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howsetheraven, w Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield

What’s this “again” business? Do you actually feel you’re entitled to a $1 unlimited access pass to their entire library for 2 weeks just to play their biggest release? If not, do you think it’s unethical or illegal or some other gripe?

I played Outer Worlds, Wasteland 3 and Halo: Infinite with that shit in the past years. I felt like I was literally stealing the games.

optissima,
@optissima@lemmy.world avatar

I felt like I was literally stealing the games.

Surprisingly, you aren’t! There is no difference for them if you play, as all the data is a copy and labor has already been paid.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

Oh neat I have been living under a rock and didn’t realize it was owned by Microsoft… so now there will never be a PS5 release. Does that mean all the old Bethesda games will be unavailable om PS5?

It doesn’t even look like you can get it on steam deck, this blows.

sugar_in_your_tea,

Yup, XBox GamePass is not available for Steam deck or Linux generally, so I have never used it. I would probably sign up if it was available though.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

Well Steam says it will be in their library, I guess just not for Steamdeck? I was on the fence about getting one because I rarely use a non work computer, and won’t get a new one just for gaming.

sugar_in_your_tea, (edited )

I’m talking about GamePass, not Starfield. Gamepass only works on Microsoft OSes AFAIK, so you won’t be able to use it on anything it doesn’t control (i.e. macOS or Linux).

Corkyskog,
@Corkyskog@sh.itjust.works avatar

That’s fun. God I hate proprietary tech

Like it’s not enough to lock me into a service by making a good service that I forget how expensive it is, instead they got to strangle you on the device side.

sugar_in_your_tea,

Ikr? That’s one reason why I like Netflix. I don’t like the DRM, but they at least do a good job ensuring it works pretty much everywhere.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Hot take when dealing with trillion dollar monopolies there is nothing unethical of taking advantage of them. Also I say this as someone that got the $1 month once and then used it once and then never touched it.

Mandy, w Starfield Global Release Times and PC Specs Revealed

At this point companys really must be increasing requirements just because, aint no way something that looks like starfield needs that much ram

whiskers,

That’s not true. RAM usage in open world games depends on how much assets are being loaded. We’ll need an in-depth analysis to determine if it is bad optimization or not

Mandy,

i mean, its bethesda, yo you really expect any kind of optimization ? and at launch at that? its a sad state of affairs but alas, that is how tripl a is nowadays

Dr_Cog,
@Dr_Cog@mander.xyz avatar

16gb isn’t really a lot of RAM nowadays, though

Mandy,

it totally is, im not getting old, you’re getting old

Apeeksiht,

I was playing elden ring last year with ram usage around 9gb to 10gb that too on 1080p

entropicshart,

You should try booting up Icarus - 32gb get filled up as if you’re using a floppy disk

steal_your_face, w Sea of Stars Reviews Open Critic
@steal_your_face@lemmy.ml avatar

As someone who grew up on snes RPGs this game looks sick. Glad it got good reviews.

DrSleepless, w Starfield leaker facing a 12 year prison sentence

But mostly because he stole a bunch of stuff

RxBrad,
@RxBrad@lemmings.world avatar

Yep. Steal over $2500 worth of stuff, get up to 12 years of prison. Them’s the rules.

This had nothing to do with him streaming the game. (Though the fact he did it using a username based on his actual name might’ve gotten him caught)

MajesticSloth,
@MajesticSloth@lemmy.world avatar

Also doesn’t help that of the three guns they found at his home, one of them was supposedly stolen.

Nioxic, w Eurogamer and Starfield, why our review will be late.

TLDR: didnt receive review codes until today

Also, review embarge is in 2 days

conciselyverbose,

I could almost see the "digital foundry can't share it" as not giving their review outlets preferential treatment over everyone else (because the technical breakdown is a separate thing), but the timeline is just not anywhere near sufficient, especially for a game of this scope.

