Imagine still believing you’re going to get a functioning game.
I was an initial Kickstarter who pretty much knew this was going to happen but had $60 to gamble. Fucking lolol the development hell has far exceeded my wildest expectations for Roberts inability to deliver a finished project.
This article leaves a lot to be desired imo. Some of the stuff in here you can see is incorrect just from launching into the main menu of the game.
Here is my personal take on Star Citizen as someone who’s been following the project from the beginning:
If it’s something that interests you, you should wait for a free fly weekend and try it out. The game is far from done but it’s fleshed out enough now that you can have fun if it’s your thing. If you think it’s not worth buying, don’t buy it. Then you can come back on the next free weekend to check it out again and see the progress.
Everything else is just noise. Yes the game has raised a lot of money, yes there has probably been mismanagement and development has been slow. Yes there’s still a ways to go before feature completeness.
TLDR: Who cares. Go play it if it’s your thing and have fun, or don’t and just forget about it until they hit 1.0 sometime who knows when.
People who paid money expecting the promised timelines instead of useless feature creep, care very much. In fact people cared so much that CIG changed the user agreement to no longer allow refunds.
They took a stupid amount of money from people all while promising timelines that were never kept, and a game that I doubt will ever see completion before bankruptcy.
They need to stop throwing money and precious development time on minuscule features when their alpha can barely run on modern hardware without taking 10min to load and crashing shortly thereafter.
I hope that I am wrong about SC and the game does come out some day, because I will absolutely love the game in stable form; but the last few years have been painting a very grim picture of SC’s future
Fun fact, the user agreement doesn’t mean anything in Australia. Australian’s can get a refund any time they want because legally we cannot sign away our rights.
I got a refund a while back after I discussed this point, and my grievances with their broken promises, delivery failures and increasingly hostile sales tactics with RSIs (at the time) Director of Player Retention, Will Leverett.
Yeah, that’s fair enough. I think they should definitely give refunds to folks but that’s also the risk you take with backing a project. I’ve had plenty of disappointment with backing games, I don’t consider SC in that category but I can definitely understand people who do.
If they give me a refund I will stop caring, until then you don't really get to say 'who cares, forget about it for another decade'. I paid money for a product that still doesn't exist and is more than 8 years overdue, and that's even without getting into the discussion about whether the PU is worth it or not - where is sq42?
People paid money because they were promised a finished game by 2014. It’s still nowhere near finished. It hasn’t had an estimated release date for years.
Sure, if you enjoy the game at its current state, fine. No one should take that joy away from you.
This article was the same paragraph over and over. “Lot money, lot time, no game, please say date.” I didn’t really learn anything about the situation or controversies.
I mean, it’s an obvious scam. Always has been. They only have a few tech demos, and bunch of polished marketing material. There’s nothing to actually release.
I do not believe it to be an outright scam. However, it is horribly managed and I do consider the funding model to be predatory.
The whole "pledge" store should not be a thing at this stage IMO. It's just a cash shop they can justify huge prices with. It's actively contributed to the scope creep by introducing new vehicle roles, which they sometimes admit to not having designed gameplay for yet. Nor does it currently tell you if you can actually rent or buy the ship in-game (subject to progress wipes). Heck, the closest thing to a scam they've had recently was a "new starter bundle" of in-game gear that you lose upon your first death / unrecoverable body. This is a game where 80% of your deaths are to bugs or unintuitive behaviour.
They also keep trying to change their standards to match modern games. Ships have gone through multiple reworks which take months for a single ship. A sensible dev would lock that in and commit to releasing under those standards. It's been pointed out that with the current rate of progress, they'll still be releasing currently announced ships into the 2030s.
That's not even mentioning the single player component, Squadron 42, which got indefinitely delayed a few years back before a major demo showcase which never materialised. Supposedly, it's been scrapped and re-done more than once.
Their last big chance to show they've pulled things together is going to be the upcoming CitizenCon (yes, it has one) where they'll supposedly be making a big Squadron 42 announcement. A former customer service employee, who recently criticised the company's spending practices, claimed they'd taken a much more serious approach to the scope creep and that we'd see some results of that towards the end of this year.
