The truly horrifying combo is Battlemaster+Gloomstalker+Thief with a couple specific hand crossbows and the sharpshooter feat. All that Dex + 15 AC from Yuan-Ti scale mail they sell at last light means 4 attacks per round each and 20+ AC.
Oh, and stealth, and lockpicking. Astarion? Never heard of him.
Had to use a bonus action for something? Then you've got battlemaster ranged moves to fear, trip, or disarm. It's disgusting.
In games where you spend a lot of time in coversations it makes sense. Fallout New Vegas is one of my favorite games but if you do nothing but max Speech it turns into easy mode.
Won’t care until it’s announced that I can play it on the PC. They released Zero Dawn like…a year after it’s exclusive launch on PS4 I think?
I’m still chomping at the bit for it to release on PC. If I bought a PS5, it would basically be a H:FW player, and I can’t justify buying a console for a single game. The PS5 just doesn’t have enough good titles on it.
I just noticed that. At the very end of the clip they mention wishlisting it now, so I wishlisted it. They say “early” 2024 - and it’s one of the few games I already know I love (H:ZD was so good, I watched a 12 hour playthrough with my wife over the course of a couple of days, and she said it was as good as watching a movie)…
Really wish they would update it to allow you to define the space boundaries with the headset on. With the Vive if you don’t start it a certain way then you have to redo the boundary setup.
Yikes that sounds annoying and yea they should definitely make it possible, this really shouldn’t be much of a challenge to code on their end.
I’ve only had to do this a handful of times because I moved the base stations or reinstalled. (Index)
Yeah, the games have been stale for a while. I really enjoy the gameplay, especially the liberation mechanics so I got elthe new games even though they just seem like copies.
On the other hand, each new game does look gorgeous, so there’s that.
The geoblocking is in place to prevent people from buying keys in one (cheap) region and activating them in another (more expensive) one. It’s about both, you dolt.
The EU has very clear law on digital ownership. It’s the same reason if you buy a PC with Windows installed in the EU, you have the right to take that Windows install and put it on another PC, regardless of if it’s OEM or not. This hasn’t prevented Microsoft from doing regional pricing for Windows and if this affects Steam’s pricing that’s on Valve.
The original charges centered around activation keys. The commission said Valve and five publishers (Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax) agreed to use geo-blocking so that activation keys sold in some countries — like Czech Republic, Estonia, Hungary and Latvia — would not work in other member states. That would prevent someone in, say, Germany buying a cheaper key in Latvia, where prices are lower.
Valve said that the charges didn't pertain to PC games sold on Steam, but that it was accused of locking keys to particular territories at the request of publishers
It’s not like Valve played no role in this.
Games can be sold on other places besides the Steam store. This still negatively impacts consumers.
That sounds like a separate thing entirely. I could be wrong, but I don’t think Valve has any say in how keys not sold through the Steam storefront are resold, so supposedly the lawsuit should target whoever is distributing keys in that way. AFAIK, Steam only offers two ways to buy a game–buy the game for yourself and buy as a gift–and in neither case does Steam offer the keys directly to users.
And then there’s this from the article:
In a statement back in 2021, Valve said that the charges didn’t pertain to PC games sold on Steam, but that it was accused of locking keys to particular territories at the request of publishers. It added that it turned off region locks for most cases (other than local laws) in 2015 because of the EU’s concerns.
So AFAIK Valve isn’t distributing resellable keys that are region locked, it’s region-locking at the point of purchase and allowing developers to request region-locked keys. So it would be on publishers to abide by EU laws, no?
The again, I don’t live in the EU, nor have I ever bought a physical Steam key (not sure if Valve directly offers that in any way).
And more importantly no business is going to charge everyone the low price instead of charging everyone the high price if forced to pick one or the other.
Sure, in the same way it’s the government’s “fault” for removing your option to, say, run a protection racket, or agree to a contract of indentured servitude, or sell baby formula with melamine in it. There are lots of abusive or exploitative business models that the government removes your option to engage in! And the government is right to do it.
Offering those less capable of paying, a reduced price isn’t abusive or exploitative.
There is a huge difference between the things you’ve mentioned and this. You’re being intentionally dishonest at this point and there’s no further point in this discussion.
The cost of producing something doesn’t change depending on who you sell it to. Charging anything beyond cost + some reasonable profit margin is unethical profiteering.
If this was written by the Devs it would seem to confirm that Deepened Pact stacking with Extra Attack is intended. Seems absolutely insane to me but what do I know.
In 5e I can take a level of warlock and at character level 5 the cantrip outdamages a heavy crossbow.
I can make a warlock 2 / bard 3 and both of their selected cantrips scale based on Character level.
You should absolutely be able to mix and match extra attack features. There isn't a reason, other than 3+ attacks is a primary fighter feature, that extra attacks shouldn't stack.
“On 27 March 2012, Good Old Games announced that it was branching out to feature “AAA” and independent titles in addition to older games. The site was rebranded to GOG.com.”
Very excited for this one. Alan Wake 1 wasn’t a masterpiece or anything but I’m very interested to see how they do with a much bigger budget and more experience making games.
I think they really came into their own, commercially and artistically. The whole game has a clear, crisp gameplay, and a new sheen of consummate professionalism that really gives the style a big boost. It’s been compared to Valve, but I think Riot has a far more bitter, cynical sense of humor.
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