StarkestMadness,

I understand that Beth delayed the review codes, but I don’t quite understand why. The subtext of this article seems to suggest that they expect higher reviews from other outlets. Is that the case?

conciselyverbose,

I'm kind of reading it like the Europe team did kind of a shitty job, considering they said some places got codes from the American team.

It's generally a hard balance to strike on when it's good enough for reviewers to get their hands on it with enough time to actually provide meaningful evaluations (because they genuinely are fixing shit up to and through launch. This is the same reason it's hard for reviews to provide a lot of information on general bugginess. They also play a lot of unfinished stuff that's actually cleaned up before launch). But there's no reason to give different reviewers codes at different times. It sounds like different divisions and one fucking up.

ziviz, w Mimimi's Final Game
@ziviz@lemmy.sdf.org avatar

Rip. Shadow Gambit has been pretty fun so far. Not a bad game to end it on I suppose.

HorreC, w Diablo 4 Season 2 will put fun before balance, but "we want every build to be viable"
@HorreC@kbin.social avatar

Isnt this the end they did on D3 and it made it just a flood of huge numbers and nothing was fun, nothing was this one drop can break the game for your build. If everything gets you there, getting there isnt a challenge. I mean I like ARPGs and I like when they have those moments like can I make it thru this fight. This dosent sound like that. But it also sounds like they are not dealing with the grind issue, that I thought a lot of their players were complaining of. And the grind here was for leveling not for gear (if I understand correctly).

Anticorp,

I think the D3 model is fun. I was actually disappointed at how different D4 is, once I got through the storyline. I do agree that the grind is too great. I basically stopped playing after I finished the storyline. I tried a couple of different builds after increasing the world tier, ran out of gold and got stuck with a build I didn’t enjoy, and quit logging on. It’s worth noting that I’m just a casual player who would create a new character each season in D3, get to GR100ish, and then get bored and stop until the next season.

HorreC,
@HorreC@kbin.social avatar

Well if you could fix it what would you wanna see? I figure you are the demo they are trying to get a hold of for the longest, the hardcore players some times can be whales, but the mtx on the everyday nerds brings in the good seasonal money. I think that the grind shouldnt be there at all, yeah the leveling should slow but the rates I saw were wow levels of grind for no real gains, sure you could place a node or two but I didnt see those being build defining (yet?), I play for the gear, sets or what ever, when I can finally spec out that uber break the fricken game build and then maybe farm up some gold for trading.

The MMO side of this game kinda makes tainting the world areas hard but they could offer dungeons that go odd places or something like candy on the map that you see once or twice in 8 hours. But for real, what would you like to see?

koreth, w Larian Studios: [Baldur's Gate 3] patch 2 is right around the corner, features major performance improvements.

I haven’t run into too many bugs in the game, but in combat it’s frequent for the game to have to sit there for several seconds thinking about what an enemy should do next. Hope that’s one of the performance improvements they’re working on.

Bearigator,

I’m hoping they fix it so it will actually use all my power. Both my graphics card and processor sit at ~50% usage and low temp, while I drop frames when locked at 30fps. I’m still in act 1 but as it is now, I am concerned about when I reach act 3, since they say that is much harder on performance.

Itsamelemmy,

I went from pretty much a locked 60 to mid 20’s in act 3. 5900x 2080S and 32G ram with a nvme ssd. Put BG on pause for a few days while armored core kicks my ass. Hopefully the patch improves performance quite a bit. I don’t think I’m maxing out cpu or GPU either but haven’t really been monitoring it.

wcSyndrome, w Lords of the Fallen is Souls-Like meets Soul Reaver, and I'm into it (Hands-On Impressions)

Cool preview by Shillup, I can’t say I’m the audience for this type of game but will keep an eye out for reviews when they drop

M_Djallo, w Starfield day one update patch notes leaked: Performance, gameplay & bug fixes

One thing that I don’t understand is: if they have a day one patch ready, why leave it as a patch and not directly integrate it in the game before launch?

Kolanaki,
!deleted6508 avatar

Kinda hard to update discs you’ve already printed.

