With no context, completely in isolation, yeah Overwatch 2 isn’t the worst. But for a lot of players, it’s not just about what Overwatch 2 is, but also about what it did and what it means. That factors into players’ feelings about the game.
Spot on. I dont give a single fuck about shovelware, but I absolutely care about OW and how Blizzard managed to turn me off a game I was pretty much addicted to.
It depends on what metrics do you use. In general, lowest-rated stuff on sites are not the worst by objective terms, but because of propaganda or other stuff that pisses off people.
“Hey gonks! Remember that game we released and was dirty as hell but you all gave up the eddies because we told you it was preem. We finally have the game we should have released just 3 years later. Go ahead and flatline your 200hr characters and reboot.”
Same. But I have wanted to explore other characters. My current one I made a baseball bat wielding, hard punching, aggressive nomad punk with a heart of gold, with some sniper secondary skills. Basically what I imagined a nomad would be like, with the skills I thought they’d have.
I kind of want to see what it’s like as full stealth or a corpo hacker or a street samurai katana wielder or knife thrower.
If you got 200hours out of release then clear you got your moneys worth out of the game and enjoyed it, promises not kept or not.
Personally the game could’ve been better but I certainly enjoyed the one 120ish hour playthrough I did and had no major issues other than some texture bugs or weird physics, I had a capable PC though not a last gen console trying to play at being modern.
And don't circlejerk over the dead horse that this game is unsalvageable because it had a shitty release. People forgave No Man's Sky, but the internet won't let this one go.
Shitty games with shitty releases go into oblivion, the game is obviously good.
I’m not criticizing the game, I’m criticizing the company and the billionaries that preside it and decided people swallow it all up if they launched a game in the state they did.
I agree but I think it took about this long from Cyberpunk released till there was a better outlook on No Man’s Sky and I bought both at release, I enjoyed both, but I’d say at release Cyberpunk was a better game at launch (I didn’t have any bugs I got lucky). NMS did much more work on content in the following years to where it’s barely the same experience. Has been awhile since I restarted Cyberpunk will do for 2.0 though. Maybe I haven’t caught much newer content and they added it but it seemed updates were tweaks / fixes than content.
if there was a movie that was 200 hours long and you chose to stay for the entire duration and not walk out, then you either enjoyed the movie or you need to learn about the sunk-cost fallacy
I did a heavily modded 90hr playthrough and loved it. Dealt with a ton of crashes though 😅 I’m planning on playing this vanilla finally, or very lightly modded for UI and stuff.
Yea I played vanilla release over 100 hours, then some ui/qol mods. Looking forward to a vanilla 2.0 and dlc run then maybe see what some of these overhaul mods are doing a few months after that once they’ve been patched up
PC launch play was mostly fine. Only Console launch, mostly caused by massive delusion about min. spec.s, was f'd up completely. The PC issues were also the easiest to fix and even when they could fix the Console issues, they had to convince the Console store's Owners that the relaunch wouldn't be a shit show. But then I play on PC and so expect similar to last time, once I buy it after it launches.
I’m actually a fan of the game. I’m excited to play it. I just find it funny they are saying they have made it so much better that they recommend starting over. My point is that they are saying they finally got a lot of things “right” in 2.0 that we were playing an inferior game with quite a few quaility issues. Probably due to deadlines, etc. I’m happy devs continue to improve based on sales and feedback to make it better.
No it’s a good game. I like it even with the qc issues because it’s ambitious. But the devs are basically admitting that they worked on it for 3 years to fullfill the original vision and it’s so much better that it’s worth starting over.
It just wasn't that good. Not terrible, but very bland. I put 30 hours in but finally stopped when I realized I wasn't having fun, I was only chasing the idea of fun.
I don't even like DND and I thought BG3's first act put the entire story of Starfield to shame.
Now I'm playing through Phantom Liberty and loving the hell out if it.
I started liberty by accident trying to level up a bit. Figured i would take my leave and come back later only for the dlc to fail because the thing chrashed and person was not saved
Lol the same thing happened to me the first time I tried it.
I went to the assigned area, chatted with the quest NPC, then I wanted to just murder all the hostiles in the area, so I went to find a good sniping spot... and then the quest failed because I left the area. RIP that NPC, RIP Phantom Liberty.
I generally feel the same way about all Bethesda games. I’ll return after some DLC and Mods have been released.
