This was a super weak article. Examples of direction from Miyamoto came in the form of two dialogue lines in the beginning of the game. I don’t even remember them.
I’m not surprised. The beginning of the interview started with a question about a statement made in 2015 that P4 was almost complete. The answer to why that was said at the time was completely lacking. A boring article for sure.
I hate all the new shitty games they pump out, they all follow the same recipe aswell. Take a classic, redo the graphics, add warzone and/or zombies gamemode and call it a new game.
I think it implies the company is continuing on but that job is no longer a position at the company. Redundant or unnecessary as opposed to a position that they intend to fill again, as you would with a firing.
Yeah, layoffs feel temporary (like furloughed government employees). I dislike both terms though, I prefer “downsizing” or something like that to clearly indicate that it’s not temporary and your job wasn’t worthless, it’s just that the company needs fewer people employed to meet budget targets.
Something that is redundant is not needed, it’s a descriptive term. Layoff is a relatively recent US euphemism meaning relax or rest which became associated with non-working periods for seasonal work then evolved to cover redundancies. The US term is the weird one here.
To me, “redundancy” means someone you don’t need, as in, their job is worthless, and “layoff” means the company can’t afford to keep everyone, so they’re temporarily reducing the workforce. What we see so often isn’t either of those, it’s just headcount reduction or downsizing.
Redundant doesn’t mean worthless. It means that you have a duplicate or something, or someone is already doing the job that you are doing. Your work still is worth something, it’s just not needed anymore.
I think the plan is to release all the cosmetic stuff after TI, so they don’t have to share the money with the pros. Probably they already know that in that way they just get more money
I’d be up for it! Though I hope they do some more grotesque bosses. They were the coolest parts of the first one, and the second one was a lot more tame for the bigger bosses.
It feels great. Have tried a couple builds as Zealot, Psyker, and Ogryn. Crazy fun, tho I expect some nerfs as the builds are a bit to strong imo. Damnation HI doesn’t even feel like a challenge right now. STG still gets crazy though, the new AI director is mean!
Tons of buffs across the board make old forgotten weapons feel good. Eviscerator and Chainsword are worth taking!
IDK, it kinda loses that “old west” feel imo. It looks nice, but I don’t think it feels as fitting for the time period it’s set in, but maybe that’s just be after watching lots of movies set in the time period.
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