I think the complaints for Starfield are valid but I love this game. I can get sucked into for days trying to complete random side quests while decorating my ship or house
EDIT: This has been hotfixed in v3.2.1, along with a new tweak for the Halloween modes!
Turns out the lighting was a bit dark for some people, and since during October the cosmetics affect the regular randomizer modes too, we will be releasing a hotfix soon. For now remember that you can use the flashlight without any energy cost, and you can also increase the Brightness Boost settings in the Rando->Visuals menu. You can also disable the memes setting entirely in Rando->Gameplay.
I can’t wait to play this. But I’m currently sick so hopefully I’m better by the nightfall and can actually forget about how congested my fucking dumbass nose is. I’d seriously hate to miss this DLC
TBH, I really wish he would’ve just shut up and let the gameplay breathe for a while. They started the showcase explaining how this game isn’t going to hold your hand, but then spent the next fifteen minutes over-explaining every little detail, lol
Note here how little handholding there is. This is a great puzzle because there is no handholding. Note in this scene specifically that we are not handholding. Now let’s go ahead and describe handholding…
Remember when No Man’s Sky bombed on release but the developers admitted they fucked up and made an effort to mend both the game and their relationship with their player base? That could have happened here.
It’s such a shame too, because on paper, everything they’ve added should make it one of the greatest games ever. Instead, every 3 months they add a new Mechanic that will entertain you for 20 minutes, but doesn’t meaningful interact with any other system they added.
You should play it today before saying such things then, it’s as deep as a lake using your own metaphor. Maybe try an expedition, make some friends, or actually try to see what the game has to offer before shitting on it.
I’ve played it within the last few weeks. Like I said, deep as a puddle. Lots of systems have been bolted onto the side, sure. But the gameplay loop remains largely unchanged since launch. None of the added features integrate into the experience in any kind of meaningful way, they’re all just distractions, little side excursions. Base building? Cool, what are they for? Oh gloried fast travel points. Their primary practical use is to help you build more bases. There’s no real rhyme or reason to engage with any of the new systems added. They’re just novelties you toy around with briefly because they’re new.
Starfield has fundamental issues that no amount of modding or DLC is going to repair. I don’t think I’ve ever been less excited for a content update for a game I own.
Nope, they recommend being level 35 at least but I'm not sure if it's a requirement. While jumping from planet to planet you might encounter the Oracle, which is where the DLC starts.
It's a new story all contained in one planet, with everything being handcrafted instead of procgen.
On a side note, I can't remember the last time I played a DLC that added new mechanics
EDIT: folks, it's nice that we're sharing games with DLCs that alter or add game mechanics, but let's not forget that I said "I can't remember the last time I played"
Oh I thought it was supposed to be a big update like an expansion kind of thing, it was kinda hard to understand from the trailer the scale of this update.
I guess a handcrafted world will definitely stand out, since most of the procedural content got repetitive so fast.
Well it is an expansion pack, but nowadays I guess the distinction is kinda lost. I haven't gotten to start it yet since I'm battling terrible performance right now (a 3080 and 7800x3d are getting 40fps on low with DLSS performance on 2160p), I also haven't seen anything about the DLC, but I expect it to have some new shouts starborn powers, weapons/weapon types and some 20+ hours of content judging by the 40£ tag.
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