That looked far better than I expected. It had a lot of Horizon Forbidden West vibes to the gameplay, but the graphics definitely felt like being in the Star Wars universe.
Not wanting to play an intentionally ugly character is bigotry for your smooth brain. I know youre hideous and want to feel represented but normal people prefer a character customization option so they can make the character they want and not be forced to play some ugly looking character because of “diversity. “
The fact that you think “intentionally ugly” and “diversity” are the same thing is just a staggering new form of ignorant intolerance. I’m going to need a minute to digest that.
Ok, so many question…
Is it that you only play as characters you want to fuck? Or you only play as characters that look like you? Or is it both, and you only want to fuck people who look like you, and want to play games where that’s part of it?
How ugly do you need to be to no longer be normal? Or is it being different from you that makes people ugly?
Are all ugly people minorities in your mind? Like you see someone on the street with crooked teeth and a mishapen head, and you think “Your kind aren’t welcome here!” Or are there certain minorities that are ugly to you, and you think this character model looks like one of “them”? Which group is even represented in this trailer?
I’m really curious about you. I’d really rather not be, and I’d probably be happier if I just forget you exist. You’re like a really weird shaped piece of dog shit. How were you formed? What the fuck was wrong with that dog?
I know you probably won’t give me answers, and will probably just fall back on some tired cliche of an insult again. But on the off chance that you feel like sharing, I’d love to know more.
This game looks better every time they show it. Initially I was very worried when they talked about the dreaded project killing words “made for a modern audience,” but it appears this is going to be alright.
Well to be fair, only Cataclysm had decent writing. HW1 lived off its world building, but being a fresh setup it did a superb job with that.
Then HW2 mostly coasted on the success of HW1 in world building, bringing much of it down with its shallow design but eh, still good enougthe problem is that by now the world is known in large parts. Bow they need to bring in actual story, especially because we know from Cataclysm that they can do that.
It looks like this is the first game made by Weta. That gives me a lot of confidence they will get the right tone for the game. Hopefully this will be like a chill Animal Crossing in Middle Earth.
TL’DW? It’s >1 hour, and would probably be <5 minutes read as an article.
(edit)
Well, got this rather generic description of the game itself out of Gemini at least:
Scanner Sombre is a walking simulator with horror and desolation elements made by Introversion Software, a UK based indie developer. The game centers around exploring caves with a laser gun that shoots in random directions. The laser gun creates a color gradient on the visor to map the contours of the cave and reveal the player’s surroundings.
The caves are shrouded in darkness and the only light comes from the player’s laser gun. The sound design is important to the feeling of isolation as the player can hear their own footsteps and the constant whine of the laser gun. There are also strange apparitions that show up on the visor, adding to the creepy atmosphere.
The player character, Ethan, is trapped in a cave and doomed to relive his journey forever. He descended into the caves to explore ancient ruins but never made it out. The upgrades the player finds throughout the game are actually downgrades that Ethan experiences on his journey downwards.
The story for the game was added after the main development process was finished and some aspects of the storytelling are not well thought out. Scanner Sombre was not a commercial success and Introversion Software did not make another game for seven years.___
I’m really not a fan of the trend for really long video essays, especially since it’s almost always padding and repeating similar points.
Anything up to 25 mins is usually fine, but 35+ is in the realm of ‘I’ll add it to Watch Later but never bother watching it’ and over an hour I’m just going to keep scrolling
I’m going to whip out my 12 hour Oblivion retrospective that I watched in one sitting as evidence to the contrary to support his point: This video is padding, it’s very slow and it doesn’t really get to that many points.
It is OK to criticize media, even if you enjoyed it. This video seems to be long-form for the sake of being long-form, not because it has a lot of ground to cover. I don’t particularly care, it mostly ran in the background, but it’s a legitimate criticism.
I’ve also personally noticed that I tend to click off 10-minute videos in 2 minutes if they don’t get to a point or say something interesting, because the trend is that it’s pushing for time to keep you engaged to show you more ads and it’s a huge waste of my time. Whatever that video eventually gets around to saying could’ve been a twitter post.
ChadCat is a channel I discovered recently that does “ADHD versions” of different popular YouTuber’s videos. They’re all under a minute with a quick text recap of what was talked about in the video. I honestly really love this channel and it’s quickly become one of my all-time favorites.
I’m not trying to advocate for short form content/media, but this person takes 10 minutes+ long videos and cuts them down to about 20-40 seconds. They’ll do video essays too.
I guess you and I just have different tastes. I don’t think I’ve watched 1 hour+ videos that were just repeating, but the only ones I’ve watched that are that long are Dan Olson and Super Eyepatch Wolf.
With those I intend to watch half now and watch half later, but end up engaged enough to just watch them through in a single sitting
youtube.com
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