Amazing game, and one of those “video games as art” that is often overlooked. The gameplay itself is nothing to write home about, but the narrative would not have been nearly as powerful if it wasn’t completely interactive.
Maybe we could get some young, impressionable, IDF kids to play that white phosphorous sequence so they can learn what it feels like in a video game without having to actually murder countless civilians.
What a great video! I was afraid going in that it would have some “forced” new opinion on the game to be relevant, but it was actually super important and interesting.
Remember when No Man’s Sky bombed on release but the developers admitted they fucked up and made an effort to mend both the game and their relationship with their player base? That could have happened here.
It’s such a shame too, because on paper, everything they’ve added should make it one of the greatest games ever. Instead, every 3 months they add a new Mechanic that will entertain you for 20 minutes, but doesn’t meaningful interact with any other system they added.
You should play it today before saying such things then, it’s as deep as a lake using your own metaphor. Maybe try an expedition, make some friends, or actually try to see what the game has to offer before shitting on it.
I’ve played it within the last few weeks. Like I said, deep as a puddle. Lots of systems have been bolted onto the side, sure. But the gameplay loop remains largely unchanged since launch. None of the added features integrate into the experience in any kind of meaningful way, they’re all just distractions, little side excursions. Base building? Cool, what are they for? Oh gloried fast travel points. Their primary practical use is to help you build more bases. There’s no real rhyme or reason to engage with any of the new systems added. They’re just novelties you toy around with briefly because they’re new.
I’m currently running through it on a switch. If they can port it to the fucking switch of all things, I don’t see why not PC. Wild that they are finally doing it like a decade n a half later
No idea what their real reason was, but the specific R* studio that made it hadn’t ported a single game to PC in years at that point. Midnight Club II of 2003 was the last one and none of their subsequent releases got PC ports. Which sucks because I really sorta wanted to play Midnight Club LA back then.
Past RDR, they haven’t done any games as a solo studio.
Could just be that someone at R* San Diego REALLY hated PC gaming?
I would wager someone with an MBA got their knickers in a twist about “PC being the most pirated platform,” did that thing like in cartoons where the dollar signs in their eyes turn into cents signs instead, and decided to just 86 the whole thing because they were deathly afraid that a couple hundred people who never in a million years would have paid for it in the first place would download it off of Kazaa or whatever was popular back then instead of giving Rockstar any money.
youtube.com
Aktywne