There is some pretty cringe writing and stylistic choices this time around. Space cowboys and Freestar were conceptualized by a child and the PG pirate brigade are embarassing.
There are some bones for a pretty great empire building mod though. Can’t wait to see a sim-settlements type mod for Starfield.
The Ryujin quest line is exactly what I expected the corpo background to be like. It’s too bad the backgrounds/origins aren’t fleshed out enough beyond what is essentially the prologue of Cyberpunk.
They really turned Cyberpunk around it’s so fun. I played maybe an hour of it on launch and was like “what is this shit”, started playing with 2.0 and the story is cool, the characters are rad, the game is beautiful, combat is fun (enemies a bit too spongey for me but not awful, better combat than witcher 3).
I feel like I was so hyped for the Starfield release, but playing it wasn’t as exciting as I thought.
BG3 released and I wasn’t expecting it. But I’ve had such a blast with it that I can’t stop playing.
I want to come back to Starfield later when they have had time to get mod support goin and whatnot. but for now, I have other titles to play to keep me happy.
Holy cow, that’s huge. Fables is a very well-beloved universe, good on him for giving it to the public. I hope this opens the door for an adaptation of the comics. Alan Moore would be proud.
The sad part is that tomorrow they could release “Assasins Creed: Reflection”. And people would make the exact same mistake all over.
You know Ubisoft has a shit reputation. You know Bethesda is famous for broken, buggy, glitchy games. You know Blizzard Activision isn’t the same as old Blizzard. Don’t you guys have phones?
I didn’t buy this game. I didn’t buy Starfield, and I didn’t buy Diablo IV.
Anyone not blinded by hype could see this coming to all those games from a paid pre-alpha deluxe collectors gold season battle pass track booster mile away.
they are going to run out of words in the dictionary to name these fucking games, they will start using words in a different language for the codenames.
Origins was first AC game I played. 3 months after completing origins, which had bored me to death, I tried my hand at Odessey. The gameplay was exactly same. It felt like I was playing the same game again. Exact same mechanics and combat style. Uninstalled within half an hour.
Then I tried Unity and Syndicate, because people praise them so much. And I realised that Ubisoft has been remaking the same game over and over for more than a decade now. They just change the setting and rehash everything. The animations in Unity look exactly same as Odessey.
I had the same fear when I picked up Miles Morales, that it would feel the same as previous Spidey game. But they quickly introduced a few new mechanics which made the game feel ever so slightly different.
It was OK when the games were a bit smaller (and also makes more sense when played in the right order).
Going from 1 to 2 was a huge improvement, as 1 felt more like a tech demo. Then they added two more 2’s, and frankly they were the exact same.
3 was a bit shit, and lost the city charm. It doesn’t really work in the countryside.
Black Flag was massively popular at the time, because the pirate ship stuff was cool, and it also featured the least amount of Assassin’s Creed gameplay. I think the more recent games still haven’t matched that feel with any of the ship gameplay.
Unity shoehorned in multiplayer, and managed to annoy both single player fans (who don’t want multiplayer) and multiplayer fans (because there’s like 4 missions you can do in co-op).
I didn’t play Syndicate because I was bored to fucking death of AC by this point.
Origins tried turning it into a massive RPG, with levels and choices that don’t really do anything, and stopped assassinations from actually being a guaranteed kill if your stats weren’t high enough.
Odyssey did more of the same, added the boat back in, and made the whole game ridiculously big. Like, there’s good stuff in there (the Minotaur tourist trap is a favourite, along with some of the fantasy elements), but you’ve genuinely seen most of the gameplay the game has to offer before you’ve even got off Tutorial Island. It doesn’t even really get harder. There’s just more of it. It was in serious need of an editor to bring it down to about a third of the size.
I’m still so burnt out on finishing that like 3 years ago, that I’ve not played Valhalla either.
3 was great in the forest and old timely cities/towns
It also had better ship combat than 4
But like you said; it shouldn’t have been in the IP
I think Odyssey has comparable ship combat to 4
I tried Valhalla (on console so I pirated it) but I have no idea how long the game is. At the start of the game you’re told to wait “there” so I left the console on for an hour and it was still just waiting. Haven’t touched it since
I’m kind of the opposite side of the spectrum for at least some parts. If anything, I’ve been wishing the games would go back to the old formula. I felt like as the games progressed, they added just enough to keep me interested, and I liked the story. Black Flag was really great, despite the fact that it had less traditional AC game play in it. But I did like it when it was there, and the ship stuff was cool.
