Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we’re talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you’re already known for?
I have access too and it looks like online matchmaking is not optional in this one. It’s going to be a hard pass from me especially when randos can’t get past the first mission on the easiest difficulty.
Also the gunplay is not great, the iron sights feel awful to use especially.
You can ready up the second you get into an empty lobby, but I don't see any way to just simply choose single player.
That means that if their matchmaking system is down, you don't get to play. And funny enough, their matchmaking system was down all night last night.
My overall largest gripe though is that in PD2, I love how if you are accurate with headshots, helmets pop with a single tap and you can just mow through 30 cops in seconds. In PD3, its taking me 2 to 5 headshots after the first wave. On the easiest setting.
A grift implies that someone is making bank off of it.
No, Chris Roberts is instead burning money by having devs do work, then redo work to add in some last minute shit that he thought of, then repeat until the feature creep completely overtakes their lives. It's the Chris Roberts way.
Work is being done on the game, but remember that treading water is also a lot of work.
He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure. It’s probably bliss working there but they have no hope of ever making an actual finished product because there is literally noone there with the goal to push a product out the door on X date. It will be done when it’s done, and everyone who’s ever worked in such a loose environment knows that means never until someone comes in and lays down the law.
And before someone comes in and says “Y indie project bla bla” remember that there is a VAST difference between a small game with say 1000-5000 man hours behind it and a large AAA game which Star Citizen aims to be which entail at minimum 100.000s of man hours of work. You can be extremely loose and take your time with a small idea like say Vampire Survivor and scope creep it to hell and back and it still won’t take more than a year or two until there just isn’t anything more to do but release it.
There is probably some clever parallel to draw here to utopian political ideologies but my brain is mush after a grueling week so I’ll leave that to someone else.
The biggest waste is all the employees and the offices to house them. Details like decorations and conference tables are just a red herring, it’s not the real issue. Just look at their road map, and then consider that they have 1100 people on payroll working on that roadmap, not including third parties like voice actors etc. It’s fascinating.
It’s just because that irks you when there are layoffs. But office supplies are assets, they’re on the books and while they depreciate over time it’s still something that can be sold and doesn’t cost anything after you’ve bought them. The actual office building is different, since you generally rent it and the staff you need to pay monthly and you can’t sell them to recoup part of the investment. High quality chairs etc cost a fortune, but they also last a decade plus in many cases. Still earlier this year they had 1000+ employees, that isn’t sustainable for a game relying on donations basically. You need predatory microtransactions for that to workout which is of course part of the reason CIG monetizes in the way they do, they need to keep the boat afloat.
If the average salary is just $20k yearly were looking at a salary spend in excess of $20 million a year, not including offices or payroll taxes, benefits etc. And I imagine that the average salary is higher than that. If they are laying people off the reason is that someone in finance is putting his foot down saying this just can’t go on.
Haha, that’s not a yatch. That’s a motorboat, we’re talking in the $100k-$1000k range with the topend being unlikely. I agree the optics aren’t the best but it’s not at all crazy to afford something like that on a business leader salary. Sure from a pure ethics standpoint he should take a modest salary and keep at it until the game is released and his obligations to his supporters fulfilled and then get rich. But who has ever been that principled? I can’t really fault him for something everyone does. He’s also been fairly successful for a long time already so he likely had money before SC as well. Now if I’m wrong and another angle shows this is some gaudy 10 million dollar+ yatch he bought recently then I’ll absolutely reevaluate!
He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure.
Source, your uncle works at CIG?
It's been years since I followed it closely but I remember seeing a youtube video documenting in detail the nepotism and mismanagement going on at CIG like 5 years ago with evidence from their actual videos or public info on websites. Wasn't there also a huge forbes article a while ago talking about the same thing? And if anything, the fact that all these years later we still don't have any new info about SQ42 that was supposed to be almost done in 2018, less alone a finished game, just goes to confirm that they were right about at least some things.
