That’s it? The Blood of Llathander thing? I found that my first playthrough! It wasn’t even easy to miss unless you just completely fucked off on the first puzzle.
If there’s an ownership dispute between the creator of the thing and the people who sell it, I’m always gonna side with the person who created the thing. Publishers are a cancer.
Kind of mixed on this one for me. On one hand it’s a win against microtransactions, since a big name like Marvel isn’t enough for people to buy it, so much that it has to be delisted. I think that’s a huge win and I think it’s worth mentioning.
On the other, preservation is a thing and I’m wondering if this game could somehow still be played if it’s taken off the store. Granted I’m not familiar with this game so I don’t know if physical copies work, or if they’re just codes with a plastic shell. Or even if this game would be playable once the servers go down. I know it’s not the best game to keep around, but history deserves preservation, etc
I disagree. I think games are definitely worth preserving, even if they aren’t that fun. Regardless, this game has historical significance and should at the very least be playable after it’s delisted.
What is and isn’t worth preserving is not something that can be known at the time of preserving. The point of preservation is so things can be accessed later if and when they’re needed. Even shitty games like Avengers may be relevant in many ways in the future, even if just to reference as ‘a shitty game’.
I recently saw this video about the British Library. They collect everything that’s published in the UK (books, magazines, papers, leaflets, flyers, …). One of the librarians makes a pretty good case about the use of collecting and preserving everything. Even (or especially) the things you don’t think are worth preserving.
“Good” is not the metric for preserving things. “Important” is. Marvel’s Avengers is important to preserve because this failure is a major historical milestone.
Like, imagine if somehow every copy of ET for the Atari 2600 vanished. Would anything fun be lost? Of course not. But would we lose some critical context in an important historical event? Yes. Very much so.
Fortunately, Atari games aren’t the kind of ephemeral media where we have to worry about that like cloud-service games or pre-code cellulite films.
Is preservation of GaaS actually important though? We’re not talking about niche shovelware that somebody is nostalgic for, we’re talking about preserving a thing that wasn’t meant to ever be preserved, that hurt the gaming industry and represented gaming’s modern backsliding into corporate greed.
Damn, our hardware is so similar. I’m running a (single) 7900 XT and a 7600X. I’m also running on an nvme ssd, but presumably with your hardware you are too.
I wasn’t trying to be an ass with my question about your specs, it’s just that my hardware isn’t particularly high end, so I was confused at why so many people are having performance issues.
For all we know “space” is the same map for each planet and only a few assets get swapped depending on orbit. Maybe this was a cheeky way to make their ancient engine run all these new features without crashing.
My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.
Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them
I can get behind the whole: “i’m playing games to escape from the world, stop dragging the real world politics into games” sentiment, but!
I made a trans character in cyberpunk because haha look a penis and boobies, Apparently Diego is now in a gay relationship with Sam…something about Sam and Cora (i find them adoreable, i’m just sad i can’t give her all the books i steal) made me prefer them and…well i’m gay it seems lol.
Gender identity is only political because conservatives made it political. Choice of pronouns shouldn’t be political. What gender you are shouldn’t be political. These people make it political and then it has to be removed from apolitical discussions. Just like how climate change has been made political, it’s not, we’re all going to fucking die, that’s not political.
I, for one, am very upset at seeing politics in muh game that includes mercenaries, piracy, loan sharking, corporate espionage, religious extremism, terrorism, war crimes, gang warfare, drug addiction, poverty, shoplifting, mass shootings, genetic engineering, environmentalism, atheism, corruption, philanthropy, smuggling, …
I can get behind the whole: “i’m playing games to escape from the world, stop dragging the real world politics into games” sentiment, but!
If you’re playing games for escapism, play a simple puzzle game, or a racing game, or maybe Minecraft. Flight Simulator. Tetris. Rocket League.
Any game that attempts to build a believable world is going to get political occasionally, because a believable world has class politics, war, struggles between technology and the natural world, etc. etc. etc. Even a game like Ratchet & Clank doesn’t shy away from the politics inherent in its world-building. Truly incredible how “Gamers” have gone from an edgy subculture that reveled in right-wing panic to a seething mass of bloated man-babies who can’t even handle being confronted with ideas.
These people would prefer if you use random made up politics in line with the world it is set in.
