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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kolanaki,
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I’m not giving them my money anymore so I don’t really care.

Kolanaki,
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There is a tech difference with a DualSense controller that other controllers don’t have, and that’s the adaptive triggers. As far as I am aware, they’re the only ones with that. It’s a cool effect. Makes shooting in games feel more like handling a gun than vibration effects do.

Other than something like that, button layout is a choice. Parallel sticks or off-set sticks. Off center buttons. The way the D-pad functions (rolling style like Xbox or just 4 buttons like PlayStation). Etc.

Kolanaki,
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The only thing I can think of to make 6 even better is if it used 5’s job system. 5 single handedly killed having static classes for the characters for me. I want to be able to make anyone anything if they’re not going to straight up let me make my own character.

Kolanaki,
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I’ve been thinking about this while I switch back and forth playing Elden Ring’s DLC and Infinite Wealth.

In Elden Ring my motivation is simply that they are in the way and I want to go through them. The excitement of defeating someone is only strengthened by how many times I didn’t before I finally do.

Infinite Wealth, on the other hand, introduces complete assholes you want to beat up and then you get to. Which is just way more cathartic and the build up is always going to be the same for nearly every player, because the bad guy is actually shown doing shit most people hate so you start to actually hate them and want to defeat them.

Kolanaki,
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My hope is that Gabe actually gets direct brain connection technology off the ground and he uploads his consciousness into an everlasting machine so he never has to retire.

Need tips, when is a non-campaign game considered 'completed'? angielski

I like to keep track of my games that I have completed, with most of the games it is pretty easy. When the credits roll, I consider them beat, there are a few exceptions of course like Nier, Resident Evil 2 etc. What I struggle with are fighting, racing games and 4x games. I enjoy these genres, but I don’t know what is...

Kolanaki,
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Civilization is like a board game. It’s over when you hit the turn limit.

Fighting games usually do have campaigns, of a sort. It’s each character’s story line. It can be over when you beat every character or if you go through every character’s story (ie run through the main mode all the way through with each character you can play as).

Racing games also have campaigns usually, and some even have progression systems. But the campaign is just going through progressively more difficult races. They’re complete when you’ve gotten the best rank on every track and/or collected every part.

They’re all meant to be played over and over again though; often against other humans. These are also the types of games that come with a lot of options, settings and modes to facilitate playing the same game slightly differently and keep things fun. So I guess the real answer is: whenever you want. If you’re playing then because they’re fun they never have to end. If you’re playing as a completionist, it’s over when you’ve gotten all the achievements/experienced every piece of content you can access.

Kolanaki,
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Rocket League, Smash Bros, Armored Core 6, Elden Ring…

I’ve actually done a local smash bros tourney before. Came in 4th. Pretty much anything I already play for fun, I would sign up for a tourney because I usually play competitive games (or at least games with a fun competitive aspect, as with Elden Ring duels and invasions) and I’m not too bad.

When I still played RL, I really wanted to find some good team mates and try out for RLCS. I was already regularly playing with pros I knew by name due to being in the highest ranking bracket.

Kolanaki,
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Intelligent Qube

Not a series, but I’d like another.

Kolanaki,
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“Surprisingly alright” doesn’t sound like much praise.

Kolanaki,
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Imagine if Steam and EGS were hotdog vendors.

Steam offers all the condiments; mustard, ketchup, mayo, relish, onions, pickles, tomatoes, bacon, cheese, chili, etc.

EGS is just a plain hotdog. No condiments. You’re lucky to even get a bun.

Both are equal price.

Which hotdog are you getting?

Now imagine that the plain hotdog guy keeps whining that nobody wants his hotdogs.

Kolanaki,
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the second hot-dog vendor wants to offer customers lower prices, and the first says they can’t because otherwise those hot dogs will be banned from their stand

It’s more accurate to say that the plain hotdog vendor wants to sell the other vendor’s hotdogs at a lower price at his own stand, thereby undercutting the sales of the first vendor for their own hotdogs.

Kolanaki,
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The keys that put the game in your Steam library are. And that’s what those pricing guidelines are about; Steam keys, not the actual game.

