The art direction seems kind of off, but sometimes that can shake itself out in game.
The tone of the trailer is definitely not the Dragon Age vibe. Lighthearted Oceans-style crew selection to deal with what looks like some sort of world-ending calamity? Yeah, that’s not right.
Things could work out but I’m sure not feeling optimistic.
They’ve been slowly going in that direction with the writing since DA2, unfortunately. Inquisition definitely had more of it than the other 2, but this is almost fanfiction-levels, honestly.
I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.
It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.
Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.
Sorry it’s not going in the direction you hoped. I’m personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the “dragon” flight part is as tight and fun as recent Doom mechanics, it could be really fun.
Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.
Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.
Yeah, I kind of agree. I wish they’d make a new Quake or something, Doom is cool and all but this barely resembles it. Eternal was fun, but too goofy and campy, Doom 2016 did it perfectly.
The difference in music between Eternal and Ancient Gods was too big for me. I didn’t feel compelled to play the Ancient Gods at all, instead just replayed Eternal.
I’ll just keep my excitement at bay until Micrisoft proves they didn’t fuck it up by something like requiring a constant online connection for the single player campaign like Black Ops 6.
Perfect Dark revolutionized the multi-player experience, and had an equally awesome campaign. The 360 game was good, but nothing amazing. Really hoping this turns out to be amazing. I have faith that it will!
Goldeneye (1997), Perfect Dark (2000)
Perfect Dark was a great game, but the multiplayer was a copy/paste of the game whose engine it was built in, no?
Right, but… It totally revolutionized a thing that already existed by applying incremental improvements?
Oh, cooperative campaign would be very substantial, wouldn’t it? And you could play as her sister.
Perfect Dark introduced bots and a host of other customizable options that Golden Eye did not have. Golden Eye created the framework, and Perfect Dark improved on it in every possible way.
This makes me a lot more worried about the upcoming Mass Effect too. I can fully see the marketing department being like “this is our Guardians Of The Galaxy!” and giving it the same treatment.
I trust ID to make a fun game, I do not trust Microsoft however so we’ll see how hands off they’ve been. Hopefully it was too far along for Microsoft to meddle with anything.
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Aktywne