Whelp at least Paralives could be fun? Or that other one being worked on by Paradox? We honestly just need someone to save us at this point. Anything else would do so well even if it wasn’t quite as polished. It just needs to be feature complete at launch.
While playing Final Fantasy X the first time, I got to Old Zanarkand and inside the dome, I saved behind a sealed door in the Cloister of Trials. I wasn’t savvy to good saving practices and after solving the puzzle, got into a battle I was completely hopeless to defeat. There was no way to walk back out the door from which I entered, the only way out was through; and with my existing inventory, spells, charged up aeons, etc. I absolutely could not defeat the boss.
It was pretty crushing because this moment is so close to the end of the game, but I gave up and had to come back months (years?) later to fully start the game over. I think maybe I played 99+ hours of Final Fantasy VII and then decided to give X another try. The second time, I was much smarter with maintaining multiple save games for safety. Not to be bested again, I grinded up all of my limit breaks and aeons for safety and completely obliterated the boss in one go the next time around.
Oh I vaguely remembered it being beyond the ¾ point, but also I wouldn’t have known and it certainly FELT like that was the case when I got soft locked.
How could they even enforce this? Couldn’t devs just include a wrapper or small firewall (or settings for Windows firewall) with their games to block Unity’s analytics?
If this is actually true then I’m sure I’ll hear all about it after it releases. No point trusting reviewers in this day and age when I can get a better sense of quality from day one discourse and review embargoes are the norm.
However, I read something about being able to change permissions on the install folder with some special terminal you can download, but I can’t remember the name… It was in one of the other Starfield posts from a few days ago (can’t be more than two or three right…?)
No it’s not that. The problem is the folders were the game is installed is encrypted somehow and that prevents modding in general. Or at least that how it was last time I tried to mod a uwp
Mods can be installed to your Documents/My Games folder and a Starfieldcustom.ini file created with 2 special settings. Then Starfield should find them even on the Game pass version. See the instructions for various mods. The exception I believe are mods that use SKSE but I believe there is a workaround for that too.
I actually managed to soft lock a side quest in The Witcher 3 recently. If you loot a container right as a cutscene begins, the item will be removed from the container but not put into your inventory.
I managed to do this with a key (by mistake) and almost lost around 25 hours of gameplay lol.
Avoiding spoilers, one of the major quests has you approach and help someone fight some monsters. In that same place there is a skeleton with a key in it for a different side quest.
After you finish fighting the monsters, a dialog cutscene triggers with the person you just helped, but there is a small window of time between the combat ending and the dialog cutscene starting when you actually loot.
It actually isn't fixed because this happened to me only a couple of weeks ago (with the next gen upgrade). But it must be an incredibly rare bug because I've done the "loot before cutscene trigger" a bunch of times before but only once did it glitch.
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