I'm not holding my breath though. They've been known to create bullshit for presentations before (e.g the infamous sand worm) and I absolutely would not be surprised if Chris Roberts feels pressured to one-up Starfield.
As a side note, does anyone else get the impression this article was written by an AI? It repeatedly lists of buzzword features, like the Hangar module which hasn't been relevant for years, and barely discusses what the game is actually like.
The fanbois have obviously found this story and voting down the people saying how obvious the grift was/is.
I wonder how many other space sim genre games that conspicuously did not hand out the begging bowl, or squander all their money and were actually delivered have happened in the time that Star Citizen hasn’t. Being generous the best that can be said is the project is just badly mismanaged. At worst, and more realistically, much of that money just got siphoned away to fund lifestyles. Maybe the devs know they can run this grift for as long as their people stupid enough to keep funding them, knowing they’ll never have to actually deliver on their promises.
Whaaaaaaat!?!? I thought this was a small update? Seasonal changes to characters, new festivals (I think these are both firsts) plus new quests? Can someone please check on CA and make sure he hasn’t literally burnt out from all the work he is doing to get people quality content?
Stardew had 100% ruined my expectations of games. I didn’t even want to play the Story of Seasons game that got released on GamePass and that was the game that got me into farming sims (the original Harvest Moon version).
That’s the biggest issue I can think of. You can only water so many plants, chop so many trees, and pick so many rocks in the mine before you run out of stamina. I’ve had plenty of times where I would go to bed at 2 PM because there was nothing else for me to do. Having eight characters means 8x the stamina, so you can do 8x more work per day. But even for the things that do not require stamina, there are only so many items for forage, so many villagers to talk to, etc.
That guy is such an incredibly talented programmer, designer and game creator. I will buy that game just because he is so professional about every single thing he does.
My main interest in these is for watching movies. A review I was just looking at mentioned ‘spatially anchored movies’ using the mixed reality feature.
Like it or not Facebook is probably going to be the main company doing good standalone VR headsets for a while. HP and ByteDance aren’t any better.
Idk about you but it just kinda feels like I’ve moved on from vr (speaking as someone with both the quest 1 & 2) so I kinda get the feeling your talking about. Prob not the same tho
For me beat saber is a killer app in VR. The experience can be replicated without VR obviously, guitar hero exists, but VR adds so much extra fun.
There’s other experiences that could be expanded upon as well to flesh out the gaming landscape more like eagle flight and falcon age. Or traditional puzzle games like the witness. It could be an indie paradise on VR.
This game really was the buy of the century. It just keeps getting free updates. 8 player multiplayer sounds great but it seems a stretch to hope for couch coop for 8 players.
I saw an interesting comment today regarding Halo Infinite and it’s lack of couch co-op, the user was basically saying it doesn’t matter as much as it used to and I guess it’s true. Even if he got 8 player local co-op working, how many people would get 7 other people to come round and play? It’s hard to essentially do a LAN party these days when you can play the same game online together from the comfort of your own home.
I really wanted at least 2 player splitscreen to work on both mcc and infinite on pc, I’d love to play it with my girlfriend but it’s dumb if she has to not only buy the game again and play on a tiny screen next to me while i play on the big screen (i use my pc a HTPC in a gaming room, more like a console than a PC)
Does split screen still not work? I’m pretty sure it doesn’t for MCC at least, and you can use the home console trick to give two accounts access. That’s how I played MCC on Xbox with my fiancé so I know you can do it, but I don’t know how it would work if you don’t use a console at all.
Well me and my three kids play Stardew Valley. My wife and I take turns, but if we can see what’s happening on 5 player couch coop we would probably play it like that.
Honestly, I doubt it would be a large demographic. It’s hard to get people to even play something splitscreen, why would a bunch of friends huddle around a TV so they can see their small section of screen when they could just play on laptops together even.
I got Minecraft for $10 during I think alpha. I downloaded the demo, spent several hours playing it, then bought it. As someone who never makes decisions that quickly it was a great impulse buy that I used for years.
Almost. Don't get me wrong, I FUCKING LOVE Stardew Valley, got 300+ hours in it, but Terraria was like $2 for ages and it's every bit as good and still getting updates as well
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