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Mirrorgiraffe, w Dredge smashes internal expectations after topping 1 million sales

It has a few quirks but all in all its an amazing, genre busting pearl that had me longing to return to it until I finished it.

user_2345, w Dredge smashes internal expectations after topping 1 million sales

As soon as I heard cosmic horror…that’s all I needed to hear.

Kit, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

The sad part is that this sets the standard (again) that companies can market the hell out of an unfinished game, release it buggy as hell, and still make an amazing profit. This doesn’t bode well for the future.

Wahots,
@Wahots@pawb.social avatar

Eh, I dunno about the rest of you, but after 2077 I feel pretty good. Tuned out Starfield and the initial craze and feel…no fomo. I wait for games like BG3 to come out of early access before playing, and only play the games in early access that are actually worth it, like Sons of The Forest, which was pretty decent even at launch (when the fun bugs are still in, and weapons have not been balanced in the slightest!)

I’m hitting the now old classics, Battlefield 1 is excellent, Inscryption is awesome, and the AA and AAA games I do play are quite polished.

If you can count on games just being shitty at launch, you have nothing to worry about. I’ll play the last of us in a few years. I played Days Gone recently and loved it. There’s enough good games these days to have a packed steam library.

clay_pidgin,

Sounds like you might fit in at c/patientgamers !

Goo_bubbs,

c/ 💀

clay_pidgin,

Yeah, it’s on Lemmy.

Wahots,
@Wahots@pawb.social avatar

Which instance? Sounds like a good community!

clay_pidgin,

This one! I haven’t learned how to link yet, sorry.

Oh I see you aren’t a sh.ithead.

Sh.itjust.works/c/patientgamers

Wahots,
@Wahots@pawb.social avatar

Thanks!!

mcc,

Does it? I personally would not buy anything from CDPR ever unless I got no better option. Many would think the same.

PM_ME_FEET_PICS,

No Witcher 4 for you then?

tdawg,

Yes

curiousaur,

Well, if you don’t buy unfinished games like me, you get to play this amazing game for just $30 on sale.

loutr,
@loutr@sh.itjust.works avatar

Yep, waiting for the next sale to finally grab it.

TallonMetroid, w Mario + Rabbids creative director wants to make a new Rayman game
@TallonMetroid@lemmy.world avatar

The best part of this is that Rayman gets roasted in Sparks of Hope.

Fiivemacs, w NVIDIA To Launch More Powerful GeForce RTX 4080 Ti GPU In Early 2024 At Same Price As RTX 4080

1080ti reporting for more 1080ti use.

ChicoSuave,

One day we’ll see ray tracing…

umbrella,
@umbrella@lemmy.ml avatar

i have a rt capable gpu and its over hyped

Delphia,

Its overhyped so far.

umbrella,
@umbrella@lemmy.ml avatar

i hear this since launch, and i got a capable card partly because of this

still waiting

Delphia,

Hey in all honesty good on you for being an early adopter, someone has to. The first cars were not much of an upgrade over the horse and buggy either.

I wouldnt touch the 40 series, it feels like a stopgap. Theres a lot going on with AI cores and frame generation and new methods that arent just “raw power” processing. I think all this frame gen and ray tracing and so on is going to come together in the next series.

umbrella,
@umbrella@lemmy.ml avatar

my point is that they have been saying that for years now, all the rt gpus are feeling like stopgaps rn, and you aint losing much by staying on say a 1080ti

i think worthwhile rt is still a while off. I do agree that its potentially great whenever they can figure out better tech to run it like you mention.

also they need to calm the fuck down with pricing already

thepianistfroggollum,

My R9 390 is still going strong, and hopefully it’ll stay they way until the price fixing stops.

Case,

2080TI, running Starfield at max settings with 4k texture mods, reporting in.

I want a top of the line GPU, I just can’t find a good enough reason to shell out the money. It keeps plugging away, runs smooth as butter with a slight overclock, and I have no complaints. I heard lots of complaints about the 4*** series cards though.