Then came Oddysee, which, I liked, but kind of wish it had more AC stuff. Played a decent bit of Odysee, but didn’t ever get around to finishing it.
When they said they were going back to their roots, I thought that sounded awesome, but for obvious reasons was a bit hesitant to get excited.
That’s funny because I hated everything they changed. If I’m playing a Spider-Man game why would I want to have a super punch (and metre to fill it)? And they showed that in the teaser for the next game so I feel they didn’t learn any lessons about spider man being spider man
surely Edgerunners isn’t fair to count toward that? That was already in the works before launch, it’s not as though they had a bad launch and thought “wow we should do an animated series to repair reputation”
Pre release I was so hyped for cyberpunk, was patient and waited for reviews, so voted with my wallet and didn’t buy it, and just forgot it even existed
Watched Edgerunners animated series off the cuff and it had no business being as good as it was (same as Arcane - gj netflix)
The next time it went on sale I snapped it up and havent regretted it one bit. One playthrough on my old hardware, obligitory playthrough to test after I got an Rtx, and another now 2.0 is out - definitely got my moneys worth
A lot of the hate was undeserved, IMO. Besides one absolutely hilarious bug where I called my ride in an odd place, and another where part of a mission didn’t trigger so I had to reload the last Autosave which was about 30 seconds back, the game ran well for me and a lot of friends at launch. And CDPR responded quickly and had patches out within a week fixing most of the gameplay affecting bugs.
I typically judge games pretty harshly, and my only experience with CDPR prior was Witcher 3, which dropped with some bugs but was patched within a week, and really didn’t understand the level of shade CDPR received.
I had a midrange PC at the time, and only encountered a handful of bugs my first play through.
Performance could be rough in downtown sections, but it’s was far from unplayable on day one.
I am firmly convinced that most of the people experiencing horrible performance or mystifying bugs were attempting to play the game on their smart fridge or something. If you had a decent gaming machine from the last 7 years or so, the game ran fine.
That being said, it should have never released on Xbox one or PS4. Those consoles were just too old and the performance wasn’t their.
A lot of the problems and stupid glitches people had were from playing off of a hard drive. The game really needs flash storage, even if it’s SATA. That should’ve been a recommendation from the start, if not an outright requirement like it is now with 2.0.
I think the console releases were largely to blame for the bad rep. Esp the older gen ones. I played from launch on PC and I had a lot of bugs but nothing game breaking and it didn’t stop me from thoroughly enjoying myself.
Worst part is Denuvo has been shown over and over again to actually cause issue with game performance. The switch already reaching its limits so this just make thing worse.
Video game historians 50 years later will scratch their heads everytime the word ‘DENUVO’ is inside thr readme. I hope they have more efficient methods to bypass today’s bs then.
Feels like Epic should shoulder some of the blame here as well, considering they allowed the fossil fuel company in the game at all. Fuck both of these companies.
Unity is B2B, they tried to change the deal retrospectively. That’s toxic to a business relationship, it’s not viable to do business with such a company because they may try to do it again.
I mean you definitely got a point, but don’t forget that there are long term consequences. The trust is completely gone (which is needed if you invest in this game engine and you will probably see the unity market share drop in the coming year.
I agree- hopefully we can remember long enough for it to really matter in the long term. Just wanted to bring attention to this cycle because it’s been happening a lot lately (Facebook, DnD, etc) and I think the companies are starting to copy eachother.
But don’t you think that pretty much this debacle resembles Reddit and by now most of the users are back to their platform, exactly what they wanted.
Only the nerds and some mods left their platform permanently but percentage wise the number is probably very low and now Reddit is probably earning even more than before. So it is a win win situation for them.
The big difference is Reddit isn’t taking a portion of their wages. It was purely moral outrage.
Things are different once money is involved.
Choosing an engine is a business decision for a lot of people and using a free alternative that isn’t quite as feature rich sure seems like the better option now.
Idk why everyone is like “well Reddit won and we’re just on Lemmy because we’re nerds and no one believes in FOSS anyway”. Yes, I get you, there’s currently not much consequence visible for the Reddit debacle. I genuinely think we’re in the middle of a slow and painful death to Reddit. A lot of big companies don’t implode, but they die slowly in front of their competition. Yeah, currently we only are a fraction of users compared to Reddit, but if people truly believe in Lemmy as the better platform, this will be competition.
It reminds me of the absolute insane stuff arcade manufacturers would do to keep control over everything.
