Nintendo did the same thing. I don’t remember the exact details, but they took a pirated copy of NES Super Mario Bros and were reselling it on another platform. As much as a dislike Nintendo and Take-Two/Rockstar for their business practices I can understand that it’s probably easier to just take back “stolen” and modified code and use it for themselves instead of repeating the process of getting around old copyright BS in order to resell the game.
Tldr: Nintendo outsourced the work for dumping NES ROMs and developing a NES emulator for GameCube and that contractor added the standard headers to dumps they made from original cartridges provided by Nintendo. Someone saw the headers and drew conclusions.
Rockstar used securom for the original disc release
Razor (an infamous piracy group) cracked the game shortly after release but only for Windows XP (Vista didn't exist yet)
Rockstar released the game on Steam "without securom" but in reality is just using Razor's crack
Fans eventually (like a decade later) realize there's Razor signatures in the executable on Steam
Rockstar pushes an update with a new executable, however this wasn't properly tested and is broken due to how the anti-piracy acts.
I’m not buying digital versions (although I have netflix) of the movies I love, so I’m not gonna start buying digital versions of the games I love.
I have a ps plus basic subscription, but I’ll not subscribe anymore if it gets more expensive. I haven’t received any email about a price hike for now though…
But how long will this last? I am not so sure that the next generation they could not get away with just digital versions not taking discs (or equivalent). The no discs versions of this generation, not just are for having a cheaper version is also a test to see how feasible could be in the future.
I mean that already is a thing on PC, although there are other reasons for it like the low adoption of bluray / DRMs / etc. Physical is non-existent except some really rare case. Even when some games are sold DRM free on GoG they aren’t sold in discs or USBs or similar.
Most I paid for a game subscription was the $1 3 month game pass. I don’t see myself paying for a regular priced month subscription like $10/month. I’d rather spend that buying a month of Humble monthly or a discounted game.
The shift in mobile gaming in how developers / publishers could nickel & dime different features seeped into paid content. The separation was most of these games were free-to-play or at least ad-supported.
Now, it’s just a double-dip. The filthy casuals will wait while the dedicated fans will pony up their wallets if they want a better product. The one that infuriates me most is exclusive or pre-order content that becomes available to everyone a few months after launch.
A lot of the article is focused on how games journalism has adapted to meet the current business environment (read advertising). Gaming is certainly not alone in that. Newspapers were hit a long time ago, and we've seen the same issues there too.
I'm curious -- what value do most people get from games journalism? Would people really miss if pcgamer, kotaku, or eurogamer just disappeared?
I'd really love to see a detailed balance sheet for some of these orgs to see what the actual operating costs are and how much is going to exec salaries.
People always claim they wanna see reviews before they buy their games, it’s the anthem of the anti-pre-orderer. Surely some of those reviews would come from games journalists.
The problem though is that it’s not sustainable to give away your content for free. You have to get advertisers to pay you and most people interested in games journalism are probably gonna have ad blockers, so then you have to fall back to whoever will pay you. You also have to avoid getting on a publishers bad side as a smaller journalist, or you’ll be black listed and your career will be over. So what can you do besides take money to fudge some reviews?
This is the problem with all free news content also, by the way. Somebody’s gonna pay for it, if it’s not you then it’s the people who want their opinions to be the prevailing one.
The only one I really value is Digital Foundry. I like how they break down games technically and give insight on how to get the most out of them through settings and whatnot.
But outside of that, I generally trust user reviews more.
For me it feels like it has less destruction than 4 and the operators are just something I thought I’d like but it feels off in battlefield. None of the maps were that good either and it always felt too spread out or too many flanks to get shot from. And I’m a huge planetside 2 player so I’m used to 500+ player battles (I miss those days) and it felt everytime I died it was from somewhere that made 0 sense and was frustrating
There’s definately less destruction on the maps. The super hero thing negates classes entirely. The fact that you can’t (or could t at launch) run squads or have comms in the game was crazy.
Basically all the mechanics that reinforced any semblance of team play were removed.
I propose a Red Faction retro spinoff. Cash in on the underused franchise and the modern boom-shoot glut by doing a voxel-based game where everything, and I mean everything, is destructible. Like if Teardown was a setpiece-heavy FPS pretending to be from the Delta Force / Outcast era. Low fidelity keeps costs down, the genre is weirdly underused for all its indie-demo examples, and if the immersive sim curse kills any sequels then they’re only back to square one.
I mean the original Red Faction isn’t very good. I’d like to see a proper version of that game. A new entry that takes all the good ideas of the original and properly executes them.
As a refugee from r/bloodborne I can’t be hurt again. I’ll install it day 1 if it releases but choose to be sad, salty and bathed in the old blood until that day.
Arc is having a lot of issues with older games as well. I can't run Quake II RTX in raytracing mode & the Neverwinter Nights toolset doesn't work either.
As much as that would annoy me if I owned one, it’s somewhat understandable I think given those games were designed before this card or its GPU family existed, and they can’t possibly test a huge back catalog from 5+ years ago
The best review, as always, is to watch the first 20 minutes of gameplay to gauge whether you like it. I’m optimistic, and more than a little surprised at only a singular mention of glitches from a game developed by Bugthesda.
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