I’ve saved up for a top of the line GPU twice now, and I’d rather spend it spoiling my wife and doing the nice things we can’t usually afford.

toasteecup, w Dave the Diver gets crabs and lobsters this month, among other new stuff, in its first content update

Hell yeah! I’m pretty stoked for this

originalfrozenbanana, w Dredge smashes internal expectations after topping 1 million sales

This game was so fun on switch. A genuine joy to binge. Not sure it has any replay value for me but well worth the price just for one play through.

Mvlad88, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

After one week I said fuck it. Yes there is a ton of exploration, yes there are spaceships, but the whole thing is just slow, confusing and boring. Hell, if I want to play “Life”, I can just go outside.

NuPNuA,

How many battles with space pirates do you usually get into on the way to work.

Tar_alcaran,

I reach about the same level of excitement in Starfield space battle as I do cycling through the city, so it’s about on the same level.

noobdoomguy8658, (edited )

The tons of exploration you’re talking about are copy-pasted identical POIs, too, with the same enemies and objects in the same locations.

I honestly don’t understand what they expected us to be doing for the hundreds of hours and years they they hoped we’d be playing the game for. It’s certainly the most “ocean wide, inch deep” game for what it was marketed to be.

rastilin,

I think they expected a Skyrim style modding community to spring up over the next few years. To be fair, I think they might be right, since there are already Starfield mods and I'm still playing Skyrim 10 years after it came out.

lemmyvore,

That may be the answer. I mean if Skyrim were not moddable it would have also been a very forgettable game.

Phanatik,

That's what I hate about it. They made such an empty soulless game and now expect modders to make it interesting while they reap the rewards.

ahornsirup,
@ahornsirup@sopuli.xyz avatar

And that’s what I like about it. Instead of sitting you down at telling you a story they give you a world to tell your own stories in. I like having the freedom to be creative, and I like seeing and exploring the creative ideas of other people. It’s not something I’ve seen other companies really do.

all-knight-party,
@all-knight-party@kbin.run avatar

That's the problem with criticizing Bethesda games. The aspect of mod compatibility and creation is at once one of its greatest strengths, and also its most obvious and provocative criticisms, and the line between the two is very difficult to distinguish from an objective point of view.

Stamau123,

it’s not something I’ve seen other companies really do.

And thank God for that

Phanatik,

I'm glad you're enjoying it. I tried it and decided it wasn't for me. I'd been spoilt by Baldur's Gate 3 and Starfield feels like ancient by comparison.

It's kind of the same thing for Minecraft but you can still play Minecraft vanilla and have a good time because there's plenty in there to do and explore. The difference for me is that Minecraft provides a foundation to build upon whereas Starfield is hollow to begin with so just lacks its own identity.

wildginger,

Yeah but dont you already have skyrim for that? What new stories is this giving you the option for that skyrim couldnt handle, except this one doesnt start with magic and does start with guns?

And did the world need to be bone dry in order to be moddable? I dont remember skyrim being devoid of interest at all.

Xiaz,

whoa now, don’t take away Elite:Dangerous one claim to fame. They have an entire milky way of procedurally generated planets with no POIs!

GentlemanLoser,

I want to disagree, but you’re right. Elite Dangerous really nailed the emptiness of space lol

BloodyFable,

I love that game to death and you’re so right, a galaxy wide, an inch deep.

all-knight-party,
@all-knight-party@kbin.run avatar

That'd be if you're crazy enough to not do any of the major quest chains or general side quests, those almost entirely take you to unique areas with their own exploration outside of the random exploration ones that you find just by exploring the galaxy.

I think it points to a larger issue with the game, which is being able to to distinguish and access the kinds of content that you want. You could easily randomly explore and end up seeing the same installation three times, or you could also randomly find other quests and go explore three unique locations and dungeons in a row instead. There is absolutely a large amount of unique content to play, though, it's disingenuous to say otherwise.

noobdoomguy8658,

Your point is fair and works really well on its own, but in the context of the entire game, its systems, mechanics, and the entire experience they come together to create, I just can’t help but feel genuinely bored and disappointed regardless. The writing feels uninspired and generic; contrary to what some people have been saying, the writing isn’t a product of playing safe by the outsourced writers Bethesda used - it’s just bad, like a bad paint job on your car or poorly written software.

