Ive only seen the haunted police car once in my game, and it was after someone complained about it with a post on here. It made me crack a smile. I hope it stays.
I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.
In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.
But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?
Maybe AI will be the answer, but I’m not holding my breath.
Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.
And bethesda didn’t have to lift a finger.
… but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.
Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.
If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.
I booted up 2.0 Sunday night and had a nice laugh when I called my car to my location. It wedged itself under a car in traffic and threw that car violently into pedestrians on the sidewalk. The jank is still there, it’s just at a tolerable level.
I’ve played the last two games of that series and even for someone who is up for the grind, it just felt lifeless and uninspired. No need to play it anymore.
It’s the not-quite-top-end release of a 7-year-old architecture - of course people are going to move on from it even with the current pricing environment. It doesn’t help that the 2060 was roughly equivalent in raster performance at its launch even in games programmed with the older architecture in mind.
Yeah, you’re most likely right. I just never got anything more powerful since 2017 because it’s been more than enough for the games I play even today, and the games that won’t run well on my old trusty… well, they just seem to require a jokingly expensive investment on their lazy and sub-par programming work anyway, so I’m still giving it a pass. Not to mention that ray tracing still hasn’t gotten me to care enough to build anything that can run that even on 1080p at 60 FPS.
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