FracturedEel,

Yeah isn’t it literally so they can ship the game sooner before it’s finished

Kolanaki, (edited )
!deleted6508 avatar

I think it’s kind of just an archaic holdover. They have a deadline for publishing the game physically, and while it usually extends to digitally as well, you can update the digital thing. If you get the game directly on Steam or something, you probably won’t even notice the day 1 patch being installed on top of the game, since in many cases it is integrated with the main download and not separate patches you get sequentially.

All day 1 patches truly mean is that they continue working on the game even after the deadline to begin printing the physical copies in time for release.

sugar_in_your_tea,

Which is really dumb. I wish they would just wait to release until the game is done instead of sending a bunch of patches over the first few months after release. It’s that kind of crap that makes me not want to buy games at release or even for the first few months because I know if I wait, I’ll get a better product.

Before digital was a thing, game companies had to fully test their games before releasing because there was no way to patch it later. I wish we would’ve kept the same mindset today, but with the ability to patch in case they missed something.

Kolanaki,
!deleted6508 avatar

Before digital was a thing, game companies had to fully test their games before releasing because there was no way to patch it later.

https://media.tenor.com/wIxFiobxxbIAAAAd/john-jonah-jameson-lol.gif

You clearly weren’t actually around back then lol

archon,

Sure but the glitches of old are more like Missingno in Pokemon, no? As opposed to the “oops, this questline doesn’t trigger, hotfix incoming” kind.

Kolanaki,
!deleted6508 avatar

Not for PC games.

I remember things like… Different ammo types in Fallout not actually working correctly. Armor Piercing rounds actually do less damage because the calculation is fucked up in the code. Or the biggest fuck up: The slides playing incorrectly if you manage to solve the Gecko/Vault City issue flawlessly. It still plays the ending cards as if you sided with Vault City, instead of getting them to work together peacefully by replacing the president of VC.

Many infinity engine RPGs have game breaking scripting bugs that needed patching or still haven’t been fixed even through user mods.

Anarchy Online straight up couldn’t be installed because the physical media was screwed up. Bought it day 1; didn’t play it until a full year after release when they finally put a fixed installer up for download.

World of Warcraft: Burning Crusade had an issue much like AO’s, with physical media being printed incorrectly and not working.

Just go and find playthroughs of some of these old classics. They just work around the issues. That’s what you had to do. In some cases, like soloing BG1 and 2, these issues were the only reason challenges were possible. lol

archon,

Aah, I must have been to young to spot those then lol. All I could remember off the top of my head is driver issues (specially audio, ugh) and reinstalling Windows because install corrupted the system and such.

sugar_in_your_tea,

Lol, some games were certainly buggy, but most games I played as a kid on my NES, SNES, Sega Genesis, N64, and Xbox worked pretty well. I remember by siblings being games testers as high school and college students, but that seems to no longer be a thing.

These days, only indie games seem to work okay day 1, and that’s not even a guarantee. Ever since WiFi became standard on consoles, it seems developers ship games way too early since they know they can patch it later.

Kolanaki,
!deleted6508 avatar

Ah yeah, I guess that is true. I think Nintendo really clamped down on quality assurance due to the fact they rose up from the ashes of the Atari era and the global video game crash of the 80’s, that was directly attributed to a lack of quality assurance in the industry.

PC games, though… Oh boy. They were doing way more cool stuff, taking the tech to its limit, but they also tended to be smaller teams from garage companies, so had less resources for QA. Though it still was pretty rare to get a brand new game that straight up didn’t work. I think the only time that had ever happened to me was with Anarchy Online. I bought it retail the day of launch; that shit didn’t even install correctly. I couldn’t play it for a whole year, at which point they patched it and also put up a digital download cuz the physical media was botched.

sugar_in_your_tea,

Yeah, PC games were more rough, but they also often had a mechanism for updates. Sometimes it was a physical expansion pack (I think Warcraft 2 and StarCraft expansions were distributed that way, I forget though), and some had an online updater (I had dialup for most of my childhood so I am very aware of how much that sucked).