Even trying to side with the supposedly lowlife immoral inhabitants of the game’s world, you constantly hear either that they’re all family and friends (despite seeing one murder another because they got ripped off), or that they didn’t have a choice and still try to be “good”.

This isn’t what people expect from a Bethesda game in general, and from a game with ESRB rating of Mature (17+).

Again, ignoring my expectations that the game’s marketing specifically built to be centered around me being able to tell my story and stuff, it’s just poorly written and executed in the vast majority of aspects that matter in a game like the one Starfield is trying to be - the motifs aren’t clear, the storytelling is the most basic straight-up lecture in every quest that never tries to adhere to the “show, don’t tell” principles, the tasks you have to do are just boring and generic, too; it’s 2023, Bethesda has published and made tons of games of various genres st this point, many of a larger caliber, yet they still purposefully choose to go with the cookie-cutter quests that involve no unique one-time mechanics or animations, rely on mostly generated animations that feel out of place most of the time, and have you feel like you’re playing a game from pre-2010 that you should be able to play on a toaster, but are somehow told to upgrade to the latest hardware because the company couldn’t be bothered to develop and optimize a proper experience.

The pain scratches off at way more places than just exploration in Starfield.

Two things I really like are the artstyle and building my own ships with actual interiors, but the latter actually falls short due to massive restrictions in terms of said interior designs and the fact that space is basically a big mostly empty room to teleport to and from, akin to many other places in the game; no wonder an SSD is required to play, and for the worst reasons possible in a modern AAA title of that ambition.

I loved the game at first, but a lot of that was due to my huge interest in the niche it could cover, space, and science fiction, and white unfortunately, I’ve discovered way too many prominent flaws while simply trying to have fun like I always managed in similar games, even from Bethesda.

I hope that mods and DLCs may save the game, but none of that is ever going to fix the game’s broken carcass of poor writing and uninspired practices.

all-knight-party,
@all-knight-party@kbin.run avatar

Overall pretty valid criticisms, I am able to enjoy the game pretty well because my expectations were very tempered, and I still find it to be enjoyable in most of the Bethesda ways I've come to expect, which is really a culmination of too many small touches for me to exert the effort of writing down and cataloging.

The only thing I'll say to all of that is that when you said that the writing quality wasn't what we expect of Bethesda or a mature game, that's a bit silly. I'm a Bethesda fanboy, basically, and even so I've only ever expected serviceable to middlingly poor writing out of any of their games, and that's about what I feel the internet expects as well, not that that makes the criticism invalid, the writing is... well, serviceable at best or middlingly poor at worst, and I don't really come in with any expectations for good writing out of a game rated mature, either.

All a mature rating means is whatever specific traits are listed on the rating, leisure suit Larry box office bust is rated mature, and that game's writing is not emotionally mature by any means.

You are correct about most of these issues, though. Somehow, by sheer amount of story content and stuff to acquire and build, I'll probably still spend about a hundred hours in it before modding, and modding will probably take it to unknown lengths. I do believe when Todd Howard says the game was made to be played for a long time that he's indirectly talking about the mod support and the game's premise and interplanetary setup being the most ripe for user generated content, and I believe that that'll add much beyond the game's natural life, in an even larger ratio than older Bethesda games, which is its own possible criticism.

Even still, I'd have to say that the game lets down on enough critical fronts that it'll be my least favorite Bethesda game, with the top two spots going to Oblivion and Fallout 4, for me, personally. I do also have to admit, when I look at the big picture, getting more than a hundred hours of enjoyment out of a game, even for the full $70, is good value for time spent, to me, and I do enjoy the game. I don't enjoy it massively, but I can spend time in the world and accomplish tasks and feel satisfied, or enjoy the gunplay or conversations enough that I can't complain.

I've bought other games of higher critical opinion that I spent far, far less time in, and didn't get the same amount of cumulative enjoyment out of, because they just don't tap into my brain in whatever primal way that Bethesda games fit in, even Starfield, puzzlingly enough.

Xel,
@Xel@mujico.org avatar

It was incredibly disappointing when I was exploring a world and landed near a factory, killed everything then I pick a random spot and I land once more near a factory, to my surprise EVERY SINGLE THING was completely the same the same Vaa Run loot hidden in the vents, the exact same food in the living quarters, the same locked weapon rack and the same enemies at the same positions. This is the laziest fucking game I’ve seen in a while.

