Yeah those animations look like shit. Something that came out of a Steam shovelware UE5 stock asset dump game like one of those countless jumpscare clone games.
It looks so unprofessionally rigid, jank and lazy.
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.
Bought it and I hope they can fully support the deck‘s res in the future and get rid of the small glitches the deck has. Apart from that, it’s a simple, neat little racer that I do recommend trying.
Yeah, Halo Infinite just skips everything that Halo 5 set up. Everything Promethean is over. There are no more Spartan companions (whether any are still alive or not is kind of up in the air). Humans are on the brink of extinction. The whole game is just telling you that’s the new reality. Not really a lot of plot, just world building.
So this is a hiring drive for a studio that laid off half of its personnel about a year ago? For a series that lost its way a long time ago with no indication that it’ll get back on track?
Sounds about right. I suppose they also want to distance themselves as much as possible from the antics of frank o’connor’s 343i with a brand move like this.
I wonder which retcons they’ll retcon. Will the foreunners be human again? Will the events of 4, 5 and infinite just be one big fever dream?
It does stand to reason that if they’re dropping all in house engine development, a lot of roles will be freed up. It’s not great and I’m personally not a fan of this consolidation of engines.
You might want to root for Capcom’s REX engine licensing to take off then, because off the shelf AAA game engines are going to be much more necessary as time goes on. Then stuff like Godot for lower end games.
Oh as someone very familiar with the field, I perfectly understand why things have come to this point and I honestly have no idea if there’s any way things could retain the way they’ve been before. I just find it worrying in different ways.
Alongside the engine change, the studio is seeing changes in culture, workflow, and how its teams are organized. To match that new approach, franchise stewards 343 Industries are changing their name – Halo Studios is here.
Can’t help but feel like this is a step back for Brace Yourself on their music games. Loved the first NecroDancer and Cadence of Hyrule. Tried the demo, but this one just wasn’t for me. Maybe I need a gimmick for these kinds of games–for Dance Dance Revolution it was the dance pad, Rez had the vibrator and the visuals, Frequency and Amplitude exposed me to new music genres, etc.
Elite Beat Agents and Theatrhythm both did well in the games that were just press-the-right-button, so I know there’s an audience for this. I’m just not in it, I guess.
They were fun optional levels that had you master the controls. The only one that was genuinely unfair was the rubber ducky one, which did not feel fun at all. Besides these are just speedrun levels not challenge levels, which are two different things
It’s from a livestream and then saw at least another additional generation of compression when IGN reuploaded it again. This upload from Epic themselves is ever so slightly sharper and less desaturated (if my eyes are not deceiving me), but it’s still only 1080p:
youtube.com
Aktywne