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rip_art_bell, w Starfield Is Bethesda's Lowest-Rated Game On Steam
@rip_art_bell@lemmy.world avatar

Fast travel simulator 2023

mindbleach, w Atari 2600+ sees its future in retro gaming

Genuinely a good idea. No idea if it’ll work out.

A similar move I’d like to see, instead of some shrunken emulator gizmo, is a straight re-release of the GBC or GBA. They’re low-bullshit entertainment, with the distinction of being standalone portable devices. And like the 2600 (and to a lesser extent 7800) people still make new games for them. Hell, I made one last month.

Voroxpete, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

Only this motherfucker could make a blockchain based product in 2023 and think he’s still ahead of the curve (and not, y’know, turning up to buy tickets on the Titanic after it hit the iceberg).

zik,

It’s probably been in development since 2009 when it was cutting edge.

FiskFisk33, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

cant be disappointed without any expectations

mindbleach,

Dewey disagrees.

mindbleach, w Sony claims it delisted the KoTOR remake trailer ‘due to music license expiring’

Which is one of those lies where, even if it was true, that’s deeply horrifying and reveals things that should not be tolerated.

BustinJiber, w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021

Got to love the fact that Hatoful Boyfriend and Fall Guys are made by the same developer. I’m assuming those do not have similar market share. /s

mindbleach, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

Yeah it’s almost like deleting a game to replace it with huge changes is bad, actually.

bloopernova, w Factorio Friday Facts #378 - Trains on another level
@bloopernova@programming.dev avatar

I’m guessing that you will need long-armed robots to un/load cargo from an elevated rail?

Kaldo,
@Kaldo@kbin.social avatar

I think they said you can't interact with trains on elevated rail at all, un/loading works only on ground level.

bloopernova,
@bloopernova@programming.dev avatar

Ah, bummer.

Acters,

Don’t worry there will be a mod

Chailles,
@Chailles@lemmy.world avatar

And now introducing: Elevated Everything

ashok36,

Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.

Acters,

Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.

Kolanaki, (edited ) w Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms
!deleted6508 avatar

Don’t bite off more than you can chew with the sequel, or you’re just going to repeat history. I liked the game since launch, but it was still very evident CDPR wanted to do more than they realistically could while still actually releasing a product.

Great vision, perhaps too much; but poorly managed their time and resources. Stretched too thin on portability to every available console at the time of release. Constant changes of scope. Etc.

Socsa,

They should just focus on PC and then port to console when that is done IMO

sugar_in_your_tea,

Just do like Baldur’s Gate and release a portion as early access, then release the full game on all platforms when it’s ready. Ideally skip early access and just release when it’s actually ready, but the early access option is acceptable.

snippyfulcrum,
@snippyfulcrum@lemmy.world avatar

Honestly part of the benefit of early access is the diverse hardware and diverse playstyles being tested. I’m sure part of BG3’s success was due to them taking feedback and bug reports from the early access players that submitted things and implementing the fixes and changes based on customer feedback. It definitely gives unique insight for the developers while the game is still being made.

mrbogus, w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

Vast and “Empty” ==/== years of content

Sterile_Technique, w Sony claims it delisted the KoTOR remake trailer ‘due to music license expiring’
@Sterile_Technique@lemmy.world avatar

Here’s hoping the project isn’t scrapped, but I’m not convinced they’d scrub all mention of it over a music license.

Draghetta, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

Why all the hate towards this guy? I didn’t know him before, he seems to be behind games like black and white and fable which are very solid titles

bogdugg,
@bogdugg@sh.itjust.works avatar

Why all the hate towards this guy?

As time went on, he developed a reputation for big promises and hype and underdelivering - viewed by some as straight up lying. He arguably killed the Fable brand. He presented a tech demo for the launch of the Kinect that was thought to be a real game, that was mostly smoke and mirrors. Following Fable 3’s poor reception, he makes his own company and hypes up “Curiosity”, essentially a bad clicker game with a promised prize to the person who gets the final click. The tech was bad, and the “prize” was supposedly a share of the revenue from their following project Godus. That project was not good (which was only expected to be at all due to his penchant for inflating expectations), and the cherry on top was that the person who won the prize for the aforementioned Curiosity game never received a dime.

After that, people stopped caring.

Draghetta,

Fair, thanks :)

DJDarren,

The most fun thing about Curiosity was using it to draw dicks.

