Saw one of my old games in the trailer, picked as the “Game of the Day” <3. I’m so glad Flashpoint is keeping old Unity3D web games too, from becoming totally abandonware.
For Ocarina of Time check out Ship of Harkinian, I think most of their stuff is on discord. It’s much further along than others I think has things like randomiser built in if you want to play that way, as well as gyro support. You need a rom still as they don’t provide one to avoid getting rekt by Nintendo
Besides the Sony account drama (I don’t care about multiplayer), anyone know how this actually runs performance-wise? I usually assume these ports scale well since it’s a PS4 game but Sony launches have been all over the place.
happy to report so far it runs great over here. haven’t really seen anyone mention issues in the steam reviews either. not to say it 100% works for everyone but usually if there were something major it would be a hot topic by now.
I can try to help. Are you using Linux or Windows? (I admittedly don’t have much experience using git on Windows)
Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press “Open Terminal Here”) or CD to its directory (for example, if it’s in home/<your username>/Documents/Git, run cd ~/Documents/Git).
Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do git clone <git URL>, but the instructions say this uses submodules, so you should instead use git clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git. Don’t bother making a specific folder for this project because git automatically does that.
Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, “build”), move inside said folder, and then run cmake … (you may have to install this package first depending on if your distribution includes it or not) and then cmake --build. I think it then should be done.
I'm seeing a lot of his moves from 3rd Strike, which is nice. Not a fan of that raging demon though. I still think it's better the less of it you see and the more of it that's implied.
The roster they launched with was pretty robust even without him. Personally, after how shoto-heavy past rosters have been, I hope Akuma is the last one, unless they add Dan years from now.
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