But I also just got a Ryzen 9 5900x for $300 off, I have a RTX 2070 Super. My PS5 can play games with HDR at 4k at 30fps. Big ol 65" screen. With the Ryzen 7 3700x I could get like 70 FPS on cyberpunk 2077 on my 2k monitor 27" screen, no HDR with DLSS3 enabled.
The processor upgrade alone was an huge boost to game quality for $250. Since I now don’t have to replace all my internals to utilize an RTX 4080 Super, I’m getting one of those.
The RTX 4080 Super has an HDMI 2.1 port, so I can use VRR on my TV and enjoy the 120hz smooth frame rate.
The PS5 pro is essentially the same as the PS4 Pro was the last generation. It you have a PS5, you won’t notice a huge difference.
Until you get pretty late in the game, it really suffers from a lack of variety in combat options, but by the time you get to the variety, you’re basically locked into just doing whatever moves interrupt the enemy or whichever super-move is warmed up.
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
I’m not sure I even made it 1/10 of the way. I want to like the game but there was just nothing compelling me to continue or to pick it back up. The combat was especially disappointing. They captured the monotony of an rpg button masher without the ability to just zone out or multitask while playing. Also seems way to reliant on the moonerang.
September 23! I’m excited. I played the demo during next fest and the only thing I wish it had was more build space. They only gave a tiny little circle to build in.
The article says nothing of the sort. They didn't phase it out. The article was released before the game officially was. It does actually say this though:
The danger for any game is simply that people stop playing, so the team focused on retention and on listening to feedback from the community to make Splitgate a “forever game” that can go years, with “seasons,” new features and maps, and so on.
Splitgate became a 2-3 month game, not a forever game. The game only had 1,600 players on Steam when it officially released, there wasn't even a spike in players on that day. It had one spike on 8th August 2021 of 67,000. The developers fumbled with their "lightning in a bottle" as they say in that article.
They are making a new one because it failed to retain the interest of the audience and the $100M from investors has to be made back, are they just gonna keep making new Splitgate's and pray on hype to sell as many skins as they can in such short amounts of time?
Got any wise tips on how to enjoy the game, without giving anything away? I am at home in these sandboxes, but wouldn’t want to miss out on something fun.
Rush to endgame armor and weapons and then mess around with the tenant mechanics. It’s much easier to decorate homes once you unlock a certain workbench.
There is also a lot to see in this game. From space station trading, to building your own, or becoming a bounty hunter
Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
EU won’t commit to answering whether games are goods or services.
EULA are probably unfair due to imbalance of rights and obligations between the parties.
Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
Existing laws don’t seem to cover this issue.
Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
No real news from Germany, Canada or Brazil.
Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.
This is a simplified version of simplified version.
EU won’t commit to answering whether games are goods or services.
I think I’d have a category for both.
You can’t call an SNES cartridge a service, but similarly, you can’t call, oh, an online strip poker service a good.
I suspect that most good-games have at least some characteristics of a service (like patches) and most service-games have at least some characteristics of a good (like software that could be frozen in place).
I think that the actual problem is vendors unnecessarily converting good-games into service-games, as that gives them a route to get leverage relative to the consumer. Like, I can sell a game and then down the line start data-mining players or something. I think that whatever policy countries ultimately adopt should be aimed at discouraging that.
Visually maybe but not gameplay wise. They are very much Metroidvanias (that genre isn’t called that by chance) where you collect gear to open up the maps more and more and shoot aliens on the way.
I really loved Prime 3 on the Wii. One of the few shooters that played well on there. I got the trilogy when that was ported but got stuck somewhere in the first game. Was too proud to look up a walkthrough.
Halo is more “figuring out how to defeat this room of enemies IS the puzzle” whereas Metroid’s puzzles are platforming and figuring out how to apply this new item to the areas you’ve already visited, and there just happen to also be enemies to fight.
Jauwn is a treat, and he makes such cool intros. He adds a nice perspective to the crypto games market. Open about his views on what it’s used for, but still willing to give it an honest try and look at it as a game alongside everything else.
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