Capcom used to sell full blown arcade systems where the game’s ROM was actually volatile - in 2 years, it would vanish. You needed to pay them a monthly fee so that a technician would come up with a special device capable of rewriting the data periodically.
Having the scumbag of a CEO in the headline may have been a mistake. Riccitiello sold the least shares in the recent transaction history of the company. Also, I don’t know where you get your "retaining over 3000000 shares’ from. The source says Riccitiello sold all his shares in his possession.
The article mentions two others:
Tomer Bar-Zeev who sold 37.5k shares on 1st September, for around $1.4m. Shlomo Dovrat, meanwhile, sold 68k shares on 30th August for around $2.5m.
Bar-Zeev sold 37500 shares of ~1300000 owned on automated sell. That’s a factor of ten and a fair bit away from 2k sold from 3 mil, but that might be normal. It was automated, after all.
Dovrat’s transaction is mostly the same, roughly double the shares sold and roughly double the shares owned. However, it was not automated.
I believe the article mentioned them because they sold the most, but they clearly weren’t taking the amount retained into account. The third most sold, however, by Robynne Sisco was a sell of 25768, retaining 14700 (sold ~64%).
There are a fair number of other sells, but if the Bar-Zeev and Dovrat sells don’t look suspicious, nothing else will stand out.
What does seem a little odd- and I have no idea if this is at all unusual- is that in the last twelve months, more shares have been bought than sold (net shares almost 10,000,000), and in the last 3 months more shares have been sold than bought (net shares almost 3,500,000). In the last 3 months, the number of insider traders is a little over 1/3 of the amount of insider trades over the last 12 months (under the assumption it should be about 1/4). All of the insider buys seem to be the options granted for working for Unity. I assume it isn’t too odd for the board of directors to sell and never buy, but they have increased selling a fair bit in the last 3 months, and it seems specifically the last two weeks.
More confusing accounting that I’ve never learned, and probably never will.
At first I thought it was because of direct/indirect ownership. But what is the point of “5. Amount of Securities Beneficially Owned Following Reported Transaction(s) (Instr. 3 and 4)” being 3mil with no transaction, but the 2000 stock transaction showing they owned none? I see nothing on the form or in the definition showing that direct or indirect ownership show be reported differently. They are all owned by the ‘reporting person’. But clearly this is all me just not being able to read how they filled it out.
I agree $80k is nothing to $100mil, I do believe that if they have 3mil of securities, then it doesn’t matter, no matter how high or low the securities are worth. I disagree with the idea that automation makes it not suspicious, though. If the stocks were all automatically sold off, then the company devalues itself afterwards, it has the same intent and outcome as any other insider trading.
Ok, so the report is on the person (CEO in this case). Only directors and certain executive levels are required to report.
Table I shows ‘non-derivative securities’ (regular stock). The CEO holds in their own name 3 million+ shares. No transaction was reported for those, but they have to be listed.
The CEO’s spouse aquired 2000 shares at a cost of $1.425 each. After this transaction, they had 2000 shares total (column 5).
They then sold those shares for $40 each. After, they weren’t holding any stock, so column 5 shows 0.
The CEO financially benefits from this, so the transactions are listed on their form, as (I) for indirect. If the spouse also had a position within Unity which required reporting this would be listed on their own SEC form as well.
Yeah I just had a scene where wyll asked me to dance and I was ready to dunk on him with my skillz but instead they danced and make out and the game didn’t even ask me if I wanted to
Ugh, I hate bad PC writing. It's bad enough when it's "I agree 100%," "I agree 100% and wanna s your d," and "You're the stupidest, ugliest, evilest piece of absolute crap I have ever seen in my life and I'd kill you myself if it wouldn't get your blood in the carpet" but then some games just insist on somehow making it non-obvious which is which >:|
It’s a fun wrap-up to act 1 before you dive into the underdark or the mountain pass. It also serves as an important relationship set-up - it’s where you’re meant to establish who you want to romance, if anyone.
Well that’s nice. Games industry is not known for treating it’s employees fairly. Or even humanely. I don’t know what the situation is in Poland, but I hope this is a positive development for them.
Reports of months of crunch before Cyberpunk’s release make the image pretty clear. There’s bunch of small indies and some midsized contractor companies in Poland, but not many on AAA level. Techland, CDP and People Can Fly (I think they are independent from Epic again?) are the only ones I can think of. Oh 11bit maybe.
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