Skwerls, w Over 6,100 gaming jobs have been cut in 2023 (so far)

How many were added though?

Knusper, w Meta Quest 3 demand allegedly 5 million units below expected level

I mean, the VR hype from a few years ago has mostly tapered off. Meta clinged onto it for quite a while with their Metaverse idea, but even they seem to have given up on it earlier this year, as LLMs stole the last bit of spotlight they had.

And the PS VR 2 launched earlier this year, too, was generally well-regarded from a hardware viewpoint, but the lack of hype means there’s still not terribly many games being released for it.

It also is an expensive investment and people aren’t exactly flush with money, thanks to inflation + countermeasures. So, if there is a chance, they buy this headset and no games get released for it, many people will hold off on that.

Veraxus,
@Veraxus@kbin.social avatar

I think we’re still YEARS away from this tech taking off. It’s too expensive, it’s too bulky, and it’s not powerful enough.

I think the Apple Vision headset will be the first meaningful step forward since the CV1, and even that is just one step on a journey that could take another decade.

Knusper,

Personally, I have no trouble believing that. Thing is, these companies’ investors don’t really benefit from long-term plans. So, if it does not pay out in the next two or so years, I expect them to scrap that endeavour altogether.

I just find it weird that Apple decided to jump on that train now, but it’s also possible that they started development at the peak of the hype and finished only just now.

Veraxus,
@Veraxus@kbin.social avatar

If you look at all the useless AR features that Apple has pushed into iOS over the years, you can tell that they've already been working toward this for at least a decade. They aren't giving up on it any time soon... they're playing the long game. Wearables are inevitable, and they want to be way ahead of the curve.

NuPNuA,

It’s fascinating how quickly the PSVR2 dropped out of all conversation after launch.

CmdrShepard,

Not so surprising to me. The same thing happened to the PSVR 1.

Centillionaire, w NVIDIA To Launch More Powerful GeForce RTX 4080 Ti GPU In Early 2024 At Same Price As RTX 4080

Yawn… Waiting for Intel Battlemage to get 4080 performance for a realistic price.

Rooty, w Meta Quest 3 demand allegedly 5 million units below expected level

So the complaint is that sales are not as large as the inflated projections. Have these clowns in three piece suits even tried their shitshow of a product?

NuPNuA,

Everyone I know with a quest speaks quite highly of it and how freeing it is compared to tethered headsets.

MrNobody,

Because the tether for the quest isn’t a physical one but a digital one.

BudgetBandit, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

It’s a Bethesda game, what did you expect?

They went downhill since 2010 when they first released Skyrim.

Maybe some might say Fallout4 was good, okay, but other than that?

lemmyvore,

They went downhill since Morrowind… it was their last game that managed to capture players on its own merits, with zero mods.

People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don’t think we’ll see an ES6 game worth talking about.

BudgetBandit,

I actually started with Skyrim:SE, had a super silent heavy armor mage and loved it, then I made something and destroyed my save file;

[overexaggeration ahead]: A week later I was riding on a unicorn as Waluigi through a HelloKitty cave, throwing spells of NSWF towards everything. Fun times.

chunkystyles,

That’s a very bold, sweeping statement.

IMO Oblivion is better.

lemmyvore,

Oblivion is where they started cutting corners and exploring how much they can get away with not doing.

Fraylor,

Morrowind was excellent, but I don’t think knocking oblivion out is totally fair. Especially when you add the expansions sans horse armor dlc. Martin Septum frowns upon you.

BruceTwarzen,

When i played fallout 4 and then saw the reviws, i realised that i must fucking hate Bethesda games

OrteilGenou, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

I’d love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.

I feel like to do it properly would take a decade

Kolanaki,
!deleted6508 avatar

Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?

They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.

Conyak, w Silent Hill 2 Remake Launch May Be Just Around The Corner - Rumor

I am very excited about this. The original was the first horror game that I actually had to take breaks from because I was getting so scared. The story was pretty mind blowing.

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