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Pxtl, w What are some great open source games?
@Pxtl@lemmy.ca avatar

Zero-K. It’s a competitive online RTS loosely based on the classic Total Annihilation (which led to Planetary Annihilation and Supreme Commander). Some of its features are a bit overcomplicated, but it does an amazing job innovating within the RTS genre.

It’s fast, aggressive, and fun. You spam units, claim territory (in the form of metal-extractors and energy-grid that upgrades their output, and building defenses to protect that) and raid and assault your opponents.

It abandons the hoary old concept of factions, instead giving you your choice of starting factories… and as the game progresses, you can expand into other factories to access the synergy of units. So you start a battle with a narrow slice of the unit-pie, but ultimately can access the whole inventory in a single match. There is no “teching” really, besides constructing resource-buildings, which keeps the focus on resources, construction, and combat.

It has a full single-player campaign that introduces the game’s complexity bit-by-bit… but the campaign does have some difficulty spikes, particularly since the units do get rebalanced once in a while and so an old mission will become suddenly easier or harder as the developers patch the game.

The game has a Lua-based GUI plug-in architecture if you like WoW-style UI mods as well.

zero-k.info

DarraignTheSane, w Take-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpot
@DarraignTheSane@lemmy.one avatar

Wait, there are still mobile games without monetization?

Astronautical,

Usually ones that come with an upfront cost, but yeah. There’s actually a lot that are pretty good, like Monument Valley 1+2, or Stardew Valley’s mobile port.

huginn,

Not free but without micro transaction: slay the spire is killer

Droechai,

Unciv on Android is quite fun :)

Sebastrion,

The Base Game of Vampire Survivors is free and the DLCs cost a few Dollar like the Steam Version.

jballs, w Final Fantasy 7 Rebirth gets a February 2024 release date on PS5
@jballs@sh.itjust.works avatar

Maybe it makes me a boomer, but I could not get into the remake as much as the original. I hated the real time combat. It made me feel like I could only control one character’s actions well, which made me way more detached from the rest of the characters in my party.

Flyingostrich,

Yo u are not the only one. I realy enjoy final fantasy games and I like real time combat. I do not like final fantasy games with real time combat.

I have not played the new one fuzzy came out recently, but tried the demo. I was not impressed. And I realy wanted to be…

Imo they have been going downhill since 10. They all have their moments and their appeal, but they are not as good anymore.

oldlamps, w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

Internet brain worms

Aecosthedark,

*tadpoles

underisk, w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod
@underisk@lemmy.ml avatar

Does anyone even install these mods or do they just exist for people to get outraged at?

eutsgueden,

Mostly the outrage.

Rottcodd,
@Rottcodd@kbin.social avatar

I would imagine a bare handful of people install them.

There's some number of people who are so angry and stupid that the mere sight of something like an option to choose pronouns fills them with blind, seething rage, so for them, mods like this are essentially QOL improvements.

More's the pity...

genoxidedev1,

Small government alpha males scared of having the option to choose he/him as their pronouns

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@kbin.social avatar

option to choose pronouns fills them with blind, seething rage

Yeah I was there when BATTLETECH (still dunno why its name has to be so LOUD :P ) launched. Every hatefool was raging about it, apropos of anything or nothing. Try to talk about any part of it and it's "OH YOU MEAN FUCKING PRONOUNWARRIOR?!?!" and a bunch of incoherent senseless bile. There's a sizeable group of people who deeply love being offended, and it's not us (queerfolk/LGBTQIA+/QUILTBAG/GSM/whatever). Like, I'm neck-deep in queer over here and every time I play a game with a pronoun selector at the beginning I promptly forget about it but oohhhh nooo, not these bellends. They somehow think a button at the beginning of the game that matters like three times ever has entirely DESTROYED videogames with LIES and FALLACIES 🙄

They'd be a joke and an insignificant oddity if they didn't deliberately make messes of everything else (say, going to MWLL/other games, ranting about "pronounwarrior," pretty sure some critters got teamkilled over it...) for no good reason.

Rottcodd,
@Rottcodd@kbin.social avatar

They'd be a joke and an insignificant oddity if they didn't deliberately make messes of everything else

My opinion exactly.

