Perfect Dark revolutionized the multi-player experience, and had an equally awesome campaign. The 360 game was good, but nothing amazing. Really hoping this turns out to be amazing. I have faith that it will!
Goldeneye (1997), Perfect Dark (2000)
Perfect Dark was a great game, but the multiplayer was a copy/paste of the game whose engine it was built in, no?
Right, but… It totally revolutionized a thing that already existed by applying incremental improvements?
Oh, cooperative campaign would be very substantial, wouldn’t it? And you could play as her sister.
Perfect Dark introduced bots and a host of other customizable options that Golden Eye did not have. Golden Eye created the framework, and Perfect Dark improved on it in every possible way.
When I was a little kid, like could barely play video games, this game scared me so bad I couldn’t even continue. I’d just stay put and have fun killing g my team before they killed me.
Weird. As a die-hard collectathon lover I thought the game was “ok”. I played it after all the patches. Some challenges were ridiculous and unfun, worlds felt empty and too big at times. Controls were okay. Still fun to explore the worlda and find challenges.
From the steampage:
MORE BEAUTIFUL THAN EVER – With an art and animations overhaul and enhanced performance and resolution, the favourite buddy duo has never looked or moved better.
NEW AND IMPROVED CHALLENGES – Improvements to existing in-game challenges and many entirely new challenges to discover and undertake!
NEW COLLECTIBLE CURRENCY – Capital B’s inept minions have dropped their hard-earned coins all over the place. Collect the official currency of the Hivory Towers to spend on video games’ most beloved sentient vending machine.
NAVIGATING THE WORLD – Now you can get lost in the game, not in the world! A brand-new world map and challenges tracker helps you know where you are and what needs to be done. Hooray!
VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise your playstyle. And as if that wasn’t enough, Vendi has new lines of merchandise for the modern fashionable adventurer.
REVISED CONTROLS & CAMERA – A new tweaked move set allows you to combine moves more fluidly while the new camera controls makes framing the action a breeze.
A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers Grant Kirkhope (Banjo-Kazooie) and David Wise (Donkey Kong Country) returns but as a beautifully arranged orchestral score. Now seriously, clean out those ears
Especially like the addition of the map and the new collectable. We’ll see if the updated challenges get rid of/fix the terrible ones.
I’m optimistic, Yooka Laylee and the impossible lair was a very nice platformer so I would hope with more experience and budget they can make the original game much better. Still weird that they’re opting for a remake and not a sequel though.
Honestly this just looks like a ton of fun although the explicit branding iconography kind of makes it feel like it should be a bundle game. Still looks fun though
I hated Hollow Knight. I decided I wanna try Sekiro and I’m waiting for it to go on sale (who knows when). But this? Man I want to play this. It looks incredible and has amazing sound design.
My reaction to it was weird. I was kind of digging it for the most part in the beginning thinking I’d get hooked like I did with Ori.
But that never happened and somewhere mid game it just felt like it was dragging, the characters felt stale, and it seemed difficult for the sake of being difficult instead of clever. I struggle enjoying games that require perfectly timed button press combos. I even went back and tried it again like a month ago and had the same experience.
That’s not a knock on the game, of course. It’s a huge fan fave for a reason but it’s just not my preference.
Interesting. I didn’t have those same reactions, but your reasons are valid. The game kept my interest through the majority of it, though I never did beat it. I definitely just nope’d out of some of the more difficult areas in the game, so I kind of get what you’re saying. For me though, I felt like the mechanics were enough to keep me playing even if the characters weren’t that interesting or whatever.
With Nine Sols so far I’m really enjoying it (I haven’t played that much yet). It is rather difficult though, and I’m not sure how far I’ll get with it before I get burned out on it…
youtube.com
Ważne