Don’t have an Xbox but I remember these games really fondly. This looks cool, but like, kind of insanely polished for a Fable game? Interested to see what the vibe of the finished game is like.
It’s be nice for social networks to have features where you can just pattern-match off of idiot dogwhistle comments like Sweet Baby and automatically block users bringing them up. I have to do it for YouTube and thankfully the incel videos have toned down a little, but every once in a while I get a “Men are OPPRESSED”.
I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see
Ditto. tbh after hearing Ben Starr in the first few seconds of the trailer, I was hooked, but the style and gameplay showcased definitely impressed me even more.
I found this game broken back In the day. I would test my team and they would be human, then within a minute (not leaving my sight), one would turn into the thing.
I’ve played maybe an hour or 2 on my PS2 maybe a year or two ago and the mechanics sounded so amazing, but in execution they don’t seem to work as intended like you said.
They didn‘t show any of that so unless there‘s been an interview with more info, a new region and new pals and gear is pretty much all we know for sure. It also seems like they scrapped the dark comedy bits that put it on the map in the first place and go the „epic fantasy“ route instead like most anime style games. Just judging by the trailer and it‘s tone, I think they take this thing too seriously now.
I’m surprised Смута’s even been released unlike hundreds of such projects, but instead of dunking on this half-cooked product that can thank UE5 for it’s looks - the only thing reviewers mention in a positive light - one thought captures me more. That this game for some reason took the weirdest period possible for a hyperpatriotic game. I urge you to read about it, it has so much potential for the opposite. In my mind, a set of white subtitles flashes over black:
The mad king is dead.
Moscow is weak.
Would you be dare to take it?
After a stroke of psychotic and delusionary policies of Ivan IV, that country took a nosedive into a violent disorder when a lot of parties, including poles, several fake sons of a dead emperor and nobles taking their turn of establishing their rule, and the new dynasty of Romanovs who won in the end weren’t any better.
That makes an insanely good ground for a macchiavellian powergrab simulator as well as a sim of administrating a rogue land that’s fed up with that bullshit. A medieval New Vegas, if you will. With no laws but the ones you can establish.
That’s the least fitting setting for their imperialistic masturbation.
It’s pretty fun so far, and rage inducing lol. You can see the inspirations drawn from Hollow Knight, Ori and such. Though, I find it way harder and unforgiving than Hollow Knight. The game really wants you to parry every single enemy attack, and will punish you quite hard you if you fail to do so. Just holding the block button does not work, it will block one attack but not the next. You need to press block (or ideally parry with the right timing) on every attack to avoid getting stun locked, which means fighting multiple enemies could be quite challenging, and enemies with quick attack combos are guaranteed to be a pain in the ass.
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