In ways, I actually feel sorry for them. In the first place, it has to suck just to be that angry and spiteful, but underneath that, it must really suck to feel so powerless and desperate and insecure that something as trivial and irrelevant as pronouns can send you into a compensatory rage.

My pity is greatly diminished by the fact that they're toxic assholes who try to force the world to accommodate their own failures though.

mindbleach,

I just cannot get over what a terrible name “quiltbag” is. How do you say that out loud and not immediately think better of it?

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@kbin.social avatar

Well, it's... pronounceable? Technically?

Okay I don't actually like it and don't know anycritter who does but it's there soooo putting it there seemed like a good idea at the time? 🤷

Laurentide,
@Laurentide@pawb.social avatar

Meanwhile, my canonically enby commander is rocking a fabulous magenta mohawk and having fun headshotting all the King Crabs so they can sell them to afford catperson surgery.

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@kbin.social avatar

Hah! Good luck with that :3

(Same but mine doesn't have the mohawk and doesn't specifically hunt KGCs :P ^.^ )

Laurentide,
@Laurentide@pawb.social avatar

I’m not hunting them specifically, their cockpits just happen to be magnets for my Marauder’s laser and autocannon rounds. :P

The first one I saw, in an early “titan” mission, got taken out by a single alpha strike from long range and dropped three salvage. (I renamed it Queen Crab when I noticed that some parts of the mech were white after applying my blue/pink paint scheme.)

SolOrion,

Wait, Battletech? The turn based one? From 2018?

That’s amusing. I played that a couple months ago. I don’t recall ever selecting a pronoun, but I’m sure I did and then just moved on like a normal person.

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@kbin.social avatar

Yeah, that's the one. There was so much outrage because it had the word "pronoun" in it at all 🤣It's just a little thing on the side during character creation and its effect is absolutely trivial. Actually I think the other MechWarriors 'have pronouns' too if you deliberately open the character editor for them. It's really the bare minimum, like I'm trying to come up with something sarcastic but those people were freaking out over nnnnooothing like the one word in one game is gonna ruin videogames for them forever, or some crap.

Which, like... if we could somehow trans so hard they'd go away don't they think we'd do it instead of just getting yelled at?

sugar_in_your_tea,

I’ve seen that in videos, but I always assumed it was for show to get their viewers riled up. I honestly can’t imagine an actual person doing this on their own, unless they were encouraged to do it by some influencer.

As in, how many people fire up a game, get mad that pronouns exist, and then search online for a “fix”? I think that number is pretty small.

But then again, I tend to be pretty careful about distancing myself from bigots.

Rottcodd,
@Rottcodd@kbin.social avatar

I think that number's pretty small too.

I'm just saying that it's not zero.

Blamemeta,

I can see someone with a modlist with 252 mods in it adding one just to max it out, and a plugin like this wouldnt conflict with much.

Pxtl, w Valve employee reveals “stupid expensive” scrapped VR console plans
@Pxtl@lemmy.ca avatar

Imho apple has it right for high-end vr: no wires because wearable computer.

HidingCat,

Only if latency is really really low. VR is one of those things that's really sensitive to even the slightest bit of lag.

I don't mind cables if it's a single USB-C cable.

Pxtl,
@Pxtl@lemmy.ca avatar

I mean a wireless wearable computer would have network lag but the important lag – between the rendering GPU and the screen – would be nil.

I mean streaming the video data to the headset Miracast-style would be dumb, I agree, but afaik all the rendering hardware in the new Apple headset is inside the headset.

The new Steam Deck and its copycats have proven that a compact gaming-grade PC is doable. If not fully contained in the headset, then make a little fannypack with a cable up to vr headset, but you can walk around untethered otherwise.

HidingCat,

Ah right, I see what you mean. I was thinking of gaming that requires a separate computer, but like you said, there can be other ways to do that.

KingThrillgore, w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod
@KingThrillgore@lemmy.ml avatar
lunaticneko,

Are you sure about this picture? I’m sure that instead of nice cool looking ships most I make are just flying bricks or dicks.

