DOS2 combat allowed you to do goofy stuff and was fun casting spells. BG3 is more 1 turn 1 action and much slower and methodical, I mean makes sense, it is DnD afterall, it's designed for tabletop.
Yeah I mean I thought divinity combat was fun. I could make massive plays to freeze everyone, create all sorts of elemental clouds and surfaces, group enemies up with teleports, etc. Some combos were definitely OP but that’s what makes it fun + you could ramp up difficulty with mods and such. You could also cast spells for fun or teleport just to get around the map without having to long rest. Baldur’s gate is much slower paced and playing with the elements like that seems way less viable.
I really liked the combat of DOS2. All the interactions between spells were a lot of fun. The only Thing i disliked is, how ineffetive movement felt. Either you had an attack which included movement, or you didnt wanna move
What interaction? The constant everything blows up damaging everyone while healing sucks? Stunning yourself because your standing in blood that glitched under ground? Spells that don't work on the slightest change in the z-axis?
All the interactions between conditions. How wet is the condition to Support shock aswell as frost. How the Rangers First Aid is the only way to remove knockdown. How Charmed kann be removed by clear mind, but not by magic armor. How most geomancer spells create explosive surfaces to synergise with pyro. How you can usw dragons breath to clear Ice so your Charakter wont slip
I picked up DOS1 EE and DOS2. Playing 1 when I don’t have access to my desktop as my laptop isn’t capable of running BG3. Still in the first town, but so far I’m enjoying Divinity as well.
“This is a third person, roguelike shooter. Every time you start a new single player campaign, everything changes. The locations change, the missions change, the characters change, the bosses change, and most of all, the story changes. Characters who you trusted before, may turn against you. Enemies who tried to kill you, may end up helping you. Simple missions can turn into deadly traps. No two campaigns are the same.”
If they pull that off cleanly this game will actually be so amazing
It wasn’t a scam, it just kinda sucked. They fixed the suck.
That’s exactly what I want to see from a game dev. If the game sucks, make it right. Ideally don’t release a sucky game, but the next best is to fix the sucky game.
I’m envious that you get to experience it for the first time. The Quake games are so worth it. Quake 3 becomes more arena-based but is an absolute blast to play online against people. It was a good chunk of my gaming life. 1 and 2 are FPS royalty. Simple and to the point.
I played the Quake games originally on the PC, but they’re great with a controller. Just dial the sensitivity in and you’re good. That’s always my concern because I mostly play on consoles now too, but Id and Bethesda put a lot of care into their gamepad layouts and settings.
Looks amazing and I don’t know it for a fact but it feels like the devs takes the time to perfect the game and it will come out polished… Of course this just my feeling
For some reason, something as simple as using the F5/F8 as quicksave/quickload keys felt like a blast from the past. Maybe it’s been around the whole time and I stopped noticing, but it reminded me of playing old RPGs.
F9 was used in most Bethesda games for quickload. Not sure if this was a typo but AFAIK I only used quicksave before but it still counts as a hard save in BG3 which I appreciate.
Not only does it count as a hard save but there is 25 fucking slots for quick saves by default. And you can increase it. And you can quick save and quick load in the middle of a conversation, save scumming whatever skill checks you want if you’re a loser like me
Switch’s operating system is based on the OS from 3DS. The ARM architecture was already well documented and emulated. Tegra has documentation from NVidia.
With all that, making a Switch emulator was relatively “easy”. They took Citra, the 3DS emulator, and worked from there.
Xbox 360 is a different beast. Even its OS was only kinda Windows, so they couldn’t just take Wine and a PowerPC emulator and call it a day. Taking long is IMO not much of a surprise because of that.
IIRC the original Xbox has even worse emulation, to this day, despite being infamously close to a stock PC.
What makes RDR’s emulation struggles noteworthy is that it’s a highly desirable game that still took ages to unfuck. Most nightmare cases for emulators seem to be random D-list titles. Pinball Fantasies on Game Boy had incomprehensible crashes, early and reliably, for no discernible reason. True Crime New York on Gamecube was a white whale for Dolphin despite being absolute garbage.
RDR was a huge deal for its own sake - and it ran bad, looked worse, and stayed that way for a while. Back in the day it was common for emulators to only work properly for big-name games. NESticle and SNES9X absolutely cheated to run major titles. Early N64 development was nothing but. So having this killer app refuse to work, year after year, was a lingering presence in people’s minds.
Finally getting it working, only to have a nearly painless alternative drop, is pretty goddang funny.
Aside from poorly documented hardware, one reason why Xbox emulation is in such an early state was simply lack of interest. The Xbox had a meager first-party library and what exclusives there were, were already available to play on every Xbox released ever since via back compat.
I think a more tragic case would be if MGS4 was ever re-released as part of the Master Collection ports. That game was designed from the ground up for PS3, and runs terrible even on the custom RPCS3 builds designed specifically for it.
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