For the first time in its storied legacy, John Marston’s beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29.
In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.
There’s also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more.
Check out the new trailer above and stay tuned for more details, including information later this week on how to pre-purchase Red Dead Redemption and Undead Nightmare at the Rockstar Store, Steam, or the Epic Games Store.
Well technically I played it on “PC” years back on PS Now lol. Although it wasn’t a really nice experience with its low resolution and sometimes sluggish response.
I’m currently running through it on a switch. If they can port it to the fucking switch of all things, I don’t see why not PC. Wild that they are finally doing it like a decade n a half later
No idea what their real reason was, but the specific R* studio that made it hadn’t ported a single game to PC in years at that point. Midnight Club II of 2003 was the last one and none of their subsequent releases got PC ports. Which sucks because I really sorta wanted to play Midnight Club LA back then.
Past RDR, they haven’t done any games as a solo studio.
Could just be that someone at R* San Diego REALLY hated PC gaming?
I would wager someone with an MBA got their knickers in a twist about “PC being the most pirated platform,” did that thing like in cartoons where the dollar signs in their eyes turn into cents signs instead, and decided to just 86 the whole thing because they were deathly afraid that a couple hundred people who never in a million years would have paid for it in the first place would download it off of Kazaa or whatever was popular back then instead of giving Rockstar any money.
I used to lurk on the Pathologic subreddit, the overwhelming consensus there was people recommending they do exactly this and that Pathologic 2 already has enough content to be considered a complete game. I may peek in to see what they think now that it’s actually happened though.
EDIT: apparently IPL has announced on Twitter that anyone who backed the P2 Kickstarter is getting P3 for free. And clearly this is different enough to justify a whole new game rather than, say, a paid DLC (and without charging for the Bachelor route they flat out won’t have enough money to make the Changeling route).
I’m 100% in agreeance, making each character’s storyline its own game is the best move, it’ll get more attention than a Bachelor DLC. I was more surprised to learn that the Bachelor’s route wasn’t a dead project! And also very cool that kickstarter people get the game for free.
Bought it and I hope they can fully support the deck‘s res in the future and get rid of the small glitches the deck has. Apart from that, it’s a simple, neat little racer that I do recommend trying.
Yeah, Halo Infinite just skips everything that Halo 5 set up. Everything Promethean is over. There are no more Spartan companions (whether any are still alive or not is kind of up in the air). Humans are on the brink of extinction. The whole game is just telling you that’s the new reality. Not really a lot of plot, just world building.
Yeah those animations look like shit. Something that came out of a Steam shovelware UE5 stock asset dump game like one of those countless jumpscare clone games.
It looks so unprofessionally rigid, jank and lazy.
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.
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