However, since I mostly played larger titles, I didn’t have to deal with that. Some games I loved as a kid:

  • Dark Forces
  • Lords of the Realm 2
  • Command and Conquer - most titles
  • Warcraft - 1&2
  • Age of Empires
  • Rainbow Six: Rogue Spear

I don’t remember any kind of patching needed for those games, and these were all mid to late 90s games, and I also played a lot of older floppy games, like ZZT and Scorched Earth, though the latter saw plenty of updates (I think my brother downloaded them at school or something).

Sometime after 2000 or so games started relying on downloading updates on PC, and with the PS3 and Xbox 360, that moved to consoles as well.

howsetheraven,

Literally every game has a day one patch. They don’t just throw their hands up, say “yay, we did it!”, then stop working. They continue working on the game to push out more fixes because they can and society has accepted it.

hughperman,

Literally? No. Pacman doesn’t.

excel, w Starfield leaker facing a 12 year prison sentence
@excel@lemmy.megumin.org avatar

Good

weirdo_from_space, w Weaker subscription deals have hit indie publishers, says analyst

I didn’t know Devolver Digital and Team17 were public, that probably isn’t good.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

It never is for consumers.

FracturedEel, w Larian Studios: [Baldur's Gate 3] patch 2 is right around the corner, features major performance improvements.

Hopefully this one doesn’t break my save. I am using mods to be fair

FoundTheVegan, w Larian Studios: [Baldur's Gate 3] patch 2 is right around the corner, features major performance improvements.
@FoundTheVegan@kbin.social avatar

Yayay! The game has run smoothly, mostly. But every few hours my GF and I restart our LAN to fix some stuttering. Also had some FPS issues with super large battles, but the game is SO DANG GUD that we don't even consider those speedbumps. Easily the best triple A in a long while.

Sanctus, w Diablo 4 Season 2 will put fun before balance, but "we want every build to be viable"
@Sanctus@lemmy.world avatar

Decrease grinds. I want to play the fucken game not do chores. I drop games nowadays as soon as I have to grind. Grinds aren’t fun, they are methods of artificially increasing playtime and engagement. That doesn’t mean hand everything out, it means make the things you do for stuff varied. I didn’t think this would be so hard but over the last 20 years grinds have gotten worse not better. We should be doing away with them in favor of engaging mechanics. Instead everything is more or less the same game with different flavor texts and models. But they all have grinds.

FuntyMcCraiger,

I find grinds aren’t too bad.

But the grind itself has to be fun. Diablo has a gameplay problem that makes the game much less fun, and in turn, their grind sucks.

Sanctus,
@Sanctus@lemmy.world avatar

A grind is a lapse in content. A grind is a hamster wheel in place of interesting mechanics. To grind is to toil, all in the name of throwing it away next season to start it again. If I’m purchasing entertainment, I expect to be entertained and not simply convinced I am entertained. It is not a problem that it is possible to do in a game, that much is fine if you wish. It is a problem when the developers expect you to grind hours to achieve something. It equates to nothing but a long days work at the long day factory.

Example: AC6: Fires of Rubicon allows you to purchase mech pieces in a shop for credits. These credits are handed out at mission end. You can grind “The Wall” mission in under a minute to recieve a hefty sum. Or you can just play through the story again. Thats fine within the context of the game and I can choose to grind if I want.

Diablo on the other hand expects us to literally restart every 3-4 months and do everything all over again (except the campaign itself). Which in itself is alright cause the “Immortal Realm” exists. But that effectively turns each season into a massive grind. So if you want to participate, you have no choice but to grind. Its just a little upsetting I bought a grinder and not a game.

ramblinguy,

Yeah I played for 2 hours this season, saw that I have to unlock every waypoint and do a lot of the side quests and fortresses and whatnot. On top of having to get back to certain levels so I could actually start playing the game on T3… I kinda just noped outta there

Sanctus,
@Sanctus@lemmy.world avatar

I don’t feel like games are designed for the average player anymore. They expect everyone to no-life that shit and be happy. Nah.

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