Instead of real world politics dragged into a fantasy setting. That’s why i can understand their point just because i understand where they come from doesn’t mean i agree with it or support them.
Heck i made a transgender in cyberpunk because i can, a lot can be said about that too. I don’t give a damn about what people want, just do it but accept that not everyone is going to like it nor agree with it and if you can’t deal with that then do not do it…you are not strong enough to cope with the downsides.
I’m guessing your first language isn’t English, in fact judging by your comment history, I’d say you’re Dutch. Anyway, those words are adjectives in English, and using them as nouns is often perceived as impolite. You’d want to say “I made a transgender character” instead.
Welp, I didn’t say it was a good deal. Nonetheless it’s a better deal then getting ow2 coins for buying rtx 4000 gpus. And some later buyers got Diablo 4…
Man Starfield’s nowhere near as bad as Jedi Survivor, let’s be honest. At least it runs well on my Steam Deck and doesn’t stutter every 3 seconds like it does in Koboh in Jedi Survivor.
I hope all the devs with weight followsuit. My little project moving won’t really disturb anyone but me. Sweeping and sudden policy changes like this are bullshit.
What I'm hoping is that gamers take some of the big pocket publishers that use Unity and abuse the absolute fuck out of them so they send their lawyers after Unity for the obviously unenforceable terms.
Unfortunately Unity will probably just settle with them for nothing to avoid them setting precedents.
TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.
Note that it’s “per install” (they clarified that reinstalling on the same device only counts as one install), not per unit sold. And Unity will also track pirated copies, so the devs would still have to pay the fee even if they didn’t sell it to you.
It’s because they literally don’t know how to differentiate a download from legit and illegitimate. They’re going to track every time their bundler is downloaded and bill the developer for it, that would include pirated copies and legit copies alike.
That’s assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.
That’s a recent change. According to the faq on the official forum, initially the idea was to charge every reinstallation. Then they realized it was crazy. Now it’s every first installations:
If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 13)
I fail to see how they can guarantee it’s the first install.
I game inside a VM with GPU passthrough and I’m pretty sure it would be trivial to install-bomb any game to rack up install numbers and costs.
Moreover, would anyone even trust any number of times Unity tells you your game was installed?
They could a magical 10% that would be hard to prove/disprove.
Anyone with a half-competent legal team would stay the fuck away from any of this nonsense going forward.
However, I’m not knowledgeable on any Game Industry economics, but isn’t $0.20 on a $20-$60 game negligible? I understand some people will have multiple devices so the developer could be out $1. On a $20 game that someone sells 1000 copies, that’s only $200 of $20,000 sales (maybe $800 in fees at the high end). I’ve used Unity before and it’s still a pretty solid game engine with easy to use tooling; using it would definitely save you time to build your game (time=money). Additionally, if I were to be building a game studio, everyone knows unity, so it would be easy to hire or find contractors who can help with pieces of the game. It makes sense from a business standpoint for me unless I’m missing something.
Is there a max fee? On the opposite side of the spectrum I could see DDOS-like attacks on game developers where an attacker can spin up a bunch of virtual machines and then keep installing the game to charge the developer $1mil dollars.
It’s the complete unpredictability that devs and businesses hate. 2% of every purchase they can plan for, but with install fees they could get randomly billed for copies that were already sold, and that is unacceptable. This isn’t a one time fee, whenever somebody installs the game on a new device, the dev gets charged. Not to mention the fact that some people might have multiple devices, but randomly in 3 years they could get a new PC and suddenly the dev gets charged again, all the while the dev didn’t make anymore money from that copy. Who the heck would agree to a system like that?
Not to mention that if a game gets added to a service like GamePass, then the service gets the bill. No way Microsoft would say yes to that, which means the Dev misses out on deals that could’ve made them a bunch of money.
A competitor could literally buy one copy, make a script that spins up 1000 vms a minute and downloads your game over and over on “new devices” and put you out of business
Feels like I’m living the Pathfinder 2e boom again, I love it. Could they send the Pinkertons to the Cuphead studios next to perfectly do everything wrong
The nice thing about a company being run by evil people is that you can rely on them to eventually do something overtly evil, and then everyone will be aware they are evil.
games
Ważne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.