games on the deck and just dock it for shooters. If they were serious about cs this time they’d optimize it. A lot of people including me still have PC’s less powerful than the deck. Plus a competitive game needs to be optimized well enough to run smoothly.
That’s not the target usecase for the deck or for cs2. It’s cool that it’s possible and really showcases how flexible and capable the deck is, but valve has no obligation to support or optimize for it.
Cs2 is quite optimized for a typical Windows gaming PC, aka the target platform. I get well over 300fps on my midrange build. Valve is putting a lot of extra work into proton configurations to get Windows games working well out of the box on the deck, it’s perfectly fine that they haven’t done that specific work for the deck yet, if at all.
I’m sorry to say but you’re an outlier. Most people with decks aren’t typically docking them, and even less are docking them as a desktop replacement. For me it’s a portable with the flexibility of easy couch coop but I never want to have to use a mouse and keyboard on it.
Controlling scope of supported systems to ones that are most commonly used is the smartest thing they could do. There’s a reason cs2 isn’t supporting consoles this time around and it’s telegraphing great things for the game this time. They aren’t making the same mistakes they had to correct with cs:go on launch.
It’s not a standard xbox controller. There’s a gyro with several ways to handle it, including flick, which does take a little time to get used to, but works really well as a mouse substitution for such an environment. Some people are just that good with a thumbstick as well and can easily enjoy casual gamemodes.
Steam Deck is a capable beast, even for a game like Counter-Strike.
The same was said about the steam controller, but in the end it was still shit compared to a mouse. It's just not feasible in a game as competitive as csgo.
It’s not for everyone, but calling it shit just because it doesn’t work easily for your liking is
a bit much since it’s still usable to some. I beat plethora of shooters on gyro and it wasn’t that much harder than playing on mouse once I got used to it.
Eh, people always say this yet data shows it’s not true. Many competitive games have had controller vs m+k and found no discernible advantage. Halo for one, gears of war is another I remember.
I play with an elite controller and I have had zero problem winning and going mvp against m+k players in any game I’ve played. I play PUBG where m+k use is rampant and I still maintain a 30-40% win rate in squads, often in 2 man squads.
CS:GO is dead, though, and neither of the popular and beloved entries to the series was ever solely focused on the competitive scene - the community and the casual fun also matter in the world of Counter-Strike, and that’s one of its parts that can be enjoyed on a controller just fine. Of course I don’t expect to be able to perform just as well or better than the M+K players when playing on a controller, regardless of its gyro capabilities, especially in the competitive modes. Counter-Strike is just much more than just a competitive game.
At its core, CS is a competitive shooter. Having casual maps and modes is fun but the game should not cater to this play mode. If valve tries to make it casual friendly they will disappoint the competitive players and will not be able to compete with other casual shooters.
Basically I don’t want then to cater too much to the casual scene
CSGO was made entirely for the purpose of being a console game, no body played it on console so they abandoned it
You are perfectly capable of setting on the couch at any time. The computer does not stop this. You are actively making the decision to not sit on a couch, as an adult you’re allowed to do this.
Of course, I don’t doubt that. But someone with say 500 hours in csgo playing with keyboard mouse will absolutely destroy someone with 500 hours playing with sticks/gyro. But honestly I can’t think of a single streamer or pro that doesn’t use keyboard mouse
Small adjustments from rotating a controller will never be nearly as precise as moving a mouse.
Fast flicking wide turns is going to be far too slow even at the fastest joystick speed, which would screw up aiming in other ways as well
Strafing would be very limited even if you somehow overcame all those issues and were magically a human robot. Your controller can only rotate so much to track the player over a distance.
Joystick movement is simply never as precise as mouse, including with gyro that has a separate slow speed to try and be accurate as possible. Which doing that then means you can’t strafe or quick turn.
Mouse can do it all with significantly less effort, and with a much higher skill ceiling. Which that is what matters if you’re in competitive play. If you’re not trying to be competitive, then fuck it, use whatever is fun.
It runs surprisingly well hooked up to a monitor using keyboard and mouse. It’s not beautiful or high FPS z but it’s playable. Only issue I am facing is that I don’t see fog or fire unless I am standing inside. I can just see through it.
Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.
Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.
My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.
In 1994 you were buying a physical, manufactured product which you owned.
Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.
The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo's lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That's ignoring any enhancement chips as DKC didn't use any (but many other late generation games did).
And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn't exactly much competition driving prices down. Sure, Nintendo couldn't quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you're dealing with the big N's bullshit.
The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.
There's a reason PS1 and Saturn games were massively cheaper to buy than N64 games.
If you buy a game today, does it come with a free SSD to install it in? Does it have a paper manual and a nice box? Is it even finished? Games aren’t cheaper, you’re just getting scammed.
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