Something being pitched halfway through development doesn't mean it isn't tightly integrated. I dunno, I just think we have different views on this. The game was demo'd in VR, released in VR at the same time as the non VR version, officially supported, and plays well. Seems made for VR to me.
Game kind of lost me with the learning curve and feeling lost, but I can concur the vr felt amazing. Like just looking to the side to open ship menus is simple and feels futuristic as hell.
Have no idea what you are talking about. The fan VR modding community has been the primary reason why VR hasn't died on PC. Mechwarrior 5 vr, Resident Evil 2/3 VR, 7 days to die vr, Half Life 2, Deep Rock Galactic, and many more titles. VR is an immersion enhancer and I am glad there is such a vibrant community for it. The library of possible VR games are also going to expand rapidly once Praydog finally release the Unreal 4/5 wrapper.
Edit: Can't believe I forgot to mention Mother VR (Alien Isolation)
Holy shit. I stopped playing early because I was frustrated I couldn’t set my weapons groups like MW4, but if I can sit in the goddamn cockpit and use a flight control system in vr sign me the fuck up.
Unfortunately don't think there are motion controls. Works great with Hotas though. I wished we would have motion controls but can't ask too much from modders who are doing this on their free time.
Edit: You also may need to elaborate on what you mean change your weapon groups like MW4, it has been quite a bit since I played that one.
Yeah don’t care about motion controls, those are best left to standing games.
In MW4 you can assign any weapon to any group, so you can have granular groups like one for short range one for long or individual weapons as well, but also an alpha strike shoot fucking everything group. When I started MW5 I could only assign a weapon to one group. I think. It was a while ago but that’s what I vaguely remember.
I don't have MW5 installed anymore but from my memory you can assign a weapon to multiple firing groups. The only thing I think they did remove is it doesn't use a select fire active group button anymore.
Yeah don’t care about motion controls, those are best left to standing games.
Not sure if you have tried it but VTOL Vr may change your mind on that. It will never beat HOTAS but its far more immersive than relying on your keyboard or controller.
It would, except they transferred all story-related items, regardless of whether the quest was finished or not, including some equipment and alchemy item, and IN BAGS for some reason. It made a whole mess of my MC's inventory whenever I swapped my party around.
Despite having a pretty mediocre rating it seems like if you enjoyed the older assassin’s creed games, this one is pretty close. Many reviewers argue that the old AC gameplay of following NPCs and blending in hasn’t aged that well, though.
I could see that. I loved playing them as a kid, but I never really enjoyed the tailing missions. I think they could take some inspiration from the Hitman series. I always thought that series had the assassin gameplay nailed better than AC.
I remember a time when I would finish an AC game in like one weekend, but after black flags the series just became boring. Seems like open world slop is what ubisoft is going for.
The discontinuation of SpotPass a couple of years back made it impossible to obtain certain items on games like Shin Megami Tensei. Now this. I guess I can’t rip anyone’s butt on Pokemon US/UM from now on then.
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