I know about heroic but gog does not care about anything other than windows. Linux support for gog galaxy has been the most requested feature for years and nothing is happening. Instead the work falls back to the community
Although the demo showed me this was more of a puzzle game than a strategy game (not big on that), the writing was so great and I love the aesthetic and the world concept. Should be a lot of fun.
I’d rather premium games didn’t take money from unrelated companies to modify their games in any way. Not unless they’re sharing the ad profits they’re making off me with me or using it to offset the price of the game for consumers. But I am violently anti-ad.
I remember the DM tools and custom campaign multiplayer being fantastic, but I don’t remember too much of the actual story. What I do remember is hating the restriction of a single follower, as the party banter is one of my favourite things in this type of games.
Yeah, I got it mostly for the campaign, hoping for more Baldur’s Gate. It was so disappointing.
The story was uninspired, but most of all solo gameplay was so boring. One character, one NPC companion and you couldn’t control them in any way, starting at low level, all of that made your strategic choices practically inexistent.
And then the engine breaking everywhere causing it to rewind your action after 5 seconds because it suddenly remembered “hey, you were not supposed to be able to go there, we’ve put a bunch of knee-high crates to block that 5 meter wide empty hallway!”
Yeah I had pretty much the same experience. BG2 was my favourite game at the time (it’s still up there) so I was incredibly hyped, but it felt flat in comparison.
At least I got enough bang for my buck with the multiplayer stuff.
I’m sorry, but any game putting out free content updates (and major ones, too) over 8 years later is unheard of these days. Like, maybe Minecraft is the only other one I can think of.
“Takes inspiration from Rimworld and Civ” looks like a bullshit tagline. This is a city builder, not a rimworld-style colony sim/story generator or a 4x game. It looks much more comparable to Timberborn, Against the Storm, or Banished. Which isn’t a bad thing. Those are all great games. I just wish there was a bit more honesty in the marketing here.
The RimWorld comparisons don’t strike me as bullshit in the least bit. If you asked me to name one game that came to mind from this trailer, it would be RimWorld. For Civ, I guess it’s those screens that look like diplomacy and trade? That one’s harder to pin down, but I don’t doubt that they were inspired by it in some way, even if it doesn’t manifest very visibly in the trailer.
I guess if you don’t play a huge variety of these kinds of games it could superficially resemble Rimworld, but it strikes me as a very different beast. Like I said, to me it looks much more like Timberborn. The only part of the trailer where it looked anything like Rimworld was the couple of frames where they appeared to be designating some blocks to be mined in order to create a tunnel.
To explain myself a bit more: one of the key distinguishing features of Rimworld as what Tynan calls a “story generator” is the focus on characters. There are heavy rpg mechanics baked into the characters in a Rimworld colony, and the colony typically has relatively few members. This combined with the storyteller system has the effect of creating a much more personal story. Contrast that with most Banished-like games, of which I’m including this one, where your characters don’t really have much of a personality and are relatively fungible.
There are some frames where they’ve selected the mice and they don’t appear to have much in the way of RPG mechanics. Certainly nothing of the same scale as Rimworld. Plus, the scale of the game precludes telling the same kinds of stories. You can tell by the scale of it that mice are meant to be cheap and plentiful. I’d imagine in a good run in this game you might easily have over 50 mice. Whereas on any reasonable difficulty of Rimworld, you are lucky to have more than 10 pawns.
I’d say both that you’re making a lot of assumptions off of not a lot of information, and that it can be inspired by RimWorld without being exactly like RimWorld, perhaps even with different strengths, but it certainly looks like they were inspired by RimWorld.
It’s hard to say at this point, but there’s a lot in the trailer that makes me think “Timberborn” and only a couple of frames and pixels that make me think “Rimworld”. And given that their marketing tagline is “inspired by Rimworld” you’d think they would show off any Rimworldiness a bit more in the trailer.
Pawns in Rimworld have a deep backstory, full sets of skills, family, dynamic relationships with every other pawn in the world, a full inventory including every bit of clothing, and with the DLC, they gain the potential to earn royal rank, biomods, cybernetics, and spellcasting.
Agree to disagree. But then, I have >1300 hours in Rimworld. It’s possible I have a much stronger feel of it and that’s colouring my perspective of this new game.
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