I am saying they’re doing a shit job at delivering a game to us backers. I just don’t think it’s nefarious, just sheer incompetence. They value making the best thing highly, they think the best thing means the most feature rich and realistic thing, and thus they allow scope creep to literally eat money via man-hours in a way that can only and will lead to CIG going bankrupt long before a game is ever released in a finished state. Unless someone high up over there wisens up. Forces a hard deadline and cuts the scope down agressively to meet it and gets the game(s) released. But I find that exceedingly unlikely.
They have outright lied about state of development and progress being done. I remember when CR himself said on citizencon stage that SQ42 demo had to be delayed for a few weeks due to some last minute animation issues that would ruin the first impression, but that other than that it was practically done. Then few weeks later they released a crying video about how much work it is and why it takes so long and asking for understanding.
That was like in 2018 or 2019, and now 4 years later we still don't have anything to show for it, even regarding sq42 alone. At one point it stops being incompetence, they are just full of shit most of the time.
That might very well be. My take on everything I’ve seen so far is that it likely was ready. Just that CR or someone else said “wouldn’t it be cool if we also had X in there?” And then they just said fuck releasing, we need X in there! Then X lead to Y and along the way someone proposed A and that would be so cool but if we have A why not B and…
If we had access to their Jira or whatever they use I can all but guarantee that the backlog grows faster than they can close issues.
And it’s also undeniable that they are developing stuff. Just very questionable stuff at times and they decide to redo stuff all the time.
More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range
Yeah, how about… no DRM and instead focus on making games people want to buy. It seems to work well for CD Projekt Red, and surely it would work for others as well.
I’m sorry, but free for online multiplayer is only a thing for consoles if the game itself is f2p
So you can play apex or ow2 multiplayer on your console for “free” but any other game that isn’t explicitly f2p, you will need an online subscription like ps plus/ Xbox live etc
My subscription expired months ago and I play all sorts of games, even some that I downloaded free before my subscription ended that arent in the store anymore. Are those all free to play? If so, what is an example of a non f2p game?
Can you give examples of the games you’re talking about?
So free to play games are things like Fortnite, halo infinite, overwatch, etc. Usually multiplayer based games. Even on console, you can play online multiplayer for those games without an xbox live or ps plus subscription.
Most games don’t follow this model. Take FIFA for example. You can buy the game and play it on console. But if you want to play online multiplayer, you will need to have an Xbox live/pls plus subscription for that.
Obviously there is nothing like this for pc games. Except for mmos or something like that, online multiplayer doesn’t require a subscription.
Sure, here is a list of some games that are still playable and accessible online even though I no longer pay for any subscription:
-Master Hunter World -Wolfenstein II -Grand Theft Auto V -Watch Dogs Legion -Resident Evil VII -Last of Us -God of War
There are a few more, but some I assume fall into that category, like COD. I do get a frequent notice encouraging me to subscribe or I may not be able to access some features or games but I have yet to run into that with existing stuff.
Update, it still doesn’t make sense but now I have no access. The moment I signed into the store and bought Baldurs Gate 3, I lost access to all my games offline or on. How I was able to previously play unsigned in is beyond me. Probably accepted some update when signing in and was previously grandfathered into really old terms would be my only guess.
Yeah none of those give me free online access after I cancelled my subscription. You sure you aren’t still enrolled through the remainder of your subscription period? If you cancel renewal, you still have access till the end date is up on your previous purchase.
I am not sure what’s going on to be honest, I guess I should count myself lucky and hope Sony doesn’t catch on. I have no payment linked, so it’s not auto-pay and the subscription ended like 2 months ago. I checked my wife’s account and she has no subscription linked either. I can’t access any new games or content needed with a subscription obviously, but current stuff mysteriously still works… I wish I had downloaded more games, I thought that they would have been inaccessible after the sub ended.
So update! I just had to sign in to buy Balders Gate. Now none of my games work that I previously downloaded, offline or on. So weird. Wish I played through a few of those before connecting.