Kolanaki,
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I want a way for my shitty, old computer to emulate a new, kick-ass computer.

“Never upgrade your PC again with this one weird trick!”

Kolanaki,
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Does it actually move faster than sprinting?

Kolanaki,
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I had been so focused on that Italian souls like coming out in September, I totally forgot about this one until it blew up on release. But seeing their review guidelines trying to silence certain topics means I don’t even want it anymore.

Kolanaki,
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I never understood this for first-person shooters. You can’t walk forward and backward at the same time, so I don’t see why being able to press the forward and backward movement keys at the same time would be useful at all.

Top down games with 8+ directions of movement it’s great, though.

Kolanaki,
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Wait for Deadlock to come out or find someone in the beta who can get you into it.

Kolanaki,
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The Demoman is optionally a melee class. For some reason 🤷🏻‍♂️

Kolanaki,
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If you’re not playing with friends and someone calls you by your full real name in a game of randomly selected players, that would be pretty scary.

Kolanaki,
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BG3. The sex scenes in that are just a slight camera angle away from full blown porn.

Kolanaki,
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Elden Ring.

You’re either going to hate it long before you 100% it or you will 100% it because you love it so much.

Kolanaki,
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Usually the first line in these agreements is “by using this software you agree…” And not “by pressing okay you agree…”

Though I also am not sure how that itself would hold up in court.

Kolanaki,
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At best they ignore it. At worst, they never invite the user to test anything again. I doubt they’d issue an account ban for that. Not even sure if they can straight up ban you from the platform anyway and lock you out of your games entirely; pretty sure the bans are limited to VAC secured servers for online play and the array of community features like posting on the forums.

Kolanaki,
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Hal’s argument sounds more like pedentry about what a remaster is vs what a remake is, and I would have to agree that this game sounds like a complete remake, and not simply a remastering of the original with what has been detailed about it.

Kolanaki,
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Crusader: No Remorse and No Regret.

Controls kinda fucking suck in the modern day, but the games are still solid fun.

Kolanaki,
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There are also 3 of them on PC and are quite cheap.

Kolanaki,
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Now I want to make a mod for Fallout called “Bug Removal” and all it does is replace all the insect enemies with non-insect enemies.

Kolanaki,
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There are official tools… There just isn’t like a map editor or an easy to use visual toolset like Skyrim has. It’s a bunch of command line conversion tools and injectors.

Kolanaki,
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Yeah, I’m not sure how the engine handles flying things. Do they actually change their Z axis or is it merely an animation trick and they are actually “walking” on the ground, like Dark Souls. 🤔

Pretty sure they actually fly though, considering dragons in Skyrim and vertibirds in Fallout 4 don’t fall if they fly over a steep elevation change. But maybe they just work better than Dark Souls flying enemies 🤷🏻‍♂️

Kolanaki,
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I think I’ve either beaten Elden Ring or DS3 the most. I very rarely replay games; I usually finish the story or get 100% completion and then don’t play again for years.

But I loved PVP in these and the way you gather items to make builds kinda requires playing through practically the whole game (especially if you want to use an item only dropped by the final boss).

Before these, the only other two games I beat many, many times in a short time span before I got tired of them was Ico, Shadow of the Colossus, and Silent Hill 3. And they were all just to get the badass super weapon that they all only gave you after beating the game like 5 or 6 times. Ico’s and Shadow’s weren’t even worth it. That maul in SH3 so is though. I love that thing 😋

Kolanaki,
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First thing I thought of was “I wonder if I can recreate the original game’s levels with this.”

Kolanaki,
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The 1993 game.

Kolanaki,
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The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

Kolanaki,
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IDK about the Xbox, but the PS5 is not really all that worth it considering most of the games that aren’t multiplatform titles are PS4 titles still. There’s not much at all that requires the PS5’s hardware, so why would most people pay the higher price for a PS5 when PS4 is still being sold and is cheaper?

Kolanaki,
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Most RPGs: “Wow this sounds way too useful to use outside of a boss fight.”

