On Wii U, upgraded Virtual Console games were like a buck or two if I’m remembering right. Probably in the five to ten range for full-price games if history’s anything to go on.
Thank you for the kind words! Yeah I would but this is IGN’s Game Trailers channel and they don’t put links, unfortunately, this is why I put it here in the top comment.
I wonder which faction they'll use this time? The gameplay kinda depends on there being a huge horde of grunts to mow down, and they've now used the two non-humans factions that that description applies to
I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob
Space Marine 2 spoilersI was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese
Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it’s also been inconsistent as they are not always high AP on the table.
Usually if Necron Warriors are portrayed as unstoppable killing machines it’s because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it’s always on a Tomb World that is just starting to wake up.
Ahh, that thing about the editions tracks with when I was playing on the tabletop. There were a couple of necron armies in the group I played with and they were always right stubborn bastards to put down. They didn't hit that hard, but you sure as hell had to hit them hard if you wanted to make any headway
The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.
I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.
I had to make my own Blood Angels death company stuff with just colors. NGL, I’m very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can’t resist selling us cosmetics. At least 2 let’s you mod it.
I would assume that most people are just just listening to their favorite game reviewers as if they were listening to a friend talking about games. It’s a parasocial relationship and it’s more important what a certain person seems to be thinking about a title than how well-founded this opinion is.
This is exactly what I do, and I think it’s honestly a very healthy way to engage with that kind of content. If you find someone you like, and/or who has a lot of overlap on preferences, then that’s a great way to get an idea for how much you’d like a game.
Hell, even if you don’t tend to prefer the same things, if the person reviewing is sufficiently passionate or entertaining, you can still develop an appreciation for why someone else likes what they do. I’ve absolutely struggled trying to get into Fallout: New Vegas for a variety of reasons, but I still respect it a lot because Hbomberguy had a very compelling video on what he liked about it.
I’m really excited for this. Moreso than with the rumored remaster. Does anyone know if it will be a standalone install or if it will need to take over the Skyrim install?
In order to play Skyblivion you will need to own a legitimate copy of Oblivion GOTY Deluxe (ALL DLC) and Skyrim: Special Edition. Our installer will not install the mod unless it can find a non-cracked copy of the original games.
and
Skyblivion will work the same as most other complete overhaul mods. Simply install the mod via the installer and press play.
So you’ll probably need a pure unmodded version of Skyrim for it to install onto, but we won’t know for sure until the actual release date.
Its likely what we’d get would be a tool to create a normal mod. The tool checks for their requirements and when satisfied, rips oblivion files and repackages them.
So a clean skyrim installed to create the mod with the tool, but once the tool is done, you could remove the clean install and use it like any other mod.
This has been my experience with other “created from copyrighted works” overhauls, like rollercoaster tycoon for openrct2.
“This mod will ONLY work on a legitimate copy!” is just a plain lie I’ve seen many times on various mods over the years. Problems and issues caused by mods have never been because of a pirated copy.
That addendum is there purely so Bethesda doesn’t sue their asses to oblivion (heh). I am certain it will be very possible to play the mod on a pirated copy but it’s not like they can just write that on their website.
A long time ago, I read one of their developers say you require the original games since the mod is specifically designed not to re-provide you with any copyright material from either game, and in fact I think it’ll look for and use the files you have like any other mod.
This was done on purpose so they can never worry about being shut down or sued if they ensure they never wrongly re-use or provide copyrighted materials. Probably a smart move for such a massive undertaking.
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