I only recently started playing again specifically because I found out that all the missions in online mode that required you to be in a public lobby are now able to be ran in a private lobby. Playing in a solo lobby is basically like getting more SP story (there are story missions in GTAO; it’s not all races and DM). Don’t have to deal with cheaters or asshats.
Brink was cool, if a bit flawed. It could have become better if they had given it more of a chance.
Shattered Horizon was awesome at first, but eventually the game changed entirely and at some point an update just broke the game for hella people (myself included) so we couldn’t even play on a local server with bots and it was never fixed. :/
The max cap is 100% but the game uses floating point numbers while only showing the player a whole number after rounding up. A 100% chance to hit is anywhere between 99.5% and 100%.
There are mods that just make the UI show the actual percentage to hit.
Switch between GTA V and RDR2 and end up punching my damn horse every time I try to ride it because entering vehicles is F in GTAV but in RDR2 F is your dedicated melee button.
“The” asset browser could be any number of sources, some of which are not coupled to any specific engine. AAA games do also use already made shit, especially when it’s an inconsequential background item like a TV. They just don’t use them for the entire game.
According to Abe, one of the most time-consuming and labor-intensive parts of game development is coming up with the “hundreds of thousands of unique ideas” needed to create the in-game environment. For example, if you want to put a TV inside of your game, you can’t just use an existing product as is – you need to think of a fictional TV design from scratch, including the manufacturer’s logo and everything else about the object.
I can just go into the asset browser and find a whole slew of TVs I can just add to my game and either use them as-is, or tweak the look a bit to fit my aesthetic choice and not need to reinvent the wheel every damn time. It’s such a small thing that’s just filling out the background, that adding details like a fictional logo aren’t necessary at all, unless it’s actually relevant to the plot somehow. What the fuck is Abe smoking with that example?
It does make sense if you replace the word time with money. Paying all those artists to make all those little details for every little thing is costly. But AI will do it for free.
The reason I don’t really like these games with randoms is because even if you’re really good at the game itself, the other players won’t necessarily play the game and just fuck around a vast majority of the time, making it unfun. And if they actually are playing the game to win, it’s too easy to be on the crew and impossible to win as the imposter because the majority of games like Among Us I’ve played favor the “good guys,” which is also unfun. 😮💨
When you can get a lifetime supply of Fancy Lad Cakes, Locust Pizza, and Paramite Pies just looting the 50 bad guys that tried to kill you, you don’t really think about stocking your fridge. 🤷🏻♂️