My wife, a player since the early betas, was shocked that in the first 10 hours of playing after release I had already banged laezel despite my lack of interest in the romance aspect of the game.
What’s this “again” business? Do you actually feel you’re entitled to a $1 unlimited access pass to their entire library for 2 weeks just to play their biggest release? If not, do you think it’s unethical or illegal or some other gripe?
I played Outer Worlds, Wasteland 3 and Halo: Infinite with that shit in the past years. I felt like I was literally stealing the games.
Oh neat I have been living under a rock and didn’t realize it was owned by Microsoft… so now there will never be a PS5 release. Does that mean all the old Bethesda games will be unavailable om PS5?
It doesn’t even look like you can get it on steam deck, this blows.
Well Steam says it will be in their library, I guess just not for Steamdeck? I was on the fence about getting one because I rarely use a non work computer, and won’t get a new one just for gaming.
I’m talking about GamePass, not Starfield. Gamepass only works on Microsoft OSes AFAIK, so you won’t be able to use it on anything it doesn’t control (i.e. macOS or Linux).
Like it’s not enough to lock me into a service by making a good service that I forget how expensive it is, instead they got to strangle you on the device side.
Hot take when dealing with trillion dollar monopolies there is nothing unethical of taking advantage of them. Also I say this as someone that got the $1 month once and then used it once and then never touched it.
It’s looks like almost any video game ever. Menu, space in the top right for marketing.
Some games put something more visual in the middle. But why does it matter. After playing BG3 for a while I’m just mashing the continue button as soon as it comes up.
Ngl I wasn’t all that interested in this game, but with local coop mode? The idea of just chillin with my wife on the couch watching numbers go up together does have an appeal to it.
It’s more than watching numbers go up, it’s absolutely more than a clicker because positioning, upgrade path, and when to use abilities are very important
True. I’ve watched streamers play it, and I’m being overly reductive, but I guess what I mean is that it seems like a good game to zone out to and just get into that “flow” state.
He was already retiring. He planned on taking the fall for this obviously unpopular change, is getting his golden parachute for doing so - that way all the ire and hate will leave with him, and Unity manages to successfully move the overton window into bad changes, that somehow everyone is HAPPY about because they got the worse-changes first and they feel like “justice” has been had.
Reddit did the same fucking thing with Ellen Pao.
Introduced a whole bunch of bullshit, everyone got pissed at Ellen (an interim CEO) and then she took off and everyone was happy while being fed horse-shit because “justice” had been served…she was out of her…job that she was already intending on leaving. God, I hate that everyone are such suckers…
I don’t know how unions work in Poland, but here in Germany you should organize, when there are lay offs in your company.
Unions can bargain better conditions for the lay offs like higher gratuities (is there something like this on the states?) or create a point system, who gets laid off first (based on family status, age, the likelihood of finding another job…).
Theoretically yes but union power has been eroded to the point where most wage slaves think they don't need a union yo bargain, we are all family here 🤡
Man am I tired of being shafted for not having kids, the when it comes to holidays, covering for other staff and things, employees with kids always take priority and employees without don’t have an ‘excuse’. Extending that to layoffs is extremely toxic and punitive to younger workers.
I don’t have kids either, but to me it’s logical, that that this has to be taken to account. I mean, those are people who are dependent on the situation, it’s not like they could do anything on their own. I’m happy, that at least this is something, where humanity comes into play. And again: I don’t have children and I don’t want them in the future.
And like I said, there are also other points, like age, or how long the people are working for the company.
What would be your points, to decide if someone has to be fired? And no, firing no one at all is not an option in this scenario ;)
I’m all for unions, but identifying layoff targets based on these things seems like a sure way for the system to get abused. Single people and people without kids get stuck filling in for people with families already-taking layoffs for them is asking a lot.
Definitely agree on the spirit of your comment though- unionizing is pretty much always a good idea.
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