Switch between GTA V and RDR2 and end up punching my damn horse every time I try to ride it because entering vehicles is F in GTAV but in RDR2 F is your dedicated melee button.
“The” asset browser could be any number of sources, some of which are not coupled to any specific engine. AAA games do also use already made shit, especially when it’s an inconsequential background item like a TV. They just don’t use them for the entire game.
According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the “hundreds of thousands of unique ideas” needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can’t just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer’s logo and everything else about the object.
I can just go into the asset browser and find a whole slew of TVs I can just add to my game and either use them as-is, or tweak the look a bit to fit my aesthetic choice and not need to reinvent the wheel every damn time. It’s such a small thing that’s just filling out the background, that adding details like a fictional logo aren’t necessary at all, unless it’s actually relevant to the plot somehow. What the fuck is Abe smoking with that example?
It does make sense if you replace the word time with money. Paying all those artists to make all those little details for every little thing is costly. But AI will do it for free.
The reason I don’t really like these games with randoms is because even if you’re really good at the game itself, the other players won’t necessarily play the game and just fuck around a vast majority of the time, making it unfun. And if they actually are playing the game to win, it’s too easy to be on the crew and impossible to win as the imposter because the majority of games like Among Us I’ve played favor the “good guys,” which is also unfun. 😮💨
When you can get a lifetime supply of Fancy Lad Cakes, Locust Pizza, and Paramite Pies just looting the 50 bad guys that tried to kill you, you don’t really think about stocking your fridge. 🤷🏻♂️
Pixel Dungeons/Nethack be like that depending on the RNG. The color of the potions doesn’t indicate their effect; the effect is randomized and you could totally end up with Red potions that give magic, and blue potions that give health. Tho more than likely the red potion will be acid and the blue potion will be a bomb, and consuming either kills you.
I’ve heard “we’re going to do something never been done in a game before” a few times in the last decade, and even the people who I genuinely thought could do it, haven’t actually done it. CDPR was already one of those developers. Now they’re saying it again?
What’s that FPS someone made to be as small of a file as possible? It’s like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?
There are a couple of mystery games that are available in early access/beta that already use LLM AI to generate dialogue.
I’ve messed with 1 and it’s The problem with it is mostly in how it doesn’t necessarily regurgitate the info it knows into something coherent and logical to actually solve the mystery. That or they never ever tell you the truth. Since the only way to solve the mystery is by talking to NPCs to get enough info to piece the puzzle out, it often leads to unsolveable mysteries.
Now, if that problem with LLMs could be fixed, so it isn’t conflagrating multiple pieces of data into something new and novel, I think it would be awesome for making game worlds that are more alive and natural. Like instead of walking up to an NPC and clicking “rumors” you can actually just talk to them like a real person and they would respond in kind, as if the NPC was actually a person living in that world. It’s really the only thing I think would actually work well with generative AI chat bots, but the generative AI still has too many problems to make it truly viable.
It actually works better with trying to play D&D, because even IRL, players often misinterpret rules and argue. Which you genuinely have when trying to play with 3 AI characters.