Fromsoft RPGs: “Wow this sounds way too shitty to use even against a random trash mob.”

Kolanaki,
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Most games since the mid 2000’s have been designed for everyone to have an easy time going through the game so that no player is left feeling like they can’t finish it. That’s one of the main reasons I fell into Dark Souls. Came at the absolute height of the “super easy” trend and is actually challenging because it does not give a single fuck if you’re able to beat it or not.

Even other souls likes are mostly easier than the OG. Biomutant is one such game. It’s a soulslike action/adventure game intended for the adolescent/teen market.

The most annoying thing, IMO, about most modern “RPGs” is that they are barely even RPGs. Like most of them are only an RPG in the fact your character levels up and either can upgrade their stats or get perks or new powers as you progress. There is absolutely nothing else about it to make it an RPG. Like… Diablo. Nobody considered Diablo to be an actual RPG back in the day when the first 2 were the top dogs. And yet 90% of RPGs today are essentially like Diablo; action adventure games with some character development mechanics.

A real RPG, to me, is something like BG3. A game where you have actual choice in how the story plays out. Not the “same shit, different build” most are today. I love me some Fromsoft games and souls likes; but I don’t think of them as RPGs at all, despite that being the genre the developers say they are.

Kolanaki,
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That thing the Dragon Priestess gives you to fight Bayle. Supposed to “greatly” increase your damage negation. It adds a flat 15 to it. Which is nothing lol

Kolanaki,
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Yeah, what? It takes up 110GB less on PS5. Are the textures bigger? Is there more content? Or is it simply uncompressed?

Kolanaki,
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The other games that have had this requirement at least had some kind of store/online function somewhere. AFAIK, GOW:R doesn’t have any online functions. What in the hell is the account even for?

Kolanaki,
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I find it really weird that in NHL24 they have very limited ads and most of them are just EA’s own shit. As a hockey fan, it’s actually a little jarring because real arenas are just plastered with ads for a variety of shit. Kind of a weird thing to complain about, but I mean… It’s trying to look as real as possible; having real-world ads in the real world way goes a long way to accomplishing that, IMO.

Plus I think it would be cool as hell to see local businesses advertised based on the arena. It would add to the feel of realism, while also benefitting those local businesses.

Kolanaki, (edited )
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Right on the front of the console, with the red banding. The system didn’t come with it. It was only needed for one game (DKC64), which it came bundled with.

Kolanaki,
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Ew… It uses Bluetooth for the main connection? 🤢

Kolanaki,
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Could you even send the controller data through DisplayPort? I thought that was just for picture.

Kolanaki,
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I remember Thor saying that not tying a single player campaign to a server would be bad for developers and Louis barely covered that statement here. How? How would keeping single player and any server-based systems separate hurt the dev? Just plan for this from the beginning. 🤦‍♂️

Kolanaki,
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They were both good.

But I never run into anyone who even played the OG MUD on CompuServe. Just the Bioware one.

The expansions were even better and so was the fact it had a toolset and DM’ing elements for online play.

The fact BG3 does not is the only reason I’m not still playing it. Really wish it had a toolset so we could have custom campaigns and shit.

Where do you find new games nowadays? (Both singleplayer + multiplayer) angielski

Hi all, I know this question has probably been posted on the internet millions of times, yet I would like to receive some Lemmy-oriented answers. :) What are your favorite places, websites, or creators for discovering new games in your favorite genres?

Kolanaki,
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Word of mouth. YouTube. Pretty much anything that isn’t an actual ad because the only games that I usually see ads for are games I do not give a shit about.

Know any good pinball video games? angielski

I recently played through a demo for a game called Pinball Spire on steam, and it put me in the mood for playing pinball games. Unfortunately, and I don’t know if this is just due to me having bad google-foo, there don’t seem to be that many on Steam that catch my interest....

Kolanaki,
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The OG: Space Cadet Pinball.

There is one I remember hearing about a while back and I want to find it again that was really dope because it was a full on simulator and had a easy to use builder to build your own tables. People were recreating actual tables for it, though only those in the public domain.

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