Errrmmm, disks, I mean disks.

foo,

Thatsapenis.jpg

jballs, w Final Fantasy 7 Rebirth gets a February 2024 release date on PS5
@jballs@sh.itjust.works avatar

Real time combat just doesn’t make sense! You’re controlling a party of characters. You can’t possibly juggle the attacks and abilities of 3 characters in real time. So it forces you to pick one character to focus on, while ignoring the others. Which is just lame. The last FF I played was 8, so I can talk to how they’ve done it with others more recently.

Blizzard, w Upper Echelon: The Unity Disaster Gets WORSE - IronSource And A New Tech Trend

TL;DW?

Tibert,

Nothing “new” that hasn’t been shared already :

  • Unity top leaders selling stock before the announcement
  • they proposing “special” deal to not get the per install fee applied if the devs opt in to use only Unity’s advertising plaform in order to kill competition.
  • Unity getting death threats from employees.
turtlepower,

I can’t wait till the threats turn into promises. I’m so sick and fucking tired of the “elites” getting away with doing whatever they want. I’m hungry; let’s eat.

starman2112,
@starman2112@sh.itjust.works avatar

Threats of violence against low level peons aren’t threats we should be encouraging

zib,
@zib@kbin.social avatar

Indeed, and a lot of those low level peons think this new pricing structure is awful, but are being ignored by upper management.

turtlepower,

Who the fuck threatened low level peons? I’m saying EAT THE RICH. You know the CEO fucks that are doing this shit? Learn to read.

starman2112,
@starman2112@sh.itjust.works avatar

The real people actually doing the threatening were threatening offices staffed by low level peons

Deceptichum,
@Deceptichum@kbin.social avatar

Unity getting death threats from employees

If it’s own employees are giving death threats, chances are high that it’s aiming up. Unless their CEO is threatening to kill those below him to save a buck?

rodhlann, w What are some great open source games?
@rodhlann@kbin.social avatar

Endless Sky is great

mindbleach, w Valve employee reveals “stupid expensive” scrapped VR console plans

Quality is irrelevant, reduce retail price.

Headsets in the thousand-dollar range are plenty good and still not selling. Take the hint. Push costs down. Cut out everything that is not strictly necessary. Less Switch, more Game Boy.

6DOF inside-out tracking is required, but you can get that from one camera and an orientation sensor. Is it easy? Nope. Is it tractable for any of the companies already making headsets? Yes, obviously. People want pick-up-and-go immersion. Lighthouses were infrastructure and Cardboard was not immersive. Proper tracking in 3D space has to Just Work.

Latency is intolerable. Visual quality, scene detail, shader complexity - these are nice back-of-the-box boasts. Instant response time is do-or-die. Some monocular 640x480 toy with rock-solid 1ms latency would feel more real than any ultrawide 4K pancake monstrosity that’s struggling to maintain 10ms.

Two innovations could make this painless.

One, complex lenses are a hack around flat lighting. Get rid of the LCD backlight and use one LED. This simplifies the ray diagram to be nearly trivial. Only the point light source needs to be far from the eye. The panel and its single lens can be right in your face. Or - each lens can be segmented. The pyramid shape of a distant point source gets smaller, and everything gets thinner. At some point the collection of tiny projectors looks like a lightfield, which is what we should pursue anyway.

Two, intermediate representation can guarantee high performance, even if the computer chokes. It is obviously trivial to throw a million colored dots at a screen. Dice up a finished frame into floating paint squares, and an absolute potato can still rotate, scale, and reproject that point-cloud, hundreds of times per second. But flat frames are meant for flat screens. Any movement at all reveals gaps behind everything. So: send point-cloud data, directly. Do “depth peeling.” Don’t do backface culling. Toss the headset a version of the scene that looks okay from anywhere inside a one-meter cube. If that takes longer for the computer to render and transmit… so what? The headset’s dinky chipset can show it more often than your godlike PC, because it’s just doing PS2-era rendering with microsecond-old head-tracking. The game could crash and you’d still be wandering through a frozen moment at 100, 200, 500 Hz.

