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Skua, do games w Space Marine 3 is Officially in Development

I wonder which faction they'll use this time? The gameplay kinda depends on there being a huge horde of grunts to mow down, and they've now used the two non-humans factions that that description applies to

Ostrakon,

Necrons for sure IMO

MITM0, (edited )
@MITM0@lemmy.world avatar

Then the space marines will get their asses kicked. There’s no way Humans can stand up to the de-atomizer guns of the necrons

Skua,

I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

Space Marine 2 spoilersI was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese

Ostrakon,

Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it’s also been inconsistent as they are not always high AP on the table.

Usually if Necron Warriors are portrayed as unstoppable killing machines it’s because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it’s always on a Tomb World that is just starting to wake up.

Skua,

Ahh, that thing about the editions tracks with when I was playing on the tabletop. There were a couple of necron armies in the group I played with and they were always right stubborn bastards to put down. They didn't hit that hard, but you sure as hell had to hit them hard if you wanted to make any headway

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Skaven to finally make their 40k debut

Luccus, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
@Luccus@feddit.org avatar

Half-Life Alyx looks fantastic. It’s a modern but faithful representation of the Half-Life universe. You can jump from HL2 to Alyx and feel like you’re part of the same narrative and story. Even though there are almost two decades in between.

Half-Life RTX has more polygons, higher-resolution textures and a much more resource-hungry lighting system. The entire Half-Life universe was cast as a cameo to star in another guys remake.

alexcleac, do transport w Męczy Cię wieczne stanie w korkach, hałas i zanieczyszczenie powietrza? Rozwiązanie we Wrocławiu!
@alexcleac@szmer.info avatar
  1. Mpk zachęca do przesiadki z auta do tramwaju, jednak podnosząc cenę biletów to jest nieskuteczne, ponieważ przejazd autem, nawet wynajętym czesto wychodzi taniej.

Dodam jeszcze: czasami samochodem do biura (gdzie często już jest przestrzeń parkingowa) jechać jest szybciej, a to często jest nawet ważniejszą zaletą osobówki. Bo dla mnie czasami (mieszkam w Krakowie) kusi pojechać samochodem z taka różnica: 40-50 minut za 6 zł w pełnym tramwaju na stojąco vs 15-20 minut za 2.5-3zł samemu w aucie w wygodnym foteliku. Jasne, że w Krakowie mam Kartę Krakowską, i kupuję sobie miesięczny bilet, ale ostatnio podnieśli właśnie tę cenę tylko dla mieszkańców. Którzy i tak płacą podatki tutaj, z których MPK jest dofinansowane, w czym trochę brakuje sensu.

CoffeeKills, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don’t know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.

PonyOfWar,

The RTX reflections in the GTA:V:E are very satisfying I love all this.

It’s called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.

CoffeeKills,

I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?

PonyOfWar,

I am specifically referring to RTX technology and not ray tracing in general.

There is nothing specifically “RTX” about the reflections in GTAVE.

CoffeeKills,

It still it is using RTX tech even if it isn’t advertising it. Because RTX is the marketing term of the underlying technology for that ray tracing on Nvidia GPUs. So I am still right to be impressed by its performance. I probably didn’t need to bring it up in my post and left it at the stuff titled RTX. RTX. (and I cannot speak to AMD or Intel GPU technologies, and I don’t see anyone else either)

joecamnet, do games w Space Marine 3 is Officially in Development

Will they make another collector’s edition with an awesome statue like they did for Space Marine II? They might get me with another crazy statue.

WereCat, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
HollowNaught, do games w Space Marine 3 is Officially in Development
@HollowNaught@lemmy.world avatar

Okay, but the first game didn’t even release with all its content

Don’t get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they’re going to move on to a sequel this quickly

sheogorath,

I don’t know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it’s around 30 bucks to get Space Marine 2 and with the current sale it’s around 22 bucks to get it. At that prices it’s quite worth it in my opinion.

HollowNaught,
@HollowNaught@lemmy.world avatar

That’s not what I was saying. I was criticising them releasing a game, charging full price for it, promising the game’s full features to come out later, then moving on to a sequel ~7 months later

TimboSlice, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
@TimboSlice@discuss.online avatar

RTX on - everything is bright as fuck

NuXCOM_90Percent,

Makes sense.

It is the fundamental problem with anything with “realistic” “raster” lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is “realistic”. So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.

When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell… which makes all the areas where a street light isn’t REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.

We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like… an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.

And its why one of the best demonstrations of ray tracing is… still kind of Quake 2. Because that is a game that was designed around the concepts behind ray tracing (dynamic lighting from real light sources) but also looks alien enough that our brains won’t say “That cave full of aliens looks wrong”

Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am “Team AMD” but it also means that level designers will be targeting one lighting scheme and can design around that.

GoodEye8,

I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.

It’s like having a 3D engine but you can only use it for 2D games.

FunnyUsername,
@FunnyUsername@lemmy.world avatar

you perfectly nailed the reason i don’t even use rtx. the side by sides just arent good enough, in the actual games. I can’t justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.

captain_aggravated, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
@captain_aggravated@sh.itjust.works avatar

What a fucking waste of time this must have been.

Walican132, do games w Space Marine 3 is Officially in Development

This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.

Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on

Skua,

2 was announced three years before it released, so I wouldn't expect this to necessarily mean 3 is coming that soon

ErinCrush, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

This looks bad. You can’t just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look… Off… Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

Zdvarko,

Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it’d be great.

EarlGrey,

Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.

UndercoverUlrikHD, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
@UndercoverUlrikHD@programming.dev avatar

Main takeaway is the HL2 still looks pretty good

Zahille7,

Absolutely. Just boot it up without to rtx to see for yourself

silverchase, do games w Pipistrello and the Cursed Yoyo - Release Date Trailer
@silverchase@sh.itjust.works avatar

I was really impressed with the demo during a Steam Next Fest last year.

Essence_of_Meh, do games w Silent Hill f - Official Japanese Trailer
@Essence_of_Meh@lemmy.world avatar

This is the one written by Ryukishi07, isn’t it? I’m really curious what he’ll be able to cook up for us.

Sanctus, do games w Space Marine 3 is Officially in Development
@Sanctus@lemmy.world avatar

I mean, can we go back to more SM1 than 2? I wanna play boi dress up with each chapter. Not just the Ultra Marines and other loyalists.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I thought you could do that with the PvP mode in SM2?

Sanctus,
@Sanctus@lemmy.world avatar

The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

Sanctus,
@Sanctus@lemmy.world avatar

I’m so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

Sanctus,
@Sanctus@lemmy.world avatar

I had to make my own Blood Angels death company stuff with just colors. NGL, I’m very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can’t resist selling us cosmetics. At least 2 let’s you mod it.

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