I’d guarantee that everyone here’s favorite game of all time had bugs on launch. I say this with the understanding that there are games that launched with few to no bugs- many or even most of the AAA games we all know and love stated out with issues.
But don’t let this get in the way of a good old fashioned pitchfork parade. Keep on hating.
That’s not at all what I said. And the fact that you need to create this straw man in order to have a response lends to the fact that you’re the type of person that will take a video on YouTube to be an example of what is happening to everyone that has played it.
Well, I guess you dodged that bullet, eh… mate? But do know there are tons of people playing it that haven’t and probably won’t experience the issues in your cute little hate video. I hope that doesn’t upset you too much.
I’m fine mate. and why would you be upset? I can’t answer that. I’m not the one that posted a lame video showcasing a day one compilation of glitches in a video game I have no intention of playing.
Have a day bud. I’m moving on. Maybe you should as well.
There was nothing to move on from in the first place. Maybe you just want to have your opinions validated by others too much? This was posted for laughs and as can be seen by the votes, almost everyone here got it. What you’re doing is just unhealthy mate. Take care.
Also, plenty of AAA games never see their bugs get patched. I got stuck in a room in Dead Space for about 20 minutes trying to figure out the puzzle when it was just the boss that failed to load. This was a documented bug that was reported five years earlier.
Also, this isn’t what a pitchfork parade looks like. It’s not nearly that important.
Oh I’m sure that’s the case as well. Totally agree, however- people really need to relax on this shit. No Man’s Sky and CP2077 both serve as perfect examples that day one isn’t a finished product.
Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.
Idk what’s incomplete about Outlaws I don’t know much about the game.
I bought and enjoyed both NMS and Cyberpunk on release, and they don’t seem to have changed that much since then. My theory for why these games are well-received now is all the haters quit the game near release so now, years later, only the people who originally liked these games are still playing.
What was incomplete about Cyberpunk (besides it not working on older consoles, and having more bugs than I would hope for?)
What was incomplete about NMS (besides lack of multiplayer?)
NMS was lacking portals and the sandworm, both things that it has now.
Cyberpunk actually changed a lot: they tweaked the handling of cars and bikes several times, put in a dating system where you can invite romanceable NPCs to your apartment, they removed armor from clothing and remade all skill trees to be more active, put in shooting inside a car, actually made the police pursuit instead of just spawning on foot cops near you, now even Max-Tac drops from a flying vehicle at max wanted, and finally in the last update: the metro system.
I lighten up on small teams, I gave Anno mutationem a pass because it’s an indie game by a small team when they kept patching it all the time for 3 months, game was cheap too.
I won’t lighten up on 70 dollars trainwrecks with no ambition.
I remember when games used to be shipped completed and without bugs that required day one patches or patches at all. Seems that shipping out games that aren’t optimized or ready to ship is so normal now that you say something like “everyone’s favorite game had bugs on launch”.
Because that’s where we are now. The internet made it easy to patch shit. This is how it is. We’re not going back to how it was because we’ve moved on from that. It sucks, but that’s how it is.
We can cry about how it used to be- k won’t it can’t be that way again , or we can accept that things are different now and move on.
Want things the way they were? You’re you got have to remove the internet- yep…. The same internet you use to download that game and skip going to the brick-and-mortar is the same intern responsible for making patching incomplete games a thing.
Same. It took me a bit to get the settings how Iiked them and figure out the gameplay loop. But now I think it is similar to Red Dead 2 or a Ghost Recon game. And it’s set on gorgeous Star Wars maps.
Not a surprising comparisong though, It certainly borrows a lot of elements from Red Dead. But it’s also mixed with some Assassins’s Creed, Division and even Witcher elements.
People call RDR2 a masterpiece and yes it’s very beautiful and very detailed. But the gameplay systems and controls don’t really feel quite right to me, and I feel the same the same way about Star Wars Outlaws. Plus to me the games just feel similar when you’re wandering around big wide open areas.
I experienced one lockup, noticed one takedown animation glitch, and found one rare interaction bug where a container stays in the closed/interactive state after being emptied. Not bad at all for 25 hours into a game at launch.
I had a lot of crashes back at launch, but after trying out a lot of things I think it eventually came down to my GPU being undervolted, didn’t have a single crash since. The undervolt worked fine with Wukong, but that game isn’t even remotely the same scale as Outlaws.
Been at it for about 23 hours, I think ‘worst’ in-game bug I had was Kay’s hands acting weird on a speeder once, like she was grabbing the air.
It’s ridiculous. Doesn’t seem like game discussion happens on Lemmy anymore. All posts just seem to be geared towards shitting on whatever the hated game of the month is. It was Starfield now outlaws.
Look the game has decent reviews and most people are obviously enjoying it. Except the cynical folks on Lemmy, they got it all figured out. Bet most these people hating haven’t played it.
It’s nothing to do with the quality of the game. It’s to do with obscene pricing, a shitty experience, and a general enshittification of the gaming experience that people are financially supporting.
You’re quite literally contradicting yourself. Saying that it’s nothing to do with the game, then proceed to claim people complaing because it’s a shitty experience.
Prices have been rising in the gaming industry all together, you can’t blame Ubisoft alone for this. And the experience has been fun to me, as well as others.
No? I’m quite literally not. Put BG3 in a dedicated buggy-ass launcher, slap some DRM on it, some bullshit kernel-level anti-cheat, fill it with bugs and sell it for $70 and people will complain about it, too, even though it’s a really good game.
you can’t blame Ubisoft alone for this
I’m not and I don’t. Don’t know where you got that idea.
Tastes differ.
This has nothing to do with “taste”. It has to do with anti-consumer shitfuckery.
I’m not defending Ubisoft games, but I don’t get why people have such high expectations of them. I don’t recall the last Ubisoft game I played, but they seem like chill podcast games to me, I just turn my brain off and just take in the scenery.
Ooh that’s awful! How can they do this? I remember Assassins Creed 1 was better than this… They could’ve just modded Ghost Recon Wildlands with pew pew guns and glowing knives, and still would’ve been a better experience than this.
I’ve had no excitement for this game since Ubisoft is such a disappointment of mediocrity. I grew bitter to them back when they announced the controversial shutting down of their legacy activation servers: this would prevent gamers from passing the online checks to play their games. Suddenly, despite me possessing a physical disc of Splinter Cell Blacklist on Wii U, I learned I would lose access to the DLC I paid for and “owned”. Certain missions would also become unplayable since you need online co-op. Ubisoft backpedaled after significant backlash from gamers, but since then I hesitate whenever I see them attached to any project.
I miss old Ubisoft. I’m playing Beyond Good & Evil 2003 on my GameCube for the first time, and this game is spectacular! Wish Ubisoft didn’t become evil, but it was inevitable.
I know about heroic but gog does not care about anything other than windows. Linux support for gog galaxy has been the most requested feature for years and nothing is happening. Instead the work falls back to the community
With any luck they’ll single handedly keep “AAAA” from catching on, because nobody with a shred of pride would want their multi-million dollar project connected to anything that was said to be AAAA.
Yet there are people on this thread claiming this is what triple/quadruple A gaming is and we should shut up, bend over and pay USD 60 for an unfinished product. I think I have a bridge to sell to them :D
Over the years I have learned to pay attention to certain keywords that made me be extra careful about games advertised. So when I heard of AAAA, I immediately knew that CEO was on ketamine and the game will start as a dumpster fire.
See you again in six months. Maybe it will be in an acceptable state by then.
Its all about money and development team size. A is generally indie, AA is a small-medium teams, AAA is large teams. AAAA is marketing terminology because everyone thought that AAA just meant better.
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