Chailles,
@Chailles@lemmy.world avatar

A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.

brsrklf,

And that part of the prize was to play Godus early and they got bored pretty quickly of it.

The guy didn’t even look like he had any interest in that kind of game to begin with. And, really, why would he? He’s just a random bloke who tried playing a brainless clicker game, and won the jackpot. There’s nothing that predestined the prize winner to be into any of this. Even Molyneux’s greatest hits in the god game/management genre are still *very" niche games.

Also yeah, Godus was a disaster on many, many levels and very far from those.

The whole thing was very flawed from the beginning.

yata,

Even if you know nothing about the past of this guy, the fact that he made a blockchain-based business sim should tell you all you need in order to form an opinion.

Kolanaki,
!deleted6508 avatar

He exaggerates or straight up lies about the games he has made. Despite some of them being very good, they still under delivered on many outrageous claims Moleneux has made.

Like with Fable, he once said shit ranging from that you’d be able to do shit like carve your name in a tree and watch it grow and the scar evolve over time and even seemingly minor things like fighting a dragon as a boss which didn’t come to fruition.

Voroxpete,

Originally he was a well liked, well respected autuer game designer from back in the days when that was still a thing. He made games like Populous, and people thought he was pretty cool.

Around the time of Black and White, the cracks started to show. He had bought into his own hype, and had a real tendency to over promise and under deliver. But, even though it didn’t exactly match up to some of his more grandiose descriptions, Black & White was still a very good game, so people didn’t mind.

Fable was where things really went off the rails. The thing is, Fable was a very good game, a fun but largely quite contained RPG, feeling more like a western take on a Zelda game than anything (as in the N64 Zelda games).

But it was not the game that Molyneux promised. Not even slightly. The game he described was one that would have nearly photo realistic graphics, and a vast open world where you could literally see a distant mountain peak and set off to climb it. A world where you could kill a man in a duel, and his son would grow up dedicating their life to one day hunting you down and killing you. A world where you could conquer whole nations with armies of darkness at your command.

Think Skyrim crossed with Mount & Blade crossed with Crusader Kings crossed with Star Citizen. Now imagine that game releasing at the same time as Morrowind.

So by this point people were starting to understand that Molyneux was fundamentally incapable of a) reigning in his imagination, and b) operating in the modern world of game development.

And then we got to Curiosity. If you don’t know, it was a mobile game where all you did was tap on a big cube made of layers of little cubes. Every time you tapped on a little cube it got destroyed, and everyone was working together on this, so each cube was destroyed for everyone. The goal was to destroy all the layers and reveal the centre, and whoever destroyed the last layer would win a prize. Kind of dumb, very simple. But Molyneux, Molyneux hyped this to the heavens. This wasn’t just a “game”, oh no, this was a grand social experiment the likes of which the world had never seen before, and the winner would recieve something “truly life changing.” Molyneux hammered that point a lot. “Life changing.”

What they recieved was that a character would be named after them in Godus, the Kickstarter game Molyneux was making. Oh, and they’d get “a portion” of the revenue from the game (it was never publicly stated how big that portion would be).

That was back in 2013. Ten years later Godus is still in early access, backers are clamouring for refunds after basically none of the Kickstarter promises were met, and the winner of Curiosity has not been contacted by the company since 2016.

He has never seen a cent of the money he was promised.

So, yeah, that’s the problem with Molyneux.

Draghetta,

Fairly detailed explanation, thanks!

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

I didn’t play those but I remember spending a lot of time on Populous. That one was quite good.

aesopjah, w Factorio Friday Facts #378 - Trains on another level

Goddamn, the devs of this game are just so passionate about it and it shows in the game itself, love to see it!

Kolanaki, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear
!deleted6508 avatar

Would anything drastic need to be done to a map to just load it up in CS2? I would assume the file format is at least the same and they’re built using Hammer.

woelkchen,
@woelkchen@lemmy.world avatar

Playable maps need to be recompiled. It’s a completely different engine after all.

thoughtorgan,

Old maps were .bsp , new ones are .vpk . So like the other guy said, would probably need to be recompiled in HAMMER.

verysoft, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

deleted_by_author

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  • buffalobuffalo,

    whos gonna tell 'em

    Vilian,

    lmao

    verysoft,

    deleted_by_author

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  • cryptiod137,

    No one wants your life story

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