I haven’t even read the article yet and I’m at full sail.
Edit after reading:
The new rails look gorgeous, and I need those new S-bends immediately. And those smooth curves!
And this:
We have increased the big electric pole range to 32 to go along with this.
is how you know a game dev is in touch with their audience.
Although this confirms my suspicions from last week that 1.1.x maps will be incompatible with the 2.x update, which is a shame but completely understandable. That just means that I have to hurry up and launch my first rocket before that happens! (I swear I’m making actual progress and not just staring blankly at my machines at work)
It says that you can still use the old rails but you won’t be able to build them the same way. You can just rebuild the trails you really need or want the other way
As you can probably guess, the new rail curves will be incompatible with the old ones. Savegames from 1.1 can be opened and trains will still run on previously built rails just like normal, but you won’t be able to construct the old rails at all anymore. In some future Factorio update when we decide to drop 1.1 savegame compatibility (Let’s say 2.1), we will eventually get rid of the old rail shapes completely.
Ah, I misinterpreted that, it seems you’re right. Still, it looks like there will come a point where 1.1.x maps will no longer be supported, which is again understandable.
It sounds more like you’d have to load the savegame in 2.0, then load it from 2.1. Theoretically they aren’t changing Nauvis all that much, so I can’t see why it would be unsupported just yet.
I’m sure it will come with a way to update the map like opening with the second to last update to reformat it. It would be a shame for some megabases I’ve seen to just stop being able to play them
Some things you can’t take back, especially when as CEO you don’t even try to take it back but just indicate that they might scale some of its extremes back. For now.
Not surprising that DC is pushing back on this, although I'm not sure if there is anything they can do if Willingham is right and he can put his characters and world in the public domain. Although I suppose they could just send out cease-and-desist notices to anyone trying to use the property and hope no one challenges it.
The original run was creator-owned so he has the right to release it to the public however I am not sure about it now as fables continued on under DC Black Label.
I get why PS5 players should be upset, but as a PC player, this is also bad news.
Starfield had to run on the Xbox, the base model of which is the least powerful console on the market (leaving out Nintendo). It seems clear that some decisions around Starfield were made to ensure it would still run on that lackluster hardware.
Doubling down on that for ESVI means the same thing. We’ll get less game so that M$ can have an exclusive.
And that’s ignoring general trust issues with Bethesda entirely.
Everyone showing up late to go ‘well I don’t see why they removed it!’ –
You are why.
Trolls escalate. They keep pushing until they get smacked down, then cry and scream and pretend they’ve been proven right. Being ignored doesn’t just embolden them, it bores them, and tells them they need to get worse to get attention. No matter what happens - no matter what anyone says to them - they get to use it in their stupid little word game.
The nature of bad faith is that there is no right answer.
You have to simply get rid of it, and the sooner, the better.
I understand your point that the behavior surrounding certain mods can escalate and create a toxic environment. In that sense, it’s not just the mod in question but the kind of interactions it may foster. However, that leads us into a very slippery slope. If we start removing mods based on what they might encourage rather than what they actually do, where do we draw the line?
Note that mods can be used for multiple reasons, not all of which are nefarious. Some people may genuinely appreciate the option to customize their experience in a way that the mod allows, without any intention of engaging in toxic behavior.
Your argument seems to be based on the idea of acting pre-emptively to negate potential harm, which is a valid point. But this can also set a concerning precedent that may affect the open nature of modding communities, by limiting what can and cannot be customized.
So the question then becomes, how do we balance preventing potential harm with preserving the user’s freedom to customize their experience? It’s a complicated issue, but one that deserves open dialogue rather than summary judgment.
Didn’t a mod get it kinda working not that long ago? The trains were still moving and the stations were there on release, CDPR just put walls up or disabled the doors to the stations/trains. They’re a little jank to ride but it was doable. Felt like CDPR just decided focusing on cool cars was more worth the effort
And screw anyone going ‘but then how money?!’ while it infects billion-dollar business models. There’s no amount of money you can pay, where greedy suits won’t imagine taking your money and selling your eyeballs.
There is an ethical advertising system that works well: opt-in catalogues. I love Costco’s monthly ads, IKEA’s catalogue, Amazon’s holiday shopping catalogue, etc. When I need something, I can browse and create a shopping list.
My problem with ads is that it tries to get me to buy stuff when I’m doing something where I don’t want to buy stuff, like watching TV, browsing the Internet, or playing a game.
A game engine isn’t the right place for ads. Leave that to storefronts and other areas where I’m already looking to spend money.
Fallout 1. During the term to the Master there is a 200 second countdown.
If you fooled up the speech check or want to do it differently and reload a save that was made after the countdown started then the countdown drops to 50 seconds. Making the fight impossible to do in time.
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