Natanael,

I think the slightly more viable version of the rendering side is to send a combination of low res point cloud + low res large FOV frames for each eye with detailed (!) depth map + more detailed image streamed where the eye is focused (with movement prediction) + annotation on what features are static and which changed and where light sources are, allowing the headset to render the scene with low latency and continuously update the recieved frames based on movement with minimal noticable loss in detail, tracking stuff like shadows and making parallax with flawlessly even if the angle and position of the frame was a few degrees off.

mindbleach,

Undoubtedly point-clouds can be beaten, and adding a single wide-FOV render is an efficient way to fill space “offscreen.” I’m just cautious about explaining this because it invites the most baffling rejections. At one point I tried explaining the separation of figuring out where stuff is, versus showing that location to you, using beads floating in a fluid simulation. Tracking the liquid and how things move within it is obviously full of computer-melting complexity. Rendering a dot, isn’t. And this brain case acted like I’d described simulating the entire ocean for free. As if the goal was plucking all future positions out of thin air, and not, y’know, remembering where it is, now.

The lowest-bullshit way is probably frustum slicing. Picture the camera surrounded by transparent spheres. Anything between two layers gets rendered onto the further one. This is more-or-less how “deep view video” works. (Worked?) Depth information can be used per-layer to create lumpen meshes or do parallax mapping. Whichever is cheaper at obscene framerates. Rendering with alpha is dirt cheap because it’s all sorted.

Point clouds (or even straight-up original geometry) might be better at nose-length distances. Separating moving parts is almost mandatory for anything attached to your hands. Using a wide-angle point render instead of doing a cube map is one of several hacks available since Fisheye Quake, and a great approach if you expect to replace things before the user can turn around.

But I do have to push back on active fake focus. Lightfields are better. Especially if we’re distilling the scene to be renderable in a hot millisecond, there’s no reason to motorize the optics and try guessing where your pupils are headed. Passive systems can provide genuine focal depth.

That last paper is from ten years ago.

Natanael,

My suggestions are mostly about maintaining quality while limiting bandwidth requirements to the headset, wouldn’t a lightfield require a fair bit of bandwidth to keep updated?

(Another idea is to annotate moving objects with predicated trajectories)

mindbleach,

Less than you might think, considering the small range perspectives involved. Rendering to a stack of layers or a grid of offsets technically counts. It is more information than simply transmitting a flat frame… but update rate isn’t do-or-die, if the headset itself handles perspective.

Optimizing for bandwidth would probably look more like depth-peeled layers with very approximate depth values. Maybe rendering objects independently to lumpy reliefs. The illusion only has to work for a fraction of a second, from about where you’re standing.

Natanael, (edited )

How does it handle stuff like fog effects, by the way? Can it be made to work (efficiently) with reflections?

mindbleach,

The “deep view” link has video - and interactive online demos.

Alpha-blending is easy because, again, it is a set of sorted layers. The only real geometry is some crinkly concentric spheres. I wouldn’t necessarily hand-wave Silent Hill 2 levels of subtlety, with one static moment, but even uniform fog would be sliced-up along with everything else.

Reflections are handled as cutouts with stuff behind them. That part is a natural consequence of their focus on lightfield photography, but it could be faked somewhat directly by rendering. Or you could transmit environment maps and blend between those. Just remember the idea is to be orders of magnitude more efficient than rendering everything normally.

Admittedly you can kinda see the gaps if you go looking.

Afrazzle,

I thought the windows MR lineup filled that gap pretty well. Much cheaper than most of the other alternatives back then but it never really took off and MS has quietly dropped it.

mindbleach,

Still $300 or $400 for a wonky platform. That’s priced better than I thought they were, but the minimum viable product is far below that, and we might need a minimal product, to improve adoption rates. The strictly necessary components could total tens of dollars… off the shelf.

Afrazzle,

If the goal is to make it accessible to as many people as possible then I think headsets that make use of cellphones could be a g

0v0, w What are some great open source games?
ryathal, w What are some great open source games?

Not all are open source, but a fair chunk are. All games on the list are free or one time payments.

nobsgames.stavros.io/android/

bjoern_tantau, w What are some great open source games?
@bjoern_tantau@swg-empire.de avatar

Shattered Pixel Dungeon

NutWrench, w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod
@NutWrench@lemmy.world avatar

Let the people who play the game decide if a mod is worth downloading or not. Stop